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Returning 35 results for 'before being dropping comes refuse'.
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Backgrounds
Guildmasters’ Guide to Ravnica
found me floating facedown in the sewer, moments from death.
Flaws
d6
Flaw
1
Death comes for us all, so you can’t expect me to take care of someone who can’t
enjoyable arguments there.
10
I regularly pick up refuse from beneath a Simic laboratory, and sometimes I talk to the researcher who dumps it there.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Otherwise, the thrones are empty, and the characters have nothing else to interact with. The apparitions refuse to speak in the characters’ presence, and they can’t be harmed or turned. Barely lifting
alphabet: Snatch a scale from a sleeping wyrm;
Against the blowing wind, stand firm.
Climb a mountain with a stone in your shoe;
On little feet, death comes for you.
Be the arrow that starts the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
poisonous gas that fills this level. Attempts to dislodge the slime will result in slippery sections of it dropping on the characters. Caustic Lime. The walls of this room are heavily coated with caustic
lime. Any flesh that comes in contact with this lime will take 1 acid damage per round. The lime must be removed from the skin to stop the damage, and can be either wiped off or washed away. Treasure
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
to the characters, asking that the gold be returned to Waterdeep. If the characters refuse to give it up, they are stripped of any memberships they might hold in these factions and quickly find
tenday, Istrid Horn (see appendix B) sends Zhentarim thugs to threaten, if not hurt, him. Emmek comes to the characters with hat in hand, preying on their generosity while denying any wrongdoing on
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
guidance, and should be shown Bahamut’s righteous way of living rather than ignored and treated as children. If the dragons refuse to engage the humanoids and focus only on their own advancement, the
humanoids will persist in making the same mistakes again and again. Otaaryliakkarnos’s faith in the potential of humanoids has something of a blind spot when it comes to dwarves, however. She resents
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
for stirring poems written in old tongues, reading them to the rest of the group in a soft, resonant voice that comes directly from his soul.
Extracurriculars: Dead Languages Society
Job
in the Biblioplex refuse to help you find any of the tomes you seek. Even the reference librarians are more cryptic.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
guidance, and should be shown Bahamut’s righteous way of living rather than ignored and treated as children. If the dragons refuse to engage the humanoids and focus only on their own advancement, the
humanoids will persist in making the same mistakes again and again. Otaaryliakkarnos’s faith in the potential of humanoids has something of a blind spot when it comes to dwarves, however. She resents
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
breach in the west wall leads to a dark cave heaped with refuse. Murky water covers most of the floor. Stairs lead up to dry stone ledges that hug the walls. In the middle of the room, more stairs rise
or lowering the nearby portcullis (see area 37). The hole in the west wall leads to a naturally formed alcove. The half-submerged pile of refuse that fills it is a shambling mound, which the cultists
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
a gold-trimmed wheelchair. When it comes to music, his lack of discipline prompted his parents to send him to the Skalderang Conservatory. He was unhappy at first, but he warmed to the company of the
other students and secretly idolizes Embry. Wylie van Timmel (lawful good) is a 16-year-old human who comes from a loving home and enjoys a life of privilege. Great things are expected of her, and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
map 3 indicate the heights of the various terraces above sea level. In the gazebo lurks a hungry decapus (see “Decapus”) that attacks the first creature that comes within reach. The decapus has
tortle shells. Amid the refuse is a ring made of lapis lazuli (25 gp). The ring has a magical quirk that causes its wearer to experience a recurring nightmare after sleeping for more than 1 hour with
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
corner of the room. Within this dark chasm, worms pursue the fleeing forms of naked people.
In the south corner of the room on the eastern wall is a barred door.
The light in the ceiling comes from
Charisma saving throw or refuse to leave it. A creature affected by the magic is allowed another Wisdom saving throw every 24 hours while the magic persists. A creature can repeat the saving throw every
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. “Good,” says Glitch. “Here it comes, right on time!”
A locomotive hurtles across the sky toward you, laying down magical tracks before it. As it draws near, you can see clockwork limbs
permitted to explore the rest of the train. If one or more characters refuse to get their tickets punched, the duodrone whistles (no action required), causing four tridrones to emerge from hidden compartments
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
trust. Strahd von Zarovich About Strahd, the Vistani believe the following: Strahd comes from a royal bloodline. He died centuries ago yet endures as one of the undead, feasting on the blood of the living
each settlement. There’s an old windmill on the road between the village of Barovia and the town of Vallaki. It should be avoided at all costs! (The Vistani refuse to say more.) It is wise to stick to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hear rattling chains when they get to the fork in the tunnel. The sound clearly comes from the left passage. Further investigation reveals no source; the sound is one of Halaster’s illusory regional
(“Axallian”), which Halaster changes every few days. The skulls are otherwise hostile and refuse to answer questions put to them. 6c. Giggles The earthen floor of this 20-foot-high cave is slightly concave
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
not downright alarmed — at the sight of an armed expeditionary force from the surface world at their gates. They likely refuse entry to the full party, allowing only a select few characters into the
number of foreigners have disappeared, and incoming trade to the city has slowed as outsiders depart or stay away. Conflict between the Keepers of the Flame and the Gray Ghosts thieves’ guild comes to a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
below.
“Looking for friends, hmm?” comes a cloyingly shrill voice. The words emanate from a crack in the cavern wall fifteen feet above the ledge. A rotten stench emanates from within.
It’s easy
this one and those that came before. It believes that when the time comes, it will be able to change the multiverse to suit its vision of profane perfection. The Scholar will share a secret no mortal
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Retreat from Steel Springs When the characters complete the thirty-mile trip to Steel Springs, read the following text: As the brook called the Inkwater comes into view, smoke rises over the tree
flies overhead, dropping a screaming Kalaman soldier next to a random player character as it does. The soldier dies on impact. This event is unsettling but has no other effect. 8 A hostile Dragon Army
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
ushers each one in and out on schedule, but when angered, she might refuse to change to the next season, or even call upon one out of its proper time. Mortals pray to her to ward off unseasonable
, blaming her fellow gods for the spread of civilization rather than the mortals themselves. Divine Relationships Nylea seldom comes into open conflict with the other gods, and she would say that all her
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
fact, so little attention comes this way that the Sacred Stone monks hardly bother to keep their monstrous allies out of sight or to misdirect nosy intruders. Visitors Not Welcome Whatever story the
disturb our meditations,” and are attacked if they refuse to leave. If the characters ask about the Mirabar delegation, the monks at the door say, “They aren’t here,” and turn the party away. Suspicious
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
12th level (depending on how many characters are in your group). Deceptive Knight While traveling through a remote area, the party comes across a knight beset by three bandits. The knight appears
aspirations. As before, the charms are designed to bring the characters fortune and woe in equal measure. This time, Hulgaz doesn’t take no for an answer. If the characters refuse to take the infernal
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
demigod becomes obsessed with that creature. Employing its immortality and ability to teleport, Kirgaz haunts the target of its obsession, dropping from unlikely places day after day until it strikes the
regaining his memory or powers—if he ever had any. Followers of the Frog. The giant urges characters who speak with him to become the first of his new followers. He ignores characters who refuse, but he’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
outnumbered, she smashes the closest window and climbs onto the roof, where she can more easily shove enemies off the train. Roleplaying Garra Garra has no remorse when it comes to her crimes and can
transport the chest to Droaam from Wroat. If the characters refuse, Garra attacks. Garra is willing to die for Daask and fights accordingly. Garra doesn’t know what is in books or schemas, as these
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. He then uses tactics on the Favors for Harkon Lukas table to share a goal with intriguing characters. However Harkon comes to need or employ the characters, he encourages and compliments them
initially patient with those who refuse his aid but manufactures perils that push the character to rely on him. The Darklord’s Betrayal. Inevitably, the Darklord grows tired of his protégés. Harkon begins
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Mielikki, Oghma, Silvanus, Sune, Tymora, and Mystra. Knowledge, both the acquisition of it and the wisdom that comes from diligent study, is the real treasure of Silverymoon, as much as magic or wealth
could ever be. While it is easy and pleasing enough to get lost among the trees of the city, anyone who comes close enough to the River Raurin is awed by the vision of the Moonbridge: the great arch of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
remain here, dropping onto creatures only when the giant commands them to do so. area 11 2 black puddings The puddings remain here. area 12 1 roper The roper remains here. area 13 2 stone giants The
Reinforcements table to determine what comes knocking. Reinforcements enter through area 1. How these creatures behave is up to you and should depend on the state of affairs at Deadstone Cleft when
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
ship slows as another vessel comes into view, approaching the Moondancer from astern. The pursuing vessel looks like a giant moth with wings made of iridescent crystal, similar in color and luster to
capture and interrogate one or more of the astral elves can learn the following information: The astral elves, by order of Emperor Xavan of the Xaryxian Empire, are responsible for dropping astral seeds on
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
from it until it is used up or until you are done moving, whichever comes first. A character’s Speed is determined during character creation. A monster’s Speed is noted in the monster’s stat block. See
feet, take an action, and then go 20 feet. Dropping Prone On your turn, you can give yourself the Prone condition (see the rules glossary) without using an action or any of your Speed, but you can’t
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the distance of each part of your move from it until it is used up or until you are done moving, whichever comes first. A character’s Speed is determined during character creation. A monster’s Speed is
have a Speed of 30 feet, you could go 10 feet, take an action, and then go 20 feet. Dropping Prone On your turn, you can give yourself the Prone condition (see the Rules Glossary) without using an
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
sentient magic item has Intelligence, Wisdom, and Charisma scores. You can choose the item's abilities or determine them randomly. To determine them randomly, roll 4d6 for each one, dropping the lowest
wields it. Senses With sentience comes awareness. A sentient item can perceive its surroundings out to a limited range. You can choose its senses or roll on the following table. d4 Senses 1 Hearing and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
table covered with food and wine stands in the middle of the pavilion, although the drow refuse to partake. Development. If the characters keep their distance and spy on the Zhentarim enclave for a few
orders them to leave at once. If they refuse, she and her warriors attack as Kinyel cuts a gash in the back wall of the pavilion with her sword and finds a place to hide until the beholder appears. If
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
seam in its stony slope comes into view. The fissure is filled with a lattice of rainbow-colored crystals. Tiny windows and distant figures reveal these crystals to be towers and bridges, interweaving
gray figures with armored bodies and bladed limbs flank the gate.
Two ferrumach rilmani (see Morte’s Planar Parade) guard the entrance to Dendradis. They’re indifferent to the characters but refuse
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
(area V3) and the refuse pit (area V4). V3. Firelit Cave This cavern is slightly sunken, as all tunnels leading to it slope down gradually. A bonfire in the middle of this cave keeps it lit and
features of the cave include a wooden cart with a broken wheel, two old crates, and two barrels.
If the characters make a lot of noise, the ogre comes running from area V5 and the verbeeg marauder (see
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
defeat them on his own. If combat breaks out in T12 and Nezzarum is aware of it (either because Xia comes and implores the statue of Orcus for aid or because he notices the battle unfolding from his
; if they refuse a command, he remains Indifferent toward them. Each time the characters leave the hall and return, Nezzarum issues a new command until he has issued three of them. He never repeats a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
randomly determined form of indefinite madness, as described in the "Madness" section. Sewer Plague Sewer plague is a generic term for a broad category of illnesses that incubate in sewers, refuse heaps
, or when it comes into contact with filth or offal contaminated by the disease, the creature must succeed on a DC 11 Constitution saving throw or become infected. It takes 1d4 days for sewer plague's
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
their fellows in Semuanya’s realm will welcome and reward the characters. If the characters refuse, the lizardfolk understand and take it as a sign from their deity to push themselves toward greater
that the deity comes and goes unpredictably, but that Semuanya often appears to those who accomplish some great physical feat. Cory Trego-Erdner Athletic petitioners train and compete in the swampy






