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Returning 35 results for 'before belong desire construct reaching'.
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Monsters
Mythic Odysseys of Theros
Aura of Nightmares. Undead creatures within 30 feet of the shepherd gain a +5 bonus to attack and damage rolls. When any other creature that isn’t undead or a construct starts its turn within
plane might consider it a rarity from some undiscovered Abyssal layer. In general, feel free to use whatever fiends you wish when telling stories in Theros—the Underworld’s a big place with room for all the incarnate wickedness you desire.
PoisonCold, Necrotic
Backgrounds
Ghosts of Saltmarsh
value on friendship. (Any)
6
Daring. I am most happy when risking everything. (Any)
D6
BOND
1
My vessel was stolen from me, and I burn with the desire to
recover it.
2
I intend to become the leader of the network of smugglers that I belong to.
3
I owe a debt that cannot be repaid in gold.
4
After one last job, I will retire from the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Monster Research Adventurers can research what a creature is likely to desire. The Monster Research table suggests which skills can be used to learn about a creature of a particular type. The DC for
Religion Construct Arcana Dragon Arcana, History, or Nature Elemental Arcana or Nature Fey Arcana or Nature Fiend Arcana or Religion Giant History Humanoid History Monstrosity Nature or Survival Ooze Arcana or Survival Plant Nature or Survival Undead Arcana or Religion
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
A Domain Divided The poster map of Prismeer shows the Feywild domain divided into four sections: the splinter-realms of Hither, Thither, and Yon, and the Palace of Heart’s Desire. These fragments are
, and the Palace of Heart’s Desire simply by walking into or flying over the border mist, whereupon they are instantly transported to the border of whichever part of Prismeer contains their intended
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
5. Numbered Golems Five flesh golems are clustered against the north wall. Each has a number on its chest: 5, 7, 9, 11, and 13. Number 5 says, “One of us does not belong with the others. If you can
unfold as promised: the golem numbered 9 becomes an ally of the party, accompanying the characters if they so desire, and the other four golems become inert again.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
might be a criminal agent working for the Monastery of the Distressed Body, sending party after adventuring party to become new prisoners of the Grand Master. He might even be a construct sent from the
monastery for that purpose — or his body might be such a construct, and the brain in a jar from the monastery’s treasury is actually his. As such, the Cartophile wishes to have it returned at all
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Factions in Waterdeep Various factions have roots in Waterdeep, and any character with the faction agent background (described in the Sword Coast Adventurer’s Guide) can choose to belong to one of
is 0. Characters who have renown greater than 0 in a faction can gain its support in times of need by reaching out to an influential NPC member of that faction. As a character’s renown improves, so
Magic Items
The Book of Many Things
whichever cards they desire. Alternatively, roll on the Deck of Many More Things table below to randomly determine what cards are drawn.
Deck of Many More Things
d100
Card
01
Aberration
02
Balance*
03
Beast
04
Book
05
Bridge
06
Campfire
07
Cavern
08
Celestial
09
Comet*
10
Construct
11
Corpse
12
Crossroads
13
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Wilderness Encounters Reaching the foothills of the Barrier Peaks takes the characters through a broad range of wild lands — including woods infused with the power of the Feywild. Wilderness
who get in its way. 6–7 Some strange creature has wandered down from the Monastery of the Distressed Body. Such creatures might include an ancient security construct gone mad (use oaken bolter
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Halaster’s voice, “Terrible and painful magical death! Fireballs and lightning bolts! Begone!” It speaks and understands Common, but voices nothing but empty threats and a desire to continue its “work
isn’t doing anything other than mixing harmless substances while muttering gobbledygook. The puppet is a Medium construct with AC 10, 8 hit points, a walking speed of 20 feet, immunity to poison and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
marooned or in the aftermath of some calamity, the characters might share the goal of getting back to where they belong. Perhaps the characters find themselves on an island of legend, one not found
vessel, or countless other challenges could stand in the way of them reaching home. Maintaining Relationships In a campaign that often changes location, it can be difficult to have recurring NPCs. If
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the city who doesn’t belong to one or more guilds, or doesn’t work for someone who does. As a visitor to Waterdeep, you need to know this, lest you run afoul of “Guild Law.” Guild Law isn’t technically
the outsider. In Neverwinter, if you want to construct a building, you simply purchase the land and hire workers to build it. In Waterdeep, the Surveyors’, Map-, and Chart-makers’ Guild must first be
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Traveling the Outer Planes Traveling between the Outer Planes isn’t dissimilar from reaching the Outer Planes in the first place. Characters traveling by means of the astral projection spell can go
of wood or stone to a chaotic jumble of stairs hanging in radiant space, where no two steps share the same gravitational orientation. It is said that one can find one’s heart’s desire on the Infinite
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and smell. Once battle is joined, the predator ignores every other threat to attack its target, unless other creatures prevent it from reaching the target. In that case, it does what it must to fulfill
Large construct, lawful evil
Armor Class 20 (natural armor)
Hit Points 207 (18d10 + 108)
Speed 40 ft.
STR
24(+7)
DEX
17(+3)
CON
22(+6)
INT
4(−3)
WIS
14(+2
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
exploration encounter, with traps or hazards preventing access to the object. As a complication, enemies might desire the object as much as the adventurers do, adding a combat element to an
exploration encounter or complicating a combat. Run a Gauntlet The adventurers must pass through a dangerous area. As with retrieving an object, reaching the exit is a higher priority than killing opponents in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
finishes. As a complication, enemies might desire the object as much as the adventurers do, forcing both parties to fight for it. Run a Gauntlet. The adventurers must pass through a dangerous area
. This objective is similar to retrieving an object insofar as reaching the exit is a higher priority than killing opponents in the area. A time limit adds a complication, as does a decision point that
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
ignores every other threat to attack its target, unless other creatures prevent it from reaching the target. In that case, it does what it must to fulfill its mission. If all goes according to plan, a
vicinity. Steel Predator
Large Construct, Typically Lawful Neutral
Armor Class 20 (natural armor)
Hit Points 207 (18d10 + 108)
Speed 40 ft.
STR
24 (+7)
DEX
17 (+3)
CON
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
to the characters: Gar once served as the elemental prophet of the elder elemental being known as Olhydra. In Gar’s former career, he recruited Shoalar to help construct a temple and recruit other
toward Shoalar, and express a desire to help him in this mission, the devotee of Olhydra will gladly join them. If at any point the characters attack Shoalar, or if they say something to make him believe
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Adventurers could take a guided tour of the Nine Hells, from the first layer to the ninth, in a single day — if the powers of the Hells desire it. Or it could take weeks for travelers to make a
celestial creatures, including angels, couatls, and pegasi. The Lower Planes are the home of fiends: demons, devils, yugoloths, and their ilk. The planes in between host their own unique denizens: the construct race of modrons inhabit Mechanus, and the aberrations called slaadi thrive in Limbo.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
ridges on either side of it by wooden bridges. Hanging off it are a pair of empty iron cages, and dangling underneath the tower’s raised platform is a nine-foot-tall, golem-like construct with a helm
hatches built into it that can be lifted away to get at the rigging underneath. Dangling Construct. The construct dangling beneath the platform is a shield guardian that survived the fall of Ythryn
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
collective consciousness, the illithids hatch plots as far-reaching and evil as their fathomless minds can conceive. Since the fall of their empires, illithid collectives on the Material Plane have
. Solitary mind flayers are likely rogues and outcasts. Most illithids belong to a colony of sibling mind flayers devoted to an elder brain — a massive brain-like being that resides in a briny pool
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
many lies, I place a high value on friendship. (Any) 6 Daring. I am most happy when risking everything. (Any) Smuggler Bonds d6 Bond 1 My vessel was stolen from me, and I burn with the desire to
recover it. 2 I intend to become the leader of the network of smugglers that I belong to. 3 I owe a debt that cannot be repaid in gold. 4 After one last job, I will retire from the business. 5 I was
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
golem. She animates the giant that stands closest to the character or characters she considers the most threatening, then orders the construct to attack them. The golem obeys Kayalithica’s commands; it
trusted?
Is the gnome lying about Loudwater’s defenses?
The primordial isn’t an all-knowing entity — quite the contrary. Its answers are motivated by a desire to sow discord, and it has no knowledge
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
: All the heads belong to former monarchs who were deposed and killed by usurpers. Many of the former monarchs were betrayed by others whose rotting heads now also sit on spikes. The current monarch is
matter. Appendix D has additional roleplaying notes for Clapperclaw. Clapperclaw the Scarecrow
Small Construct, Lawful Neutral
Armor Class 12 (natural armor)
Hit Points 14 (4d6)
Speed 25 ft
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
typically small and often nomadic. In part, this is a reflection of the desire to keep the woods untouched, but there are ruins here, such as those of Ascalhorn — now called Hellgate Dell — that
, well worth the challenge of reaching them. Mist shrouds the Sisters, and feeds the vegetation on the small plateaus of the area. To the north, the headwaters of the Dessarin River flow down from a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
as a proficiency. You could even mandate that skill as one of the choices for rogues who belong to this guild. You can also change armor and weapon proficiencies to reflect certain aspects of your
world. For example, you could decide that the clerics of a particular deity belong to an order that forbids the accumulation of material goods, other than magic items useful for their divine mission
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
its occupant. Upon reaching area 11, he greets the derro there before eating another pygmywort mushroom and traveling through the narrow tunnel leading to area 12. He eats another bigwig and reverts
a list of names matching those on the tags, together with descriptions. One of the names is “Dorhun,” with a description corresponding to Stonespeaker Hgraam’s apprentice. The rest of the names belong
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Upper Palace Locations Palace of Heart’s Desire, Upper View Player Version P32. Minstrels’ Gallery This balcony extends out over the banquet hall (area P18). The door on the west wall is sealed with
creature is magically transformed into an animated, doll-like effigy of itself made of wood. The creature’s statistics are the same, except that it is a Construct with vulnerability to fire damage, and it
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
characters negotiate poorly, or if any brains are destroyed, certain disks deactivate — and reaching the treasury becomes a greater challenge. In order to persuade the brains to keep all the floating
be destroyed, along with any creatures still inside it. Gearbox to the Rescue. If Gearbox the modron is with the party, one character can attempt a DC 12 Dexterity check to connect the construct to the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the character refuses the offer, the altar emits smoke that coalesces into a hulking figure. This hostile figure uses the clay golem stat block, but it is an Undead instead of a Construct. If the
pieces of a mirror. The bones belong to Madar, one of Cithcillion’s companions. Madar’s bones were thrown from the marble slab when the City of Lost Names fell from the sky. The bones are now scattered
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
call themselves “children of Uthgar.” Though the Uthgardt each belong to a given tribe, these are markers of identity, rather than coherent populations. In my experience, it is rare outside of
tribal settlements for food, plunder, and sport.
The Uthgardt are spread across the North, rarely found farther south than the High Forest. There is no nation of Uthgardt to which they belong
Magic Items
Infernal Machine Rebuild
you desire that could be performed by a prestidigitation spell.
You break out into song whenever you roll a 1 on any die.
41
Your possessions change their state or appearance at the DM’s
dealt).
76
A tiny construct resembling a gynosphinx follows you around. It can truthfully answer up to ten yes-or-no questions regarding the campaign, at the DM’s discretion.
A tiny
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, but much can also be lost. Many adventurers never return from the fortress, forever trapped within a world created from their own experience.
The Raven Queen’s Influence The Raven Queen’s desire to
, wizards, sorcerers, and the like — know that her effect on the world is farther-reaching than that. Audience after Death. Some adventurers claim to have been visited by the Raven Queen after their deaths
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
and Deck of Many More Things, including whichever cards they desire. Alternatively, roll on the Deck of Many More Things table below to randomly determine what cards are drawn. Joanna Barnum, abigail
* 10 Construct 11 Corpse 12 Crossroads 13 Donjon* 14 Door 15 Dragon 16 Elemental 17 Euryale* 18 Expert 19 Fates* 20 Fey 21 Fiend 22 Flames* 23 Fool* 24 Gem* 25 Giant 26 Humanoid 27 Jester* 28 Key* 29
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the incarnate wickedness you desire.
(SLAWOMIR MANIAK) Abhorrent Overlord Abhorrent overlords are gaunt, bipedal creatures whose gray, leathery skin is in stark contrast to the gleaming jewelry made
undead or a construct starts its turn within 30 feet of the shepherd, that creature must succeed on a DC 17 Wisdom saving throw or take 11 (2d10) psychic damage.
Innate Spellcasting. The shepherd’s






