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Returning 15 results for 'before being dripping containers returns'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
horror, Juiblex is a mass of bubbling slime, swirling black and green, with glaring red eyes floating and shifting within it. It can rise up like a 20-foot hill, lashing out with dripping pseudopods to
returns to the space where it began this movement.
Slimy Organs. This creature has resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
Whenever this creature suffers a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
around exuberantly. This corridor ends in a set of elegant bronze double doors.
After 10 minutes, the water returns to its normal downward flow. The water enters the shaft from a hole just below the
in its bow.
The containers in the boat are canopic jars. Magic Mural. This magic mural is a portal. A character who inspects the mural and succeeds on a DC 14 Intelligence (Arcana) check can tell
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Black Network, he reveals his allegiance to the faction but advises the characters to leave Svardborg before the Krigvind returns. Nilraun isn’t looking out for anyone’s interests but his own; he wants
the Ring of Winter for himself and doesn’t trust other Zhents to help him get it. Unless you decide otherwise, the Krigvind returns after the characters obtain the conch but before they have time to
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
floating and shifting within it. It can rise up like a 20-foot hill, lashing out with dripping pseudopods to drag victims into its bulk. Those consumed by Juiblex are obliterated. Juiblex
Huge Fiend
to 20 feet through spaces no more than an inch in diameter. It must end this movement in a space that can accommodate its full size. Otherwise, it takes 5 force damage and returns to the space where
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, gaining a +10 bonus on this check. Additionally, reliefs on the sarcophagus depict Phenax worshipers and Returned, as well as a prominent image of blood dripping onto scales bearing a Returned mask
collected in empty containers the characters might have with them, or the full urn (weighing 15 pounds) can be taken.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
into rows of small compartments, each one stuffed with pouches or other tiny containers. One of the containers is a teacup-sized ceramic cauldron, inside which is a scrap of paper with the word
it returns to its normal size. Tiny Door. A solid wall seems to block access to area B10, but closer inspection reveals a 2-inch-wide, 4-inch-tall mouse hole at the base of the wall. This mouse hole
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
and the ring of protection he is wearing; see “Treasure.”) If either the mask or the pendant is forced back upon him before the 2 rounds elapse, he returns to death. If not, he then sits for 2 more
the skeleton lie two small containers, apparently of glazed clay, one fitted with flower-shaped plugs in both ends (it contains the dried remains of a potion of invisibility), the other holding a 1
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
faint snuffling echoes from around the corner, and you see a hulking badger burrowing its face hungrily into a sack of food. The badger looks at you, snorts with happy friendliness, and returns to
with wastewater. Dripping stalactites partially obscure a lumbering mass of black chitin and translucent pale skin, lapping up the sewage hungrily.
The creature is an otyugh mutate (see appendix A
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
barrels of water, and a few crates of other supplies before he casts off and returns to Uskarn. If he has any concerns about not being met by folk from the hermitage, he makes no sign that he cares. Unless
the characters have made other arrangements, the ferry returns shortly after sunrise the next day. A character who makes a successful DC 16 Wisdom (Perception) check notices humanoid tracks leading
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. His body has been partially calcified by the mineral-rich water dripping from the ceiling. Green Slime. Six patches of green slime (see the Dungeon Master’s Guide) cling to the ceiling near the fallen
magical construction. She might propose one of these methods to the party from inside the cage. Freed Genie. If the cage is destroyed, Kasdu’ul returns to her lively self. The grateful genie urges the
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
overtaking the cave. The cloaked figure is the corpse of an elf adventurer who died here, trapped by the green slime. His body has been partially calcified by the mineral-rich water dripping from the
party from inside the cage. Freed Genie. If the cage is destroyed, Kasdu’ul returns to her lively self. The grateful genie urges the characters to find and slay the dao that imprisoned her if they
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
gargoyles, each with mouths and claws dripping blood, stand in alcoves around the chamber.
Light. Dim, blood-red light radiates from the pillars and fills the area. Blood. Due to the slick blood on
DC 15 Intelligence (Arcana) check. The spellcaster must also expend a 3rd-level spell slot. On a successful check, the soul-bound creature returns to normal with all of its Hit Dice expended. On a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
way to communicate with Rainbow, it speaks in a droll and erudite accent, laced with casual profanity and dripping with sarcasm. If it can’t speak with the characters, Rainbow can spin a web to create
regain hit points but has died within the last minute returns to life with 1 hit point. (This includes any creatures that have fallen from the lighthouse.) Arms and Armaments. The arrows that fuel the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
that they don’t move. These containers hold food and water for the crew and the carnies. Cargo Elevator. To activate an elevator platform, a creature must stand on the platform and use an action to pull
raised. If the platform is raised to area J1, the trapdoor remains open until the elevator platform returns to this area or area J17 (J19 on the Heartbreaker). J13. Head The reek of urine fills the cramped
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
-square shaft plunges into darkness. The sound of slowly dripping water echoes up the shaft. Characters who have darkvision or a sufficient light source can see that the shaft descends 40 feet to some
female dusk elf) returns as an archmage with no spells prepared. If the characters have her spellbook, she kindly asks them to give it back to her so that she can prepare her long-forgotten spells and






