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Returning 11 results for 'before being drinking conceal resolve'.
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before being draining conceal remove
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before being driving concept resolve
before being driving concern remove
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
unusual side effects. Anyone drinking the water gains the poisoned condition for 1 hour and has a 50 percent chance to spontaneously grow an extra head. The extra head can speak, see, and hear, but
four duergar start as Medium creatures. In the first 2 rounds of combat, each uses the Enlarge action after pulling out a bottle filled with phosphorescent green liquid and drinking it. (The liquid
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
their grievances against the Xaryxian Empire, while Xeleth attempts to twist every point against them. Resolve this debate by having one of the characters—whichever one is leading the argument in favor
from memory. A creature can gain only one such spell at a time and can’t benefit from drinking the pool’s water more than once every 24 hours.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
drinking at a central table are Milo and Tortuk (both N male human commoners). Both are deep into their cups, lamenting their inability to find employment on the better fishing boats owned by Ship
), nursing a glass of rum and rubbing his hand. A pirate by trade, Velos tries to conceal that his hand is turning black with infection after an injury during a recent raid. Without treatment such as a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
). A character can conceal a Tiny object from the Watch with a successful DC 12 Dexterity (Sleight of Hand) check. If the Stone of Golorr is found during a search, the Watch sergeant inspects it
character must spend the next month delivering 30-pound casks of drinking water to the guards stationed atop the city walls. For a tenday, the character must stand on a particular street corner every
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
emit dim light in a 10-foot radius
4 Awakened walrus (see appendix C)
Frost Giant Riding a Mammoth Frost Giant Riding a Mammoth Even a raging blizzard can’t conceal the presence of a frost
possible. The contest ends when the majority of one team can’t hold their handstands and either give up or fall over. Resolve the contest using DC 10 Strength (Athletics) group checks: each team
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
disagree as to how many days they’ve been here). They have seen a number of strange, shady people coming and going, including some who wore cloaks to conceal their features. The doors seemed to work
for resale (at regular wholesale discounts) and for franchise parties (at full cost; less drinking, more working, okay?):
War Priest Dark Ale • Red Larch Regular • Velvet Curtain • Waelvur’s Wood
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
losses, including those of life and limb. Instead, its plethora of back rooms and antechambers act as de facto offices for the menagerie of shady characters who spend their days drinking here. Ostensibly
Keene to conceal contraband in corpses’ funeral wrappings, which the guards and toll collectors never check. Even less savory is the harvesting and sale of corpses or their parts for the city’s
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
losses, including those of life and limb. Instead, its plethora of back rooms and antechambers act as de facto offices for the menagerie of shady characters who spend their days drinking here. Ostensibly
Nine-Fingers Keene to conceal contraband in corpses’ funeral wrappings, which the guards and toll collectors never check. Even less savory is the harvesting and sale of corpses or their parts for the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
leads to the cellar (area C26) Founders’ Day. The foyer is filled with lavish bouquets in ceramic floor vases and wealthy guests chatting loudly and drinking sparkling wine, while the gentle music of a
accidentally offended one another. They have changed into dueling garb and are fighting with rapiers to resolve their differences while onlookers drink wine and cheer them on. C25a. Garden Balcony This
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
team is on offense. Resolve a tie with a Strength (Athletics) contest.
Step 2. To simulate the ball being passed around, every player makes a DC 15 Dexterity (Athletics) check. If the team on
when the charm’s benefit expires; do not reveal this secret to a player before the effect occurs. Once a creature has gained a charm from the goblet, it cannot gain another one by drinking from the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
14 Wisdom (Perception) check. Once the door is spotted, read: Shrubs and tall grasses conceal a large, stout wooden door.
The door is unlocked. Simply opening the door, without making any other
.
Against the south wall rests a large wooden cabinet; its shelves are piled high with clay pots, bowls, basins, and drinking mugs. Against the west wall stand three large wooden barrels. Against the east






