Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 3 results for 'before being dividing could roll'.
Other Suggestions:
before being deciding cold roll
before being devising cold roll
before being divining could roll
before being devising cloud roll
before bring deciding could roll
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Upper Works: General Features Map 6.1 shows the layout of the huge timber stronghold of the local clan of hill giants. All outer walls are of logs at least 3 feet in diameter. Inner walls dividing
stronghold, the chance of a random encounter occurs on an hourly basis. At the end of each hour, roll a d6. On a roll of 1, which indicates a random encounter, consult the section below that corresponds to the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
canals. Check for a random encounter once every per hour while the party is swimming or moving by boat anywhere on a canal. Roll a d20 and consult the following table: d20 Encounter 1 1d4 + 1 ghouls
are usually off-duty and might be asleep; roll 1d6 to see how many cultists are in their bunks. Sounds of fighting nearby rouse the sleeping cultists, who join the fray on their turns during the third
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
is successful, the skeleton has disadvantage on its attack roll. If a character somehow gains access to one of the closed-off chambers, perhaps by shrinking to Tiny size or by assuming a gaseous form
beyond. G34: Cell Block Characters who have darkvision or a light source can see the following: Vertical iron bars stretch from floor to ceiling, dividing this room into six cells. The two






