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Returning 21 results for 'before being dwelling converse reflect'.
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Monsters
Fizban's Treasury of Dragons
;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I speak slowly and deliberately, pausing to reflect after (or sometimes in the middle of) each utterance.
2
I am more
of sailors’ songs as their “water speech” and try to converse with them by humming snippets of tunes I have overheard.
7
I swim alongside ships sailing through my domain, just
Monsters
Fizban's Treasury of Dragons
1
I speak slowly and deliberately, pausing to reflect after (or sometimes in the middle of) each utterance.
2
I am more interested in the shiny baubles people carry than in anything
; and try to converse with them by humming snippets of tunes I have overheard.
7
I swim alongside ships sailing through my domain, just out of arrow range, so they know I am watching.
8
I am
Monsters
Fizban's Treasury of Dragons
, pausing to reflect after (or sometimes in the middle of) each utterance.
2
I am more interested in the shiny baubles people carry than in anything they have to say.
3
I think of ships as
notice taking from the sea’s bounty without offering something in return.
6
I think of sailors’ songs as their “water speech” and try to converse with them by humming
Backgrounds
Guildmasters’ Guide to Ravnica
alterations in yourself or others, the result often displays the characteristics of fish, amphibians, or other water-dwelling creatures. Blue-green eddies of magical energy sometimes accompany your
spellcasting, forming spirals that reflect the mathematical perfection of nature.
Suggested Characteristics
The bizarre science of the Simic Combine attracts a certain type of personality and encompasses
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, about a mile overhead. Both layers are idealized worlds that reflect the plane’s philosophy of personal achievement alongside social interdependence. Layers of Bytopia Layer Description Dothion
Adventures Bytopia is the heaven of productive work, the satisfaction of a job well done. The goodness flowing through the plane creates feelings of goodwill and happiness in creatures dwelling there
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Bytopia The two layers of the Twin Paradises of Bytopia are similar yet opposite: one is a tamed, pastoral landscape and the other an untamed wilderness, yet both reflect the plane’s goodness and its
happiness in creatures dwelling there. Optional Rule: Pervasive Goodwill At the end of each long rest taken on this plane, a visitor that is neither lawful good nor neutral good must make a DC 10 Wisdom
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
those rules to these aquatic dragons.) Dragon Turtle Personality Traits d8 Trait
1 I speak slowly and deliberately, pausing to reflect after (or sometimes in the middle of) each utterance
.
6 I think of sailors’ songs as their “water speech” and try to converse with them by humming snippets of tunes I have overheard.
7 I swim alongside ships sailing through my domain, just out
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
to warn them of intruders. If the characters attack, the myconids defend themselves. To convince a hostile myconid to converse or to allow the characters to do anything other than leave the caves, a
-dwelling creatures. Rapport Spores A myconid’s Rapport Spores ability allows all intelligent creatures in the area to communicate telepathically with each other. The characters and the myconids are
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Creatures A dragon’s presence can alter the behavior or physical characteristics of creatures dwelling near the dragon’s lair. The presence of a gem dragon draws specific kinds of creatures to dwell
. Pervasive Influence. People dwelling within 12 miles of the dragon’s lair develop personality traits inspired by the dragon—heightened suspicion, garrulousness, greed, placidity, or the like. Individuals
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of Wild Shape d6 Feature
1 Your pelt is rich hues of gold and silver so bright that they reflect light.
2 When you take wild shape form, it’s a painful, squelchy process that usually
, unsuitable for building, teeming with marsh flora and fauna
4 A large copse containing the habitats of tree-dwelling animals
5 A community garden whose bounty is shared by local residents
6
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Hags Hags represent all that is evil and cruel. Though they resemble withered crones, there is nothing mortal about these monstrous creatures, whose forms reflect only the wickedness in their hearts
other, but they abide by an ageless code of conduct. Hags announce their presence before crossing into another hag’s territory, bring gifts when entering another hag’s dwelling, and break no oaths
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, or saddles—that reflect the culture and nature of the giants who care for them. Hill giants might use crude twisted rope or rough leather cords, while storm giants could use bridles of spun copper
ancient giants. You can alter the appearance of any Construct on this table to reflect the nature of its creators. An iron golem built by fire giants might spew embers and sooty smoke between its iron
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
use it for their own ends, Antiophes treats this as an affront and attacks. After any resulting battle with the lampads, the party can converse with Varyas’s eidolon, who lethargically agrees to leave
ancient urns and beds of crushed bones lie inside. To the south, a narrow tunnel stretches into darkness.
Antiophes and Callisos use this cave as their dwelling, heaping bones here to suit their tastes
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
images of cave-dwelling creatures decorate the smooth stone walls.
The sounds of mining tools echo from the end of the tunnel, where hewn steps rise into the darkness.
Eight pechs (see appendix B
pechs might be willing to help fight the clay golem or use their Communal Spellcasting action to restore petrified characters. Carvings. The carvings on the walls depict cave-dwelling creatures, such
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
willing to converse with them and explain the following: Izel awoke several months ago and can tell that the other tlexolotls dwelling in volcanoes across the region are still asleep. Izel treats these
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
been worked recently, judging by the stone chips and dust covering the floor. Rough-carved images of cave-dwelling creatures decorate the smooth, stone walls.
The sounds of mining tools echo from the
restore petrified characters. Carvings. The carvings on the walls depict cave-dwelling creatures such as bats and reptiles, as well as creatures from the Elemental Plane of Earth such as dao, pechs, xorn
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
beast that resembles a bear with three long, fleshy tentacles sprouting from its skull. Each tentacle is topped with a glowing, knobby lump of flesh.
The monster dwelling here is a blazebear (see
manifests a physical entity to converse with the party. Proceed to the “Graymatter Guardian” section below. Hidden Sentinels. This chamber contains false walls made of thin metal plates. A character
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
corpses include dead explorers, troglodytes, and cave-dwelling creatures. A wicked spirit of hunger (use the wraith stat block) resides here, a sliver of the lesser god Laogzed’s power. The troglodytes
that enters his lair—especially hardened adventurers. When he notices the characters, Lludd greets them in Common. Parleying with Lludd. If the characters converse with Lludd, he offers to point them
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
hit points. 51–55 One player character’s appearance changes for the next 24 hours to reflect the region’s haunted history. For example, they might manifest the distinctive facial scar associated with a
reflections. Creatures, objects, and energy reflect, refract, duplicate, or are transported elsewhere. Such locations arise from the intrusion of a theorized Plane of Mirrors upon the Material Plane, or
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
storing them in their lairs. A metallic dragon’s treasure hoard is filled with items that reflect its persona, tell its history, and preserve its memories. Metallic dragons also seek to protect other
covet magic items that allow them to converse with interesting personalities. An intelligent telepathic weapon or a magic lamp with a djinni bound inside it are among the greatest treasures a brass
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
one day be hers and hers alone. Tiamat is a gigantic dragon whose five heads reflect the forms of the chromatic dragons that worship her — black, blue, green, red, and white. She is a terror on the
survey their domain. Their preference for mountains brings them into conflict with the hill-dwelling copper dragons from time to time. Arrogant Tyrants. Red dragons fly into destructive rages and act on






