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Returning 6 results for 'before being druids chasing relying'.
Other Suggestions:
before being druids chasing reining
before being druids chasing rolling
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
–20 2d6 giant eagles 21–25 A pseudodragon chasing gulls through the air 26–29 1d2 druids 30–32 2d4 + 1 giant toads 33–35 1 commoner singing a dirge (day only) or
1 banshee (night only) 36–40 A
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
born in the wild, and your wits and your weapons helped you survive. Talenta warriors are often barbarians or rangers, relying on speed and skill. However, cunning and charisma are equally important
, and they’re all around you. Do you believe that the spirits guide your actions? Do you show respect to the spirits of a location? Talentan shamans tend to be Shepherd or Moon druids, often assuming
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the wild, and your wits and your weapons helped you survive. Talenta warriors are often barbarians or rangers, relying on speed and skill. Outlander is a logical background, but you could easily be a
all part of the spirit world, and they’re all around you. Do you believe that the spirits guide your actions? Do you show respect to the spirits of a location? Talentan shamans tend to be druids of the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Emerald Enclave Members of the Emerald Enclave are spread far and wide across the Sword Coast and the North. They usually operate in isolation, relying on their own abilities and instincts to
the natural order. The demon lords are one such threat. Druids and scouts of the Emerald Enclave have recently witnessed the corruption spreading through of the flora and fauna of the Underdark. In
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
champions of the gods. Many leonin suffered under the rule of the archons and at the whim of fickle gods, a grim history that taught them well-remembered lessons about trusting strangers or relying on
during the harshest winters, many will spend years on the open plains. Many druids, monks, rangers, and sorcerers hail from Sun Guide prides. Swiftclaws Among the greatest hunters of Oreskos, the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
closer to their goal. Rangers who have encountered halflings or lived among them know of this effect, and they learn to trust their other senses and their instincts rather than relying on sight. A typical
not dozing off and dreaming of chasing butterflies, halflings spend time on simple creative activities, such as whittling a pipe from a branch, braiding yarn into a thick rope, or composing a jaunty






