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Returning 14 results for 'before being dousing comes resumes'.
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Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
35. Xipe’s Audience Chamber (Zee-PAY) When the door comes open, a rush of warm, fetid air greets you. The room is lit with a sanguine glow. On the wall opposite the door are tacked several human
block regarding other humanoids fails, and the panther attacks any such creature it can see. If it can see no target, the bewildered panther resumes its pacing. Treasure. Almost all the weapons around the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
on a success. Each failed check deals 1 Piercing damage to the trapped creature. Ink (10 GP) Ink comes in a 1-ounce bottle, which provides enough ink to write about 500 pages. Ink Pen (2 CP) Using
, reducing the light to Dim Light in a 5-foot radius, or raise it again. Lock (10 GP) A Lock comes with a key. Without the key, a creature can use Thieves’ Tools to pick this Lock with a successful DC
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Any goals and ambitions it had in life that don’t please its patron fall away as its master’s desires become the purpose that drives it. The deathlock immediately resumes work on its patron’s behalf
, mage hand
1/day each: dispel magic, hunger of Hadar, invisibility, spider climb
Deathlock Mastermind Though deathlocks exist to serve their patrons, they retain some freedom when it comes to
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
(Athletics) check, freeing itself or another creature within its reach on a success. Each failed check deals 1 Piercing damage to the trapped creature. Ink (10 GP) Ink comes in a 1-ounce bottle, which
. Lock (10 GP) A Lock comes with a key. Without the key, a creature can use Thieves’ Tools to pick this Lock with a successful DC 15 Dexterity (Sleight of Hand) check. Magnifying Glass (100 GP) A
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, rough-hewn tunnels carved into the sides of cisterns. The underground river then resumes its natural course, eventually emptying into the Underdark. Creatures can walk along a stone ledge that hugs the
githyanki. The welfare of the rest of the colony comes second. It places no value on prisoners and gladly releases them if doing so is enough to preserve its life. The scene projected on the back wall is
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
owlbear to stop attacking. The owlbear resumes its attack if it is damaged, threatened, or commanded to do so by Claugiyliamatar or a Gnawbones druid. C3. Gnawbones Camp A small black iron cauldron
uses an action to make a successful DC 15 Wisdom (Animal Handling) convinces the spider to stop attacking. The spider resumes its attack if it is damaged, threatened, or commanded to do so by
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
skeletons instead kneel, each pledging a silent vow to defend the characters for the next 1d4 hours or until the skeletons earn their second death (whichever comes sooner). After these vows are fulfilled
or have the poisoned condition for 1 hour. A Purify Food and Drink spell cleans the fountain and causes its waters to run clear for 1 hour, after which its spout resumes its putrid flow. B37: Embalming
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
momentarily and resumes playing a low-budget sci-fi horror movie. The scene depicts a living brain oozing from a pool of brine in a futuristic laboratory. The brain feeds on scientists portrayed by bad actors
propulsion sounds, saying “Here comes the spaceship!” to entice a character to take a bite. If the characters consume any of the food, or if they pretend to and succeed on a DC 16 Charisma (Performance
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
and disarming when they wish, but in combat their true, bloodthirsty nature comes to the fore. Bloodletters. All cultists of Bhaal learn to call upon their god’s power to leave their victims
by dousing the wax skull with holy water. Myrkul is calculating, distant, and self-centered. He cares only for the acquisition of knowledge and finds that managing the daily affairs of life is at
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, after which time it becomes balmy again and the machine resumes its normal, automated weather cycle. Garden Weather Effects d4 Effect 1 Cold Front. The garden is an area of extreme cold. 2 Heat
character comes within 10 feet of the wolf-in-sheep’s-clothing or threatens it, the aberration uproots and attacks. Eric Belisle A cute little bunnyoid sits on a stump Marine Observatory. Behind a door on
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
mostly, with a few orc and dwarf bones). The staircase resumes on the opposite side of the ledge, climbing another 150 feet to area 2. In the back of its lair, the chimera has a nest of bones, bits of
: General Features” sidebar for rules on opening doors and lifting portcullises). From the room beyond comes the sound of rushing water from the nearby river. The passage leads to a cold, dark, and vast
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
dissolves any organic material that comes in contact with it. If a creature lowers itself into the water, attacks the ooze from above, and then exits the well, the gelatinous cylinder squirms up the
shaft in pursuit, emerging from the well and thus unplugging it. The cylinder is 10 feet high and 10 feet in diameter. When it is lured out of the well or killed, the flow of water resumes in a torrent
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
attack or your concentration ends, whichever comes first. Can the extra action granted by haste be used to activate a magic item? No. Activating a magic item isn’t a function of the Use an Object
already on its target. When the spell ends, the target’s immunity goes away and the frightening effect resumes if it has not expired or been removed. Does the extra damage from hex only apply if there is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
harpsichord stops playing, the statues freeze in place until the music resumes. Characters who have seen Zybilna recognize her likeness in the statue on the dais. The remaining thirty-nine statues
everything it sees, the malicious dretch tries to pinch anyone who comes too close to it, and so forth. A character can make a DC 15 Wisdom (Insight) check to ascertain why the dretches are here and






