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Returning 35 results for 'before being douse creatures resisted'.
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Monsters
Forgotten Realms: Adventures in Faerûn
Inspiring Presence. Creatures of Forfallen’s choice (excluding herself) in a 30-foot Emanation originating from her have Advantage on attack rolls. She can’t use this trait if she has the
berserkers (see this chapter).
Queen Forfallen is a strong human woman with long, red hair. Although the rusting curse has transformed most of her extremities into metal, she’s thus far resisted
Monsters
Infernal Machine Rebuild
target it can see within 90 feet of it.
Eye of Fear. The target and up to four other creatures of the eye of fear and flame's choice within 10 feet of the target must each succeed on a DC 16 Wisdom saving
","rollAction":"Eye of Flame","rollDamageType":"fire"} fire damage at the start of each of its turns until a creature takes an action to douse the fire.An eye of fear and flame stalks the world of the
Classes
Xanathar's Guide to Everything
most fiercely resisted by other paladins of this oath, who believe that the hell knights have wandered too far into darkness.
TENETS OF CONQUEST
A paladin who takes this oath has the tenets of
conquest seared on the upper arm.
Douse the Flame of Hope. It is not enough to merely defeat an enemy in battle. Your victory must be so overwhelming that your enemies’ will to fight is shattered
Classes
Xanathar's Guide to Everything
most fiercely resisted by other paladins of this oath, who believe that the hell knights have wandered too far into darkness.
TENETS OF CONQUEST
A paladin who takes this oath has the tenets of
conquest seared on the upper arm.
Douse the Flame of Hope. It is not enough to merely defeat an enemy in battle. Your victory must be so overwhelming that your enemies’ will to fight is shattered
Monsters
Princes of the Apocalypse
another creature takes an action to douse the flames. On a successful save, the target takes half as much damage and doesn’t catch fire.Imix’s Lair
Imix’s home is a fiery inverted pyramid
drastically, quadrupling in size (for example, a fire blazing in a 5-foot by 5-foot area expands to a 10-foot by 10-foot area). Pools or streams of lava or other molten material are also affected. Creatures
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the characters douse their light sources and move quietly, the creatures in area X33c hear them approaching and prepare to attack.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the characters douse their light sources and move quietly, the creatures in area X33c hear them approaching and prepare to attack.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the characters douse their light sources and move quietly, the creatures in area X33c hear them approaching and prepare to attack.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
and howls, you can see that a half-dozen bat-like creatures are attached to its body, with three more circling above it like flies. Everyone in the tavern reacts in fear except for the barkeep
himself. As he attacks, he calls on the characters to focus on slaying the stirges and then douse the troll with lamp oil and set it on fire when it falls. Yagra joins the fight if she’s conscious
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
and howls, you can see that a half-dozen bat-like creatures are attached to its body, with three more circling above it like flies. Everyone in the tavern reacts in fear except for the barkeep
himself. As he attacks, he calls on the characters to focus on slaying the stirges and then douse the troll with lamp oil and set it on fire when it falls. Yagra joins the fight if she’s conscious
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
and howls, you can see that a half-dozen bat-like creatures are attached to its body, with three more circling above it like flies. Everyone in the tavern reacts in fear except for the barkeep
himself. As he attacks, he calls on the characters to focus on slaying the stirges and then douse the troll with lamp oil and set it on fire when it falls. Yagra joins the fight if she’s conscious
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
most fiercely resisted by other paladins of this oath, who believe that the hell knights have wandered too far into darkness. Tenets of Conquest A paladin who takes this oath has the tenets of
conquest seared on the upper arm. Douse the Flame of Hope. It is not enough to merely defeat an enemy in battle. Your victory must be so overwhelming that your enemies’ will to fight is shattered forever. A
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
most fiercely resisted by other paladins of this oath, who believe that the hell knights have wandered too far into darkness. Tenets of Conquest A paladin who takes this oath has the tenets of
conquest seared on the upper arm. Douse the Flame of Hope. It is not enough to merely defeat an enemy in battle. Your victory must be so overwhelming that your enemies’ will to fight is shattered forever. A
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, they are oblivious to the harm their native element causes creatures of the Material Plane. If it has the opportunity while in service to its master, a magmin seeks out areas of great heat, such as
target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the creature takes 3 (1d6) fire damage at the end of each of its turns.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, they are oblivious to the harm their native element causes creatures of the Material Plane. If it has the opportunity while in service to its master, a magmin seeks out areas of great heat, such as
target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the creature takes 3 (1d6) fire damage at the end of each of its turns.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
disorganized attempts to douse the fires. Over the noise, a character who has a passive Wisdom (Perception) score of 18 or higher notices an eerie, whistling emanating from no place in particular. Sinkhole. The
figures appear within. These are creatures from the Far Realm called whistlers (detailed at the end of this adventure). They’ve teleported into the sinkhole and seek to feed on the trapped workers. If
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
disorganized attempts to douse the fires. Over the noise, a character who has a passive Wisdom (Perception) score of 18 or higher notices an eerie, whistling emanating from no place in particular. Sinkhole. The
figures appear within. These are creatures from the Far Realm called whistlers (detailed at the end of this adventure). They’ve teleported into the sinkhole and seek to feed on the trapped workers. If
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Fear. The target and up to four other creatures of the eye of fear and flame’s choice within 10 feet of the target must each succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. An
ignites takes 5 (1d10) fire damage at the start of each of its turns until a creature takes an action to douse the fire.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
most fiercely resisted by other paladins of this oath, who believe that the hell knights have wandered too far into darkness. Tenets of Conquest A paladin who takes this oath has the tenets of
conquest seared on the upper arm. Douse the Flame of Hope. It is not enough to merely defeat an enemy in battle. Your victory must be so overwhelming that your enemies’ will to fight is shattered forever. A
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Fear. The target and up to four other creatures of the eye of fear and flame’s choice within 10 feet of the target must each succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. An
ignites takes 5 (1d10) fire damage at the start of each of its turns until a creature takes an action to douse the fire.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Fear. The target and up to four other creatures of the eye of fear and flame’s choice within 10 feet of the target must each succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. An
ignites takes 5 (1d10) fire damage at the start of each of its turns until a creature takes an action to douse the fire.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
disorganized attempts to douse the fires. Over the noise, a character who has a passive Wisdom (Perception) score of 18 or higher notices an eerie, whistling emanating from no place in particular. Sinkhole. The
figures appear within. These are creatures from the Far Realm called whistlers (detailed at the end of this adventure). They’ve teleported into the sinkhole and seek to feed on the trapped workers. If
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, they are oblivious to the harm their native element causes creatures of the Material Plane. If it has the opportunity while in service to its master, a magmin seeks out areas of great heat, such as
target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the creature takes 3 (1d6) fire damage at the end of each of its turns.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
life in forlorn places, carrying on forgotten through the ages of the world. Undying Hatred. Living creatures remind the specter that life is beyond its grasp. The mere sight of the living overwhelms a
. However, no matter how many lives it extinguishes, a specter always succumbs to its hatred and sorrow. Dwellers in Darkness. Sunlight represents a source of life that no specter can ever hope to douse
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
life in forlorn places, carrying on forgotten through the ages of the world. Undying Hatred. Living creatures remind the specter that life is beyond its grasp. The mere sight of the living overwhelms a
. However, no matter how many lives it extinguishes, a specter always succumbs to its hatred and sorrow. Dwellers in Darkness. Sunlight represents a source of life that no specter can ever hope to douse
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
humanoid figure. The interior of its hood cannot be seen except as an opaque black void. Ominous tales speak of these creatures prowling city streets in the darkest nights and during times of unease
and unrest. It is said that eyes of fear and flame were created by chaotic gods to foment the destruction of lawful creatures, or by lawful gods for the testing of their followers. Rumors state that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Nocturnal Raiders If the drow kept to themselves in their subterranean cities and fortresses, few other creatures would care. The dark elves could indulge their evil practices until their caverns
slaves into long trains of chattel, kill everyone who resisted, burn everything to the ground, and set their sights on the next town in line. Most of the dark elves’ raids, however, are small, stealthy
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Nocturnal Raiders If the drow kept to themselves in their subterranean cities and fortresses, few other creatures would care. The dark elves could indulge their evil practices until their caverns
slaves into long trains of chattel, kill everyone who resisted, burn everything to the ground, and set their sights on the next town in line. Most of the dark elves’ raids, however, are small, stealthy
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
humanoid figure. The interior of its hood cannot be seen except as an opaque black void. Ominous tales speak of these creatures prowling city streets in the darkest nights and during times of unease
and unrest. It is said that eyes of fear and flame were created by chaotic gods to foment the destruction of lawful creatures, or by lawful gods for the testing of their followers. Rumors state that
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
life in forlorn places, carrying on forgotten through the ages of the world. Undying Hatred. Living creatures remind the specter that life is beyond its grasp. The mere sight of the living overwhelms a
. However, no matter how many lives it extinguishes, a specter always succumbs to its hatred and sorrow. Dwellers in Darkness. Sunlight represents a source of life that no specter can ever hope to douse
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
humanoid figure. The interior of its hood cannot be seen except as an opaque black void. Ominous tales speak of these creatures prowling city streets in the darkest nights and during times of unease
and unrest. It is said that eyes of fear and flame were created by chaotic gods to foment the destruction of lawful creatures, or by lawful gods for the testing of their followers. Rumors state that
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
takes an action to douse the fire, the creature takes 10 (3d6) fire damage at the start of each of its turns. A creature can extinguish the flames by using a quart or more of water, a thick blanket, or
. Furniture is typically twice as high, long, and wide as its human-sized equivalent and roughly eight times the weight. Small and Medium creatures can scuttle under and clamber over giant-sized furniture
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
takes an action to douse the fire, the creature takes 10 (3d6) fire damage at the start of each of its turns. A creature can extinguish the flames by using a quart or more of water, a thick blanket, or
. Furniture is typically twice as high, long, and wide as its human-sized equivalent and roughly eight times the weight. Small and Medium creatures can scuttle under and clamber over giant-sized furniture
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
takes an action to douse the fire, the creature takes 10 (3d6) fire damage at the start of each of its turns. A creature can extinguish the flames by using a quart or more of water, a thick blanket, or
. Furniture is typically twice as high, long, and wide as its human-sized equivalent and roughly eight times the weight. Small and Medium creatures can scuttle under and clamber over giant-sized furniture
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Nocturnal Raiders If the drow kept to themselves in their subterranean cities and fortresses, few other creatures would care. The dark elves could indulge their evil practices until their caverns
slaves into long trains of chattel, kill everyone who resisted, burn everything to the ground, and set their sights on the next town in line. Most of the dark elves’ raids, however, are small, stealthy






