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Returning 33 results for 'before being dying convince ranger'.
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before being during continue range
before being during convince range
before being during convinced range
before being drink continue range
before being doing continue range
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
of a dying land. The characters must decipher clues hidden in another song’s lyrics with the help of chatty locals. Braving the Rattle. Having learned where the lost verses are, the characters travel
to a copper dragon’s lair in the hills of a region called the Rattle. Navigating Nakari’s Lair. The characters must convince Nakari, the copper dragon, to hand over the verses. Failing that, they can try to take the verses by force or learn them from a source hidden within the dragon’s lair.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
heroes discover a hidden truth. Ghost Story Plots d8 Plot
1 Investigate the bloody graffiti being left on the village’s ancient walls and stop the vandal.
2 A dying hero is convinced
who can say only the words “blood,” “onions,” and “wine.”
5 Solve the murder of the countess, who drowned in the same well as her mother and grandmother.
6 Convince a stubborn miser to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Ranger All that is gold does not glitter. But frankly, if you’ve got the choice, take the glittering gold every time. That nonshiny stuff loses a ton of resale value. Loving nature, exploring the
ranger makes the difference between forlorn failure and fabulous success. Even when a franchise engages in commerce in the cities and towns of the realm, a ranger’s keen senses, sharp blades, and flesh
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
on a DC 14 Wisdom (Animal Handling) check can successfully quiet them. Barbatos The ranger Barbatos is either here or in area 12 (a 50 percent chance for either), accompanied by his hell hound
their way to area 1 and up the stairs. If Barbatos is still in the room when the bears escape, they attack him first. A character who succeeds on a DC 20 Wisdom (Animal Handling) check can convince at
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
withered and died, and death swept through Omu. One morning, a wise zorbo emerged from her hollow tree and spoke to the dying Omuans. To convince Ubtao of their worth, she decided to cook him a stew made
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
you’re a ranger, was your ancestor a famous blademaster, or a stealthy hunter? Was your ancestor chivalrous or merciless? Bold or clever? Whatever their nature, it’s your duty to follow their example
opportunity to purchase one. If you’re an elf, your blade could have a long and storied history. If you’re not an elf, you might have stolen the weapon from a fallen foe or received it from a dying
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Secret of the Black Cabin The Black Cabin was built by a ranger of the Far North long before the founding of Ten-Towns. When he moved on, the lodge became a refuge for others seeking sanctuary from
Macreadus and interact with it only if they cross over to the Border Ethereal, which is what happens to someone who dies in the cabin (see “Dying in the Black Cabin” below). In the Border Ethereal, the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
blowing up the star is what it takes to save the characters’ world, then Topolah is all for it. She reminds the characters that Xaryxis is dying anyway and observes that the opportunity to witness the
on a DC 15 Charisma (Persuasion) check to convince Krux to let Gargenhale have the ring and make this doomsday trip. Once he has the ring, Gargenhale enters the Astral Font’s light beam. Moments later
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
(Animal Handling) check can successfully quiet them. Barbatos The neutral evil human ranger Barbatos is either here or in area 13 (a 50 percent chance for either; see appendix B for his stat block
character who succeeds on a DC 18 Wisdom (Animal Handling) check can convince at least one of the owls (of your choice) to remain with the party for the duration of the adventure. Feeding the owls
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
convince a priest to help you make it.
Healing Pools Map The healing pools shown in map 4.12 are located in an underground cavern, accessible through a wide hole in the cavern’s ceiling that leads to
is and isn’t worthy of the pools’ healing magic.
3 The magic waters of the pools wash out to sea and attract a dying kraken to the area.
4 An assassin barters captured humanoid test
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
center of this henge, a small, checkered game board with stone playing pieces rests on the ground near the dying embers of a campfire.
Each of the eight standing stones is about 20 feet tall and hewn
promptly arranges a meeting with the brigganocks to sort out their differences. Similarly, if the characters convince the brigganocks that the korreds don’t work for Endelyn, the brigganocks agree to
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
cities stand on the brink of war, someone needs to make the arduous journey to convince a gold dragon to arbitrate the dispute.
2 A scholar has learned a secret so dangerous that a gold dragon
dying wish of a heroic warrior they both loved.
6 After a young gold dragon freed a djinni from servitude, the djinni installed a portal linking the dragon’s lair to the djinni’s citadel on the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Pharika’s Champions Alignment: Usually neutral, often evil Suggested Classes: Cleric, druid, ranger, rogue, warlock, wizard Suggested Cleric Domains: Death, Knowledge, Life Suggested Backgrounds
periodically fall ill, as though Pharika is testing you again and again.
4 A sagacious serpent once offered you guidance and has influenced your studies ever since.
5 You are dying. As death grows
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Zhentarim. Members in good standing of any of those groups can contact their organizations and convince them that an expedition must be mounted to find the Morkoth, for the sake of all civilization. Roll
owes his life to an Emerald Enclave ranger who helped him after the two were stranded together on a monster-infested island in the Korinn Archipelago. This service repays Klarz’s debt to the Emerald
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
ranger. The vampire has long been imprisoned within a magical iron coffin mounted atop animated golem legs (an early Kwalish design), forced to atone for his evil deeds by working for the Cartophile
provides advantage to any characters’ ability checks made to interact with the monastery’s Grand Master. Secret Agendas. Steal the highest-valued object from the party without getting caught; convince
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
will earn “powerful friends” in the Nine Hells. If the characters attack Lord Volmer, he and his allies retaliate. The devil is not worried about dying, since he reforms at full strength in the Nine
might kill her rather than leave her in the adventurers’ hands. Fallen Hero The adventurers meet a seriously injured elf ranger—a well-known hero named Cylanestriel. She speaks of her capture by the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
): chill touch, mending, resistance, sacred flame, spare the dying, thaumaturgy
1st level (4 slots): cure wounds, detect evil and good, false life, inflict wounds, ray of sickness
2nd level (3
contain other treasures protected by magical wards, at your discretion. Development If the characters convince Krull to lead them to Arkhan, the tortle guides them safely to the Monument to Tiamat (see
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
her grief over the death of the wizard she once served. Replacing that wizard with a member of the Arcane Brotherhood seemed a perfect solution. Maccath was smart enough to convince the dragon that
dragon, and that he will not risk dying over this single lair. Though he hates the idea of abandoning a home with its treasure and trophies, if bested by the adventurers, Arauthator will flee to one of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
will earn “powerful friends” in the Nine Hells. If the characters attack Lord Volmer, he and his allies retaliate. The devil is not worried about dying, since he reforms at full strength in the Nine
might kill her rather than leave her in the adventurers’ hands. Fallen Hero The adventurers meet a seriously injured elf ranger—a well-known hero named Cylanestriel. She speaks of her capture by the Cult
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
will earn “powerful friends” in the Nine Hells. If the characters attack Lord Volmer, he and his allies retaliate. The devil is not worried about dying, since he reforms at full strength in the Nine
might kill her rather than leave her in the adventurers’ hands. Fallen Hero The adventurers meet a seriously injured elf ranger—a well-known hero named Cylanestriel. She speaks of her capture by the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
her grief over the death of the wizard she once served. Replacing that wizard with a member of the Arcane Brotherhood seemed a perfect solution. Maccath was smart enough to convince the dragon that his
, and that he will not risk dying over this single lair. Though he hates the idea of abandoning a home with its treasure and trophies, if bested by the adventurers, Arauthator will flee to one of his
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
over to the edge of the upper level. “Truce, or this human dies!” he shouts. Yeemik wants to oust Klarg and become the new boss. If the adventurers agree to parley, Yeemik tries to convince them to
do besides fighting. For example, an NPC might stabilize a dying character, guard a prisoner, or help barricade a door. If an NPC contributes greatly to the party’s success in a battle, the NPC should
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. You might primarily attempt to convince others through charismatic arguments, or through force of will or intellectual cunning. You might lead by example, or by extolling the examples of other people
, or boost the morale of franchise hirelings. KELSHI ANNAB
Human Decisionist (Ranger)
There are decisionists of all stripes. Domineering narcissists gravitate toward the role, to be sure, and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
magic armor with no obvious effects, the villagers are unlikely to notice. The fight continues until one contestant is unconscious and dying. (Allow Orcaheart to make death saving throws if he drops to 0
adventurers and speak the truth of her people’s plight. A druid, ranger, or some other character who can truthfully express an understanding of the shaman’s animal totem-based faith has advantage on
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Charisma (Intimidation or Persuasion) check convinces a Scaly Eye member to stand down. If the characters can then convince a Scaly Eye member they mean no harm, the member shares all of the
hallucinations of her friends dying, her enemies triumphing, and other unspeakable horrors. Lhammaruntosz is an adult bronze dragon, with the following additional features that increase her challenge rating to 16
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
C6. They try to convince intruders to free them by slaying the monster there. In truth, they want to trick the characters onto the rope bridge so they can destroy it, dropping the characters into the
character approaches this area, Yarana urges them to come quickly, saying that Chimagua is dying and needs assistance. As soon as the first character reaches this area, she attacks. Any time Yarana takes
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
armor with no obvious effects, the villagers are unlikely to notice. The fight continues until one contestant is unconscious and dying. (Allow Orcaheart to make death saving throws if he drops to 0 hit
speak the truth of her people’s plight. A druid, ranger, or some other character who can truthfully express an understanding of the shaman’s animal totem-based faith has advantage on this check
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Black Cabin (see “Dying in the Black Cabin”). Don’t fret if this happens to one or more characters; as spirits, they can figure out a way back to the realm of the living. Once the Summer Star discharges
don’t have long to wait before someone arrives (see the “Werebear Visitor” sidebar). Characters in spirit form can convince the new arrival to do what they cannot, perhaps by writing messages in the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
chapter 2) is enough to convince her that she should be nicer to travelers passing through the forest, which is the closest thing she has to a home now that her beloved tree is gone. Deprived of her tree
. Squirrels dart nervously around these wee domiciles.
The tree is dying due to the presence of the evil hag: it has simply given up the will to live. The tree is home to twenty-four pixies, all of which are
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
plans to visit an old friend — a ranger named Quinn Nardrosz who lives in Jalanthar. If she’s friendly toward the characters, she invites them to join her, saying she could use the company. If the
conflict between dragons and giants, and she urges the characters to seek out a powerful good dragon, convince it to contact other good dragons, and use them to combat the giants. Naxene is confident
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Zorhanna, but neither sprite dares speak out for fear of inviting the Adulares’ wrath or a stern lecture from Oren, the satyr head of staff. A character can convince either sprite to share their concerns
and remind them of any mundane tasks they might have forgotten. Oak doesn’t normally share information with strangers, but Zorhanna and Eliphas have ignored the painting of late, and Oak is dying to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
thought to enter my palace and rob me, did you? Let’s make it interesting, then. See if you can convince me to spare you before my clockwork pet destroys you all!” The lich laughs as the clockwork
(or if they start to get the upper hand against the clockwork behir), Lottie ends the conversation by saying, “Oh, I’m terribly sorry. I have an appointment. I must go. Have fun dying!” Her illusion
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
’ living quarters is barred from the inside. Characters who give the proper password (“Ticklecorn!” spoken in Draconic; see area 15) or who make a successful DC 15 Charisma (Deception) check can convince
, a kobold, and one human male—a member of the lost adventuring party (Karakas the ranger). Creatures. Three giant rats occupy the area, along with a monstrously swollen female diseased giant rat






