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Returning 35 results for 'before belong detection caution range'.
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Monsters
Waterdeep: Dragon Heist
Special Equipment. Barnibus carries a wand of magic detection.
Spellcasting. Barnibus is a 7th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 13, +5;{"diceNotation":"1d20
resilient sphereDagger. Melee or Ranged Weapon Attack: +2;{"diceNotation":"1d20+2","rollType":"to hit"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4);{"diceNotation":"1d4","rollType
backgrounds
Eberron: Forge of the Artificer
Ability Scores: Dexterity, Intelligence, Wisdom
Feat: Mark of Detection
Skill Proficiencies: Insight and Investigation
Tool Proficiencies: Disguise Kit
Equipment: Choose A or B: (A) Disguise
as an intricate web of schemes, plots, and counterplots. Assessing the range of possibilities, you use instinct to predict threats to your clients and defend against them well before those threats can
Monsters
Storm King's Thunder
":"damage","rollAction":"Shortsword","rollDamageType":"piercing"} piercing damage.
Dart. Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Dart"} to hit, range 20/60 ft
father since he was a baby.
Ideal: “Without duty or loyalty, a man is nothing.”
Bond: “Icewind Dale is where I belong for the rest of my life.”
Flaw: “I am honest to a fault.”
Monsters
Quests from the Infinite Staircase
", "rollAction":"Dart"} to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2", "rollType":"damage", "rollAction":"Dart", "rollDamageType":"piercing"} piercing damage.Deflect Missile. In
", "rollAction":"Deflect Missile"}.Tower hands belong to the Order of the Night Sky, an ancient society of martial artists who protect the sages of the Tower of the Heavens. They rarely speak and carry few
Magic Items
Tales from the Yawning Portal
detection. It regains all of its expended charges at dawn and isn’t at risk of crumbling if its last charge is used.
Sentience. Waythe is a sentient weapon of neutral good alignment, with an
Intelligence of 12, a Wisdom of 2, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet.
The weapon can speak and understand Giant and Common, and it can communicate telepathically
Monsters
The Wild Beyond the Witchlight
hit", "rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4);{"diceNotation":"1d4+4", "rollType":"damage", "rollAction":"Dagger", "rollDamageType":"piercing
"} piercing damage.
Moon Ray (Gleam Only; 3/Day). Ranged Spell Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Moon Ray"} to hit, range 60 ft., one creature. Hit: 12 (2d8 + 3
Magic Items
Acquisitions Incorporated
item. As an action, you can cause the jar to function as a wand of enemy detection, whereupon it whispers the direction to foes within range. This property of the whisper jar can’t be used
Spells
Lost Laboratory of Kwalish
You summon a Small air elemental to a spot within range. The air elemental is formless, nearly transparent, immune to all damage, and cannot interact with other creatures or objects. It carries an
is closed, the elemental and the chest disappear, then reappear adjacent to the target creature. If the target creature is on another plane, or if it is proofed against magical detection or location
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
levels, whereas a deadly hazard can grievously damage characters of the indicated levels. Use caution when introducing a hazard to characters of a level lower than the hazard’s level range. A hazard that is a nuisance at one level range could be deadly to characters in the next-lower range.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Pass without Trace 2nd-level abjuration Casting Time: 1 action Range: Self Components: V, S, M (ashes from a burned leaf of mistletoe and a sprig of spruce) Duration: Concentration, up to 1 hour A
veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Pass without Trace 2nd-level abjuration Casting Time: 1 action Range: Self Components: V, S, M (ashes from a burned leaf of mistletoe and a sprig of spruce) Duration: Concentration, up to 1 hour A
veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
tunnel of rough stone is tucked behind several bushes. Within, you hear two deep voices in a heated argument. The conversation is unintelligible at this range.
The voices belong to a pair of bugbears quarreling in the war room (area H2).
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
effect is resolved instantly. Use caution when introducing a trap to characters of a level lower than the trap’s level range. A trap that is a nuisance at one level range could be deadly to characters of a lower level range.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
effect is resolved instantly. Use caution when introducing a trap to characters of a level lower than the trap’s level range. A trap that is a nuisance at one level range could be deadly to characters of a lower level range.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Sequester 7th-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (a powder composed of diamond, emerald, ruby, and sapphire dust worth at least 5,000 gp, which the spell
consumes) Duration: Until dispelled By means of this spell, a willing creature or an object can be hidden away, safe from detection for the duration. When you cast the spell and touch the target, it
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Sequester 7th-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (a powder composed of diamond, emerald, ruby, and sapphire dust worth at least 5,000 gp, which the spell
consumes) Duration: Until dispelled By means of this spell, a willing creature or an object can be hidden away, safe from detection for the duration. When you cast the spell and touch the target, it
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
House Medani Heir Kenny Vo Ability Scores: Dexterity, Intelligence, Wisdom
Feat: Mark of Detection (see “Dragonmark Feats”)
Skill Proficiencies: Insight and Investigation
Tool Proficiency
from doing so. You see the world around you as an intricate web of schemes, plots, and counterplots. Assessing the range of possibilities, you use instinct to predict threats to your clients and
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Siberys Dragonmarks Lee Moyer Left to Right: Siberys Mark of Detection, Siberys Mark of Shadow, Siberys Mark of Making
While the people of Khorvaire have a limited understanding of
rather than species options. These feats belong to a special category, Dragonmark feats.
Dragonmark magic works a little differently than before: now you can use any spell slots you have to cast the
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
General Feats These feats belong to the General category. Greater Aberrant Mark General Feat (Prerequisite: Level 4+, Aberrant Dragonmark Feat) You gain the following benefits. Ability Score
of Detection General Feat (Prerequisite: Level 4+, Mark of Detection Feat) You gain the following benefits. Ability Score Increase. Increase one ability score of your choice by 1, to a maximum of 20
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dragonmark Focus Items These items harness and expand the powers of a dragonmark, allowing the dragonmarked houses to provide a wide range of useful services. You must possess a particular dragonmark
Warding. A gem of seeing that requires the Mark of Detection. It’s easier to produce an item that amplifies an existing power than one that generates it on its own, and generally a focus item costs half
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Galder’s Speedy Courier 4th-level conjuration Casting Time: 1 action Range: 10 feet Components: V, S, M (25 gold pieces, or mineral goods of equivalent value, which the spell consumes) Duration: 10
minutes Classes: Warlock, Wizard You summon a Small air elemental to a spot within range. The air elemental is formless, nearly transparent, immune to all damage, and cannot interact with other
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Nystul’s Magic Aura 2nd-level illusion Casting Time: 1 action Range: Touch Components: V, S, M (a small square of silk) Duration: 24 hours You place an illusion on a creature or an object you touch
magical, a magical object appear nonmagical, or change the object’s magical aura so that it appears to belong to a specific school of magic that you choose. When you use this effect on an object, you
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Tower Hand Tower hands belong to the Order of the Night Sky, an ancient society of martial artists who protect the sages of the Tower of the Heavens. They rarely speak and carry few worldly
.
Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Dart. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Nystul’s Magic Aura Level 2 Illusion (Wizard) Casting Time: Action
Range: Touch
Components: V, S, M (a small square of silk)
Duration: 24 hours
With a touch, you place an illusion on a
make a nonmagical object appear magical, make a magic item appear nonmagical, or change the object’s aura so that it appears to belong to a school of magic you choose.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Nystul’s Magic Aura Level 2 Illusion (Wizard) Casting Time: Action
Range: Touch
Components: V, S, M (a small square of silk)
Duration: 24 Hours
With a touch, you place an illusion on a
make a nonmagical object appear magical, make a magic item appear nonmagical, or change the object’s aura so that it appears to belong to a school of magic you choose.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Equipment. Barnibus carries a wand of magic detection.
Spellcasting. Barnibus is a 7th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). He has
thoughts, suggestion
3rd level (3 slots): clairvoyance, sending
4th level (1 slot): locate creature, Otiluke’s resilient sphere
Actions
Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Detect Thoughts Level 2 Divination (Bard, Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V, S, M (1 Copper Piece)
Duration: Concentration, up to 1 minute
You activate one of
the effects below. Until the spell ends, you can activate either effect as a Magic action on your later turns. Sense Thoughts. You sense the presence of thoughts within 30 feet of yourself that belong
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to her. If the characters have no escort, Skrianna asks them, “Who in the Nine Hells are you?” If it’s clear that the characters don’t belong in Dweomercore, Skrianna attacks them from a safe distance
while the shield guardian and the grell accost her attackers at close range. Treasure Skrianna’s spellbook contains all the spells she has prepared.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Detect Thoughts Level 2 Divination (Bard, Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V, S, M (1 Copper Piece)
Duration: Concentration, up to 1 minute
You activate one of
the effects below. Until the spell ends, you can activate either effect as a Magic action on your later turns. Sense Thoughts. You sense the presence of thoughts within 30 feet of yourself that belong
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
representatives of different factions from the surface world, who have come to Gauntlgrym following rumors of bizarre events in the Underdark. If any of the adventurers belong to a faction, representatives of
choice who might either be from or visiting Gauntlgrym, or part of the entourage of one of the representatives. This is a free-form scene, which you can play out as best suits your group. It can range from
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
) takes Force damage equal to the number rolled. If no other creatures are in range, you take the damage. Mark of Detection Dragonmark Feat (Prerequisite: Eberron Campaign, Can’t Have Another Dragonmark
Dragonmark Feats These feats belong to the Dragonmark category. Aberrant Dragonmark Dragonmark Feat (Prerequisite: Eberron Campaign, Can’t Have Another Dragonmark Feat) You gain the following
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
with an ordinary moose, the characters can repeat their search for moose tracks and, upon finding some, make another d6 roll to determine if the tracks belong to the elusive white moose. After every
for a selfish, evil act. It wields a spectral longbow that shoots phantom arrows. This weapon has the range of a standard longbow and is used to make ranged spell attacks; it otherwise functions like
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
this oath share these tenets. Honesty. Don’t lie or cheat. Let your word be your promise. Courage. Never fear to act, though caution is wise. Compassion. Aid others, protect the weak, and punish those
, the creature can use the Dodge action. Aura of Devotion Starting at 7th level, you and friendly creatures within 10 feet of you can’t be charmed while you are conscious. At 18th level, the range of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
this oath share these tenets. Honesty. Don’t lie or cheat. Let your word be your promise. Courage. Never fear to act, though caution is wise. Compassion. Aid others, protect the weak, and punish those
, the range of this aura increases to 30 feet. Purity of Spirit Beginning at 15th level, you are always under the effects of a protection from evil and good spell. Holy Nimbus At 20th level, as an
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Flame Arbalester attack: Ranged Weapon Attack: +8 to hit, range 200/800 ft. (can’t hit targets within 60 ft. of it), one target. Hit: 16 (3d10) piercing damage and 22 (4d10) fire damage. The airship’s
their airship’s harpoon guns, content to attack at range and entice the characters to make counterattacks against the enemy ship. The hippogriff, the smoke mephits, and half the goblins and hobgoblins






