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Returning 25 results for 'before being duplicate causes reflection'.
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before being delicate castes reflecting
Monsters
Van Richten’s Guide to Ravenloft
spell attack roll missing the swarm, the swarm causes that spell to hit another creature of its choice within 30 feet of it that it can see.Gremishka;Gremishkas are the vicious products of mistakes made
cast near a gremishka might rebound onto those nearby or cause the monster to explode, its scaly chunks rapidly reforming into duplicate gremishkas. These spontaneously created swarms can rapidly turn
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
illusory. Tactile exploration reveals that the liquid has no substance and the font is dry. The dark figure is a magical, illusory duplicate of whichever character opened the door to the room. It copies
the character’s movements, allowing a shrewd player to use the duplicate to dispense with the liquid in the font. The shadow duplicate has the statistics of a commoner and is immune to poison damage. It
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
enormous hole in the cave floor like a cork. This hole leads down to the Cave of Shattered Reflection, but the characters can’t bypass the crystals or make their descent until they explore the side
forever. After 50 feet, the creature passes an imperceptible threshold. Crossing that point causes the creature to leave the tunnel and appear in the tunnel’s corresponding unreality. The link is one-way
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
regional effects within 1 mile of her lair: Illusory duplicates of the hag appear in random places at random times (but never more than one in any given location). An illusory duplicate has no
substance, but it looks, sounds, and moves like the hag. The hag can sense when one or more creatures are within 60 feet of her duplicate and can interact with them as if she were present and standing in the
Compendium
- Sources->Dungeons & Dragons->Rrakkma
Area Information Dimensions & Terrain This area appears to duplicate the same space as the cathedral the adventures just left (forty-five feet by one-hundred-ten feet). The main difference is the
spawn seer, the field protecting the ulitharid drops with violence, and the psionic impact causes the Gith Capacitor to explode, slaying the ulitharid and star spawn hulk (if it still lives), and
Magic Items
Infernal Machine Rebuild
duplicate. You control this force as if it were the product of an unseen servant spell, except that it is visible.
Each time you see your own reflection, you must succeed on a DC 12 Charisma saving throw
+1 bonus to initiative rolls.
You are unable to hear any speech louder than a whisper.
17
An exact duplicate of you appears next to you, dressed as you but lacking any gear. The duplicate
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
long as possible.” Treasure. The box in the corner contains the belongings of actors who have perished in Motherhorn. (Some died of natural causes; others succumbed at the hands of Endelyn, her minions
, or jealous rivals.) Among the junk can be found the following treasures: A powder brush with a painted handle sculpted to resemble a bunch of roses (25 gp) A gold hand mirror that removes wrinkles, blemishes, and scars from the onlooker’s reflection (250 gp) A fully charged wand of web
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
an unstable relationship with magic. Spells cast near a gremishka might rebound onto those nearby or cause the monster to explode, its scaly chunks rapidly reforming into duplicate gremishkas. These
, plus 7 (2d6) force damage.
Reactions
Spell Redirection. In response to a spell attack roll missing the swarm, the swarm causes that spell to hit another creature of its choice within 30 feet of it that it can see.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
duplicate of the one in area L9 of the Deans’ Wing. Confronting Dean Tullus. Dean Tullus is sitting in one of the chairs by the fireplace when the characters arrive. She’s gazing into Murgaxor’s orb, which
dean doesn’t seem like herself. Reaching Tullus. A character who tries to reason with Dean Tullus and succeeds on a DC 14 Charisma (Persuasion) check causes the dean to hesitate. This doesn’t affect
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
the controls to this strange torture device, he causes Francache’s lycanthropy to transform the rat into a duplicate of Big Gadai, to the pain and horror of everyone involved. When the rat is in human
successful DC 18 Strength check. Manipulating Time Having a mechanical guide spend 1 charge in this area causes Andras to return to his quarters (area 8) to rest. If Andras and Stolos are both at this
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
other world, which causes your destination to be a safe location within 1 mile of where that creature was born. The spell ends early on a creature if that creature takes any damage, and the creature
, beholders, and other iconic creatures took root on world after world, like seeds scattered by a cosmic wind. If the musings of these great sages are true, every world is a reflection—and in some cases, a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
reflections. Creatures, objects, and energy reflect, refract, duplicate, or are transported elsewhere. Such locations arise from the intrusion of a theorized Plane of Mirrors upon the Material Plane, or
) checks made against those creatures have disadvantage, and the creatures have disadvantage on Charisma (Persuasion) checks made against anyone who notices their lack of reflection. When they leave the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
this area, the rug attacks intruders. It stops fighting if one of the jackalweres commands it to. Development. Noise from fighting the rug of smothering causes Marliza, a jackalwere in hybrid form, to
formed gingwatzim to assume two other forms, allowing it to duplicate a specific object and a tiny beast. As an object, a gingwatzim can hide in plain sight. As a common beast, it can move about without
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
duplicate. These are the xvarts, creatures that not only look identical to Raxivort in appearance but also foil any magic used to track him down. Spells, rituals, and other effects that could reveal
wilderness, old ruins, and dungeons for treasures, often with a handful of xvart sycophants and giant rat bodyguards in tow. If you say the name Raxivort three times while gazing at your reflection in a mirror
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
they catch your reflection.
This chamber was once used by the priests of the temple for meditation, and its magic is still intact. Two-sided mirrors set along the outside walls of this area reflect
cover this area and hang as freestanding walls inside it show a super-realistic reflection of everything in the room, including the other mirrors—quickly creating a confusing cascade of images. Any
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
psychic damage. Toppling the statue with a successful DC 20 Strength (Athletics) check causes it to shatter on the floor. Treasure. The statue’s head and neck are hollow. Lodged in this cavity is a +1 mace
ignite its light as an action. (This light is what causes the statue’s eyes to glow.) V27. Escape Tunnel Hidden behind a secret door, this tunnel has a wooden ladder at its north end. The ladder climbs a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. If it loses half or more of its hit points, the harpsichord is too damaged to play music. Reducing the harpsichord to 0 hit points destroys it and causes eight pieces of wreckage to magically spring
causes the statues to dance: All of the statues except the one on the dais waltz and twirl about the room, their steps keeping time with the music from the harpsichord.
When the music from the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
requires powdered diamond worth 5,000 gp as an additional material component. The powdered diamond, like the powdered ruby also needed to cast the spell, must be sprinkled over the duplicate and is
faint aura of conjuration magic surrounding the fireplace. Any creature that points at the fireplace and speaks the word “ild” causes a magical, crackling fire to erupt within it. The fire lasts for 1
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
after the galeb duhr. T3: Lesser Chapel The walls of this room are carved with images of dwarven miners kneeling in pious reflection. Three statues of humans kneel in the room’s corners. An altar against
reflection as shown in the carvings, then tries to petrify them. T4: Priest Quarters Most of this small room collapsed long ago, forming a narrow passage through the earth into the area beyond. A stone bed
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
surface of the mirror while speaking the command word, “bandersnatch,” causes the surface to become a swirling vortex of mist. A creature that steps into this vortex is instantly transported to the
sovereign glue, and the mirror can’t be removed without destroying it. The mirror alters the reflection of any creature that gazes into it, rendering the reflection bereft of expression or emotion, except if
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
wall of the middle passage, near where the razerblast stands watch. It has an indentation in the shape of a human hand. When pressed, the plate causes basalt pillars to rise from the lava, creating
radiates an aura of conjuration magic. Plating a seed in fertile earth causes it grow into an awakened tree after 1d6 rounds. The awakened tree understands one language known to its creator and
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
objects and can’t be broken. Reflections. Reflections in this room take on a life of their own, taunting the creatures who cast them. A creature that converses with its own reflection must succeed on a
enters, the weight is on the east side of the room. Any weight on the west side of the beam causes it to lower, depressing the pressure plate that activates the metal walls. 9: Star A swirling starlight
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the secret door causes water to submerge the bottom 2 feet of the stairway. G17: Drow Delegation Room Two feet of water pools in this room. Rusted metal chair frames jut from the water, and delicate
to the brown mold growing on the other side of it. Statues. The six statues pushed into the corners are two dwarves, a drow, two quaggoths, and a basilisk that saw its own reflection. Each is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
it reads, “And may the gods themselves marvel at this humble reflection of her beauty.” 2. Terraces Untamed overgrowth can’t hide the fact that this garden is a haven for exotic plants that don’t grow
impact causes a portion of the ceiling to collapse. Whoever forced the doors open must make a DC 15 Dexterity saving throw, taking 9 (2d8) bludgeoning damage on a failed save, or half as much damage
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. After hearing out the characters, Qarbo chooses one of the following options: If the party seems ready to join the cult, Qarbo explains that they must start with a period of self-denial and reflection
. Trapped Stairs. The lever in area M9 also causes the stairs leading into this room to collapse, creating a steep slide. A character actively searching the stairs for traps notices the collapsing






