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Returning 35 results for 'before being draining chest release'.
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Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, the magical trap teleports the character making the check inside the locked chest, whereupon the character is restrained. The chains holding the chest then release it into the water, where it sinks to
12. Trapped Chest Water pours from cracks and seams in the rough walls of this cavern, whose floor is a muddy pool that flushes out into the tunnel beyond. Just above the pool’s surface, a large
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
click sounds from within the lid as the clamps around the key release. Any character who climbs inside a chest and closes its lid can turn its golden key with ease. If a chest’s key is turned while the
treasure chests sit on stone daises. The chest on the left is carved of black onyx, the middle chest is made of rusty iron, and the chest on the right is cast of silver and glistening with frost
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
with Hark Characters can try to negotiate with Hark instead of attacking him. He agrees to release the remaining villagers if the characters do one of the following things (and leave the goblin lair in
needs the new lock for his treasure chest in area 8. Kill the Blob (see area 3). If the characters provide Hark with proof of the black pudding’s demise, he releases all the villagers into their custody.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
rain-catching cistern on the roof. Next to the basin is a stone plug that can be used to keep the water from draining out through the hole in the bottom of the basin. Vestibule. The western door off
. Picking a lock requires thieves’ tools and a successful DC 15 Dexterity check. One chest contains five outfits of traveler’s clothes sized for a large human female. The other chest holds priestly vestments
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. In the center of the image is a triangle pointing downward. An earth elemental looms over a group of warriors. A triangle pointing downward with a horizontal line through it is carved into its chest
attack the characters. The exact timing of this event is left to you, but the characters should be given enough time to take a crack at solving the puzzle. The characters can also release the elementals
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
black sphere holds the demon in place, and appears to be slowly draining away its essence.
The balor Tarnhem is bound here by the magic of Acererak, who has fashioned a device from a sphere of
(area 14), and then set the controls in area 5 to release him. To convince them to do so, the fiend promises anything within his power. As a show of good faith, he can relate how to safely open the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
or swimming). Using poison, usually harvested from vermin such as centipedes and spiders. They might extract the poison and use it on their weapons, or leave a chest or a clay pot full of the vermin in
obvious places as false “treasure,” prompting intruders to open the container and release a swarm. In a combat involving large numbers of kobolds (such as ten or more), consider spreading out their
Compendium
- Sources->Dungeons & Dragons->Divine Contention
press the button, causing the panther head attached to the aft of the ship to release a 20-foot-square patch of oil onto the surface of the sea, which the head then ignites by releasing a jet of flame
boxed text aloud: Silk pillows and discarded robes surround a central two-foot-high table attached to the floor. At the back of the room, a small wooden chest is built into the wall.
The inside lid of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
closed wooden chest. In the center of the room is a long wooden table with two wooden benches beside it.
Four lizardfolk appear to be gathering their weapons and readying to leave this area.
There
a crude pewter mug with Semuanya’s symbol (a reptilian egg) scratched into the side. The officer carries the key to the chest in area 4 in a belt pouch. 4. Officer’s Quarters A wooden table with two
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
any character who consumes more than a mouthful must succeed on a DC 12 Constitution saving throw or have the poisoned condition for 10 minutes. Treasure. A small chest tucked in the bottom of the basin
contains special payments Naruv has received over the years. Most of these are odd, worthless items like brain-shaped rocks or bottles of rancid perfumes, but the chest also contains a silver tiara
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the front yard. It’s a 15-foot drop from the balcony to the ground. V13. Thurstwell’s Bedroom Drab curtains cover the windows of this plain room, which contains a bed, a padlocked iron chest, a claw
alerted to intruders, Thurstwell has locked the puzzle box in the iron chest and tucked the key into his robe pocket. Thurstwell commands several imp spies who enter and leave his room through the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
next to the aft door to the central bulkhead. Each hammock is occupied by a scaled figure.
A small chest or box of some sort lies under the most forward hammock. There appear to be weapons under each
of the hammocks.
Three lizardfolk warriors occupy the hammocks. The chest and its contents are their property. The lizardfolk were provided by the chieftain of their clan to help ensure that the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
baby spiders burst from his chest 2 rounds after his release, killing him. T’rissa carries a ring of iron keys that unlock the cells in area 5d, as well as a separate iron key to area 20d. Dead
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
rolling a d4 and consulting the Beneath the Yellow Mold table. Tampering with the mold-encrusted object causing the yellow mold to release its deadly spores. Beneath the Yellow Mold d4 Encounter 1 A
humanoid skeleton wearing a ring of water walking on one bony finger (no ring is found on subsequent occurrences of this encounter) 2 A closed zurkhwood chest containing 1d6 × 100 gp and 1d6 50 gp gems
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
them. Development. When the goblin boss is defeated, any remaining goblins attempt to flee to area H3 and release the wolves there. Treasure. The goblin boss has a belt pouch containing 16 sp. H3
. Development. A goblin in this area can use an action to release one wolf from its chain. If the wolves are goaded by enemies beyond their reach, they are driven into a frenzy. Each round that any
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
ruby is fake, worthless, and magically trapped to release a violent electric shock. W2: Lolth Shrine This semicircular chamber forms a natural alcove. Shelves carved into the wall from floor to ceiling
first holds a cyclops; the second holds a dead elf; the third holds a bugbear slumped against a bench; and the fourth holds a hunched, gray-skinned figure in robes. A worn chest sits along the room’s
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
won’t give up her lair or the magic cauldron without a fight. If she is reduced to 9 hit points or fewer, Maud tries to make a deal. She agrees to surrender the cauldron and promises to deliver a chest
filled with gold coins that lies in the muck at the bottom of Lac Dinneshere. If the deal is struck and the characters release her as promised, Maud returns to the lake to make good on her end of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and unconscious while bound in this manner. Four chains bind him. The chains are secured to the hull and must be broken to release the giant from his stasis or free him from the ship’s hold. Striking
. First Mate’s Cabin Rool’s sparsely furnished cabin contains a hammock, a wooden treasure chest with a built-in lock, and a rug made from a yeti’s hide. Rool carries the key to the locked chest, which
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
table and chair, two wooden boxes, several crates and barrels, a chest, and odds and ends of armor, weapons, furniture, tableware, and so forth. Residing here is the Keeper, a ghastly hill giant (use
third chest opened contains the giants’ accumulated pay, amounting to 4,800 gp. 29. False Treasure If the characters descend the stairs in area 10A and follow the obvious route, they come to a large
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Crawlway. Hidden behind a bas-relief depicting a crocodile-headed humanoid holding up a trapezoidal chest, a crawlway leads to area 62D. Close inspection of the relief reveals that the chest’s
character using thieves’ tools. But if the check fails by 5 or more, the secret door in the west wall slides open to release the stone juggernaut (see “Napaka Awakens” in area 62D). 62C. Broken Statue The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
tunnel can release the rope and drop into the well, taking no immediate damage (other than being covered in the liquid light), or it can swing its body outward and drop onto the floor, taking falling
out of a frame formed by the other four sides. This inner box opens like a chest. Within it is a silver and aquamarine necklace (worth 125 gp) and a parchment packet that holds three pinches of dust of disappearance.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
wooden chests sits atop the ledge. (One chest is real. The other is a mimic.) Ledge. There’s no easy way to access the ledge, which is 8 feet away from the landing and at the same height. Characters can
ledge lands in area K4, 20 feet below. Mimic. A character who touches the mimic becomes adhered to it. The mimic attacks if disturbed or when a character inspects the real chest next to it. Treasure
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
of the area is filled with rubble and becomes difficult terrain. Falling Net Mechanical trap This trap uses a trip wire to release a net suspended from the ceiling. The trip wire is 3 inches off the
pounds of weight is placed on the pressure plate, causing the statue to release a 30-foot cone of fire. Each creature in the fire must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of fresh water, boxes of rations, and bundles of arrows. All the tents feature the Dran Enterprises logo scrawled onto them in chalk. Treasure. In one tent, a locked chest hidden within a provision
crate holds some of the treasure of the Order of the Stout Half-Pint. Hoobur Gran’Shoop had his undead servants search the tents, but they weren’t savvy enough to spot the chest, which requires a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
despite his current situation, believing everything will work out and he’ll have quite a story to tell afterward. If the characters release him, he searches the kitchen (area B13) for something to wear
the room has a pile of straw in place of a mattress. In the opposite corner stands a squat chest of drawers with a watering can resting atop it. The only other furnishing of note is a stocky wooden
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
include a soft bed, a rug, a bookshelf, and a large, compartmentalized chest containing folded clothing and ordinary personal effects. 21. Library Like most wizards, Sansuri has acquired books covering a
storm, Leomund’s secret chest, Mordenkainen’s faithful hound, stoneskin
5th level: Bigby’s hand, cloudkill, geas, wall of force
6th level: globe of invulnerability, guards and wards, true seeing
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
each pool keeps its water from draining out. Numerous tiny drain holes near the tops of the sunken pools prevent them from overflowing. D3. South Massage Room This room contains a massage table draped
mummy’s chest to find the hidden bag. The mummy is inanimate and doesn’t protest the theft. D21. Zombie Crypt Characters who listen at the door to this room hear faint humanoid moans in the room beyond
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
removing the garbage and burying the excrement. Darz has also buried his shady past; he was a member of a thieves’ guild in Waterdeep who was caught and imprisoned for his many crimes. After his release from
has led to some tense meetings between the lord protector and the wizard of Boar’s Rest, who doesn’t see the harm. Treasure. Kolstaag hides his valuables with the aid of a Leomund’s secret chest spell
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
pounds. Wooden poles stacked against the wall can be slipped through iron rings on the sides of the chest, making it easy for workers to transport it. The fire giant in area 21 carries the key to the
keeps his conch of teleportation but assumes it’s locked in his father’s iron chest (see area 26A). Treasure Zaltember wears a black opal pendant on a golden chain (worth 2,500 gp and weighing 25
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the chest in her bedroom (area V17); the other key unlocks the door to the vault (area V36). Obsidian Altar. The black altar weighs 800 pounds and has tiny Infernal runes carved in a ring around the
interrogate or release prisoners (see the “Disguised Characters”). The keys dangling from the devil’s belt unlock the cell doors. Two of the cells (your choice) contain prisoners. The other four cells are
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
outside it. A colossus usually has multiple hatches to allow entrance and egress: on the legs, on the back, in the chest, in the mouth or on the back of the head, and so on. But entering the remains of a
doomed to haunt it until they can find blessed release. Map 4.8: Fallen Warforged Colossus View Player Version
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
the reservoir is drained. Draining the Reservoir. To drain the reservoir and flush the apparitions from Sigil, the characters must manually activate three of the machine’s pumps—convoluted-looking
overtake the Heralds of Dust exorcist (see the appendix) tasked with guarding this vault. If the characters don’t intervene, the Undead might destabilize the vault’s magic and release other creatures
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Dexterity saving throw or have the Grappled condition (escape DC 12). While Grappled in this way, the target takes 5 (1d10) Necrotic damage from the vine’s life-draining thorns at the start of each of the
release its victim, doing so with a successful DC 10 Charisma (Persuasion) check. A creature released by the vine in this way won’t be attacked by that vine again for the next 24 hours. At Higher Levels
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
-foot-tall statue made of lustrous black rock reflects the torchlight. The statue depicts a giant, his face frozen in determination and his arms bracing the ceiling. A hole in the statue’s chest exposes
staircase rises to the upper level.
If the characters were brought in as workers, Tavio’s personal guards left a wooden chest in this area that contains any equipment the characters arranged for Tavio to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the characters release them, the dogs run back to the nearest town to seek shelter. Under the sled are two small crates. One is empty, and it appears that the dogs broke into it and ate the provisions
snowbank is a pair of blue leather boots. Next to this grim display, a figure in cold weather clothing sits in the snow, her knees pulled in tight to her chest. Horns protrude from underneath the figure’s






