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Returning 13 results for 'before being dividing correct radius'.
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Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
letters, symbols, or short words, depending on the complexity of your design. Raising the Difficulty You can increase this puzzle’s challenge by dividing the map into pieces that need to be separately
discovered, or the characters might need to learn the directions from someone who personally explored the island. As long as the order of locations doesn’t change, the code remains correct.
Monsters
Fizban's Treasury of Dragons
the surface world were a mistake of creation. I will correct that error. (Evil)
Dragon Turtle Spellcasting
Age
Spell Save DC
Spells Known
Ancient Dragon Turtle;Ancient
instead.
Entangling Kelp. Strands of spectral kelp reach out to ensnare creatures in a 20-foot-radius sphere centered on a point in the lair that the dragon turtle can see. Each creature in that area
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Linking Hoards A dragon dividing a hoard often apportions one or more pieces from a linked set of objects to each treasure cache. This practice strengthens the mystical link among the portions of the
many more pieces need to be collected. Sometimes the correct number is obvious (the number of pieces in a chess set or cards in a deck, for example), but consider having an item found early on be
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
that reason, there's a limit to the number of creatures that can surround another creature in combat. Assuming Medium combatants, eight creatures can fit in a 5-foot radius around another one
in 5-foot segments. This is particularly easy if you translate your speed into squares by dividing the speed by 5. For example, a speed of 30 feet translates into a speed of 6 squares.
If you use a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
creatures can fit in a 5-foot radius around another one. Because larger creatures take up more space, fewer of them can surround a creature. If four Large creatures crowd around a Medium or smaller one
, move square by square on the grid. This means you use your speed in 5-foot segments. This is particularly easy if you translate your speed into squares by dividing the speed by 5. For example, a speed
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
magical energy in a 20-foot-radius sphere centered on it. Each creature in the area must make a DC 17 Dexterity saving throw, taking 31 (7d8) thunder damage on a failed save, or half as much damage on a
try to pick the safe’s combination lock, doing so with a successful DC 25 Dexterity (Perception) check. The correct combination is prairie dog, wombat, badger, armadillo, wombat. A knock spell or
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-radius dome of translucent ice encloses the area around the shaft from which you emerge. At the far end of the hall, two blade-shaped patches of pitch darkness hover in the air to either side of a
learn the apprentices’ names from the museum (area Y29). Each time a creature steps through a door without speaking the correct name, a barbed devil appears in the dark corridor beyond. The devil can
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
intent will be reflected in future printings of the Player’s Handbook. Can a spell such as fireball go past its 20-foot radius if the point of origin is set in an enclosed space that’s less than 40 feet
across? The fire of the fireball spell can spread around corners, but it’s limited by the spell’s 20-foot radius. It doesn’t extend farther than 20 feet from the point of origin no matter where it is
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
-foot radius (simulate this by making players uneasy in whatever way you find best). The wall to the west is a mural showing giants bowing before a black cairn, offering sacrifices and giving gifts. The
polished floor of red and black hornblende seems to flow between the thin pillars of obsidian that border this area. Each of these pillars radiates an aura of mild fear in a 2-foot radius, and if one is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
much damage on a successful one. If the correct tile is stepped on or depressed, no flames are triggered and a square in the second row on the door lights up — again very faintly. As characters
trigger when the step is walked on. Creatures emulating Man and Crocodile don’t trigger the glyphs. Each triggered glyph releases a 20-foot-radius sphere of lightning centered on the step. Every
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to the south. Two more pillars stand here, and a low stone bridge leads across the dividing channel to the altar and the northern part of the room. The moat is 10 feet deep, and the water level is
Evil Water,” or “water.” What are you? The proper answer is “I am nothing.” What lies below? The correct answer is “the Fane of the Eye” or “the Elder Elemental Eye.” If the party can’t answer any of the questions, the mezzoloth attacks. It fights to the death.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
necromancy magic. Necklace Trap. The first time a creature touches the necklace, it releases a burst of deathly energy in a 5-foot-radius sphere. Each creature in that area must make a DC 22
the chest involved: Gold Chest. Six swarms of poisonous snakes teleport into the room. The snakes are hostile. Silver Chest. A burst of desiccating energy radiates from the altar in a 15-foot-radius
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, tugging or turning the knob causes the vial in the door to break, releasing a cloud of poisonous gas that fills a 10-foot-radius sphere centered on the door. The trap also triggers if the door is forced
beyond. G34: Cell Block Characters who have darkvision or a light source can see the following: Vertical iron bars stretch from floor to ceiling, dividing this room into six cells. The two






