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Returning 35 results for 'before belong dread clearly reflection'.
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Backgrounds
Ghosts of Saltmarsh
Reflection. Muddied water always clears in time. (Any)
6
Hope. The horizon at sea holds the greatest promise. (Any)
D6
BOND
1
I must visit all the oceans
don’t belong to me, especially if they are very well made.
Saltmarsh Ties
Ships make Saltmarsh’s economy run. You have contacts with one of the following leaders in town. Choose
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Lizardfolk The characters encounter 2d4 lizardfolk and a lizardfolk shaman. These lizardfolk belong to a tribe or kingdom in the Valley of Dread and can be appeased with food (one day’s supply per lizardfolk in the group). Otherwise they attack.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Creating a Domain The guidelines in this section help you create your own unique Domain of Dread. This setting’s details should reflect the Darklord of the domain, being a reflection of that
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
with inspiration. 7–10 Characters can see clearly through the cave’s crystal walls. 11–14 The first time each character enters the Cave of Shattered Reflection, the character benefits from the effects of
Cave Features The Cave of Shattered Reflection has the following features, as shown on map 11.5. Crystal Walls Most of the walls are made of a translucent, purple crystal that is immune to all damage
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
originate from. The DM can provide details from chapter 3 to help inform your decision. Although humans predominate many of the Domains of Dread, adventurers in Ravenloft can belong to any race in the
atmosphere of the adventure. Don’t consider fear a tactical disadvantage or something to be avoided. As part of playing a frightening game, you’re a participant in building and reinforcing a sense of dread
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
such efforts have been skillfully rebuffed, of course, with Acq Inc embracing its place as an always-independent (and clearly superior) operation. Riding its past success into a completely deliberate
and planned expansion across the multiverse, Acquisitions Incorporated shows no signs of slowing down. (Because that would likely require self-reflection and measured responses that are historically
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
initially correct. The characters must reduce Kas to 50 hit points or fewer before they can banish him to Tovag, his Domain of Dread. If the characters banish Kas back to Tovag, a fissure opens in the air
links’ magic tears Kas’s last great secret from his mind: Vecna is currently in the Cave of Shattered Reflection. If the characters are on the verge of killing Kas, the vampire tells the characters
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
overwhelming — numbers. They crave power and regularly abuse whatever authority they obtain. Goblinoids. Goblins belong to a family of creatures called goblinoids. Their larger cousins, hobgoblins
from his eyes, he is worshiped not out of adoration but fear. Goblins believe that when they die in battle, their spirits join the ranks of Maglubiyet’s army on the plane of Acheron. This is a “privilege” that most goblins dread, fearing the Mighty One’s eternal tyranny even more than death.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
dragonmarks, Siberys dragonmarks remain a complete mystery to them. The magic of these powerful marks clearly relates—visually and thematically—to the other marks in one’s house. But a dragonmarked heir may
rather than species options. These feats belong to a special category, Dragonmark feats.
Dragonmark magic works a little differently than before: now you can use any spell slots you have to cast the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Adventures in Tepest The horror of Tepest rises from its mysterious wilderness and the seemingly idyllic community of Viktal. Here, dread lies in contrasts. Tree branches grasp like claws while every
.
8 Two young lovers go missing from Viktal. One is found days later, unable to remember anything, aged fifty years, and desperate for help to find their partner.
9 A character’s reflection on
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
The Fetid Gaze Three green hags named Dread Morgan, Vile Sazha, and Auntie Greenbones were once rivals who dwelled in an area of the Feywild coterminous with the High Forest. A decade ago, during a
typically found in the bathhouse by day and in their tower lair at night. Each hag carries a master key that opens all the doors in the bathhouse and the tower. Dread Morgan In her true form, the neutral evil
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
. A successful DC 16 Intelligence (Arcana) check reveals the wings have black blood; they don’t belong to a bat or any other Beast. Creatures other than Constructs, Fiends, or Undead that partake of the
cake are cursed. Over 1d4 hours, a cursed creature’s head takes on fiendish aspects. At the end of this time, the creature dies, and its head tears from its body as a hostile vargouille reflection
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(an arcane focus) and a leather-bound spellbook that belong to Marta Moonshadow (see area 5d). The book contains the following spells: chromatic orb, cone of cold, counterspell, detect magic, dispel
realistic spiders are carved into its stone frame, almost appearing to twitch and crawl. When a creature approaches within 5 feet of its reflection in the mirror, the reflection disappears and is
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
lacking is the greatest disappointment. (Evil) 5 Reflection. Muddied water always clears in time. (Any) 6 Hope. The horizon at sea holds the greatest promise. (Any) Shipwright Bonds d6 Bond 1 I
little thing like eating and sleeping. 5 I’m judgmental of those who are not skilled with tools of some kind. 6 I sometimes take things that don’t belong to me, especially if they are very well made
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Warlock No, you don’t understand. My magic exists outside of any known reality. I wield the power of an entity that dwells beyond space and time. Clearly, none of the profits created by that magic
the face with eldritch blast are just as valuable for corporate espionage as for tomb raiding. How you present yourself to the world at large is often a subtle reflection of your patron. Being a
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Captain Dapplewing’s time. On the northern wall, a plaque holds the heads of a black and a red dragon, each clearly constructed from metallic crafting supplies. This device is a strange magic curiosity
at their accomplishments. C16. Reflection Room Daybeds piled high with pillows stand in the corners of this spacious, comfortable-looking room.
This is the manor’s quiet room, where faculty go to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
teleported creatures arrive in an empty space near this oval, regardless of their intended destination in the Mournland. A creature that studies the reflection of the Mournland in the oval clearly sees the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
eight soldiers’ backpacks. Treasure. The packs contain three potions of healing, five healer’s kits, and 123 gp. However, these items belong to the solders, and Gallio won’t be pleased if the
ruined chamber where his beacon once lay. Each time he draws close to the rubble, a terrible dread holds him back. Thalivar wishes his faerie servant Soapwort were here to assure him that he’s dreaming
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
finally overcame only by spending the last of the family fortune on a wish spell. Deep in debt and clearly shaken by his experience, Machil was killed by unknown assailants a month later—no doubt someone
done by Nintra Siotta, Princess of the Shadow Glass, Lady of Dread Omens, Seeker of the Three Crowns. But spend not your own lives against it. The scrivener bound her in his haven, and only there can I
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
scholar notes that the bones likely belong to common folk who rose up in revolt and ended the Yun dynasty. Hungry Ghosts. An otyugh hides among the debris in the northwest corner of the room. When it
the scholar is clearly focused on recovering something other than the diaries. If none of the characters notice Zhong Yin’s strange behavior, the scholar curses upon inspecting the potions and flasks
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
pieces of a mirror. The bones belong to Madar, one of Cithcillion’s companions. Madar’s bones were thrown from the marble slab when the City of Lost Names fell from the sky. The bones are now scattered
mirror on the ceiling radiates an aura of necromancy. If the characters return Cithcillion’s bones to the slab, the reflection in the mirror is of him as he was in life. His reflected image opens its eyes
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
text to the players: A stack of eight leather-bound journals rests atop a large writing table in this cramped chamber.
The journals belong to Olanthius the death knight and are written in Common
punishing anyone who stands in Zariel’s way. Olanthius mourns the deaths of his fallen warriors and feels powerless to help them. Olanthius speaks well of General Yael, whom he clearly respects and
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
pieces of rusty armor, and a variety of oversized trinkets clearly made for giants. Two massive figures toil at the furnace.
Two cinder hulks (see the appendix) loyal to Brimskarda stoke the forge
possibility that some other giant might find and complete their work fills him with dread. The half-built colossus is a Huge object that has AC 20, 150 hp, and immunity to poison and psychic damage. To
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
talking to Eldrath, a female human vampire spawn that challenges them. If the characters fail to talk their way through or make it obvious in any way that they don’t belong here, the monsters attack. 2
rows of pillars, six great magic circles glow brightly, illuminating the whole chamber.
Creatures. One dread warrior (see appendix B), two wights, and six zombies patrol the area. Summoning Circles
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
lies a child’s playroom.
The garments and footwear belong to visitors who never left the cottage. C3: Bubba Wugga’s Playroom Colorful toys litter this spacious playroom. A giant, empty cradle lies
toppled on the floor.
This playroom and its contents belong to Bubba Wugga, a sapient doll created by Uncle Nibblecheek. Bubba Wugga (see area C9) usually sleeps in the cradle, which is big enough to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
relates the following information: Wakenreth was clearly built elsewhere and somehow fell here. He believes he can use the portal’s magic to pinpoint where Wakenreth originally stood. To do so
source of magic to the north. He asks the characters to escort him there, not knowing the location is Dread Wolf Cove (area J on map 5.1). If they do, he promises to reward them with whatever they find there and a future favor.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
’ tools. It contains 200 sp, a spear, a dagger, and the remains of a crossbow. The weapons belong to Oceanus, the sea elf who is imprisoned in area 14. The crossbow is damaged beyond repair. 13. First
the base of the mast.
As you move your light back and forth, you catch a yellow reflection in one of the garbage piles.
A number of rats eke out a precarious existence here, but they are of the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
after the galeb duhr. T3: Lesser Chapel The walls of this room are carved with images of dwarven miners kneeling in pious reflection. Three statues of humans kneel in the room’s corners. An altar against
reflection as shown in the carvings, then tries to petrify them. T4: Priest Quarters Most of this small room collapsed long ago, forming a narrow passage through the earth into the area beyond. A stone bed
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
afraid of my own reflection and avoid looking into mirrors. The Hall of Illusions terrifies me.”
Clapperclaw the Scarecrow
CHAPTER 2: HITHER
Despite the loss of its original head, this child
Carnival, where they belong.
Alignment. Chaotic good.
Personality Trait. “I’m shy except when I’m on stage or under the Big Top.”
Ideal. “Everyone should be free to express themselves however they
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
afraid of my own reflection and avoid looking into mirrors. The Hall of Illusions terrifies me.”
Clapperclaw the Scarecrow
CHAPTER 2: HITHER
Despite the loss of its original head, this child
Carnival, where they belong.
Alignment. Chaotic good.
Personality Trait. “I’m shy except when I’m on stage or under the Big Top.”
Ideal. “Everyone should be free to express themselves however they
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
trouble brewing between the Zhentarim, which has gained an economic foothold in the city, and the Xanathar Thieves’ Guild, which controls much of the city’s criminal underworld. Characters who belong to the
tactics feature). Orok’s siblings bullied him mercilessly, so he ran away from his tribe. Although he’s clearly an Uthgardt child, he carries nothing that identifies him as a member of the Blue Bear
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
belongs to a Barovian man, woman, or child who was clearly torn to pieces by dire wolves. If the party is accompanied by Barovian scouts (see above), the scouts recognize the corpse as the person they
: The bundle contains one set of common clothes sized for a human adult. The clothes have a drab Barovian style to them. They belong to a wereraven or werewolf. Hunting Trap This encounter occurs only if
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
recent events clearly. The leader of Fate’s Devout is Moira Stonehearth, who was a priest in life. The other members are Gunter Granitefist and Ragar Onyx. When the three notice the characters, Moira
staff. “I hope you’ve made peace with your gods.” Gremorly fights until he is destroyed. Treasure. The staff Gremorly holds is a spectral reflection of his real Staff of Withering, which leans against
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. “Kastrith” forbids the characters from opening the chests, claiming they belong to other priests. Inside each chest is a human corpse. Two of the corpses wear bright yellow robes and wooden masks, while the
. Treasure. One of the ogres carries an oversized leather sack containing the corpse of an explorer, a Spell Scroll of Comprehend Languages, a dagger clearly used as a toothpick, and 80 gp. B55: Hidden
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
two gargoyles, hiding in plain sight. They don’t react unless characters who don’t belong to the cult attempt to enter the shrine to the north (area M9). The gargoyles don’t interfere with anyone
. After hearing out the characters, Qarbo chooses one of the following options: If the party seems ready to join the cult, Qarbo explains that they must start with a period of self-denial and reflection






