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Returning 28 results for 'before belong during chosen reasons'.
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Spells
Player’s Handbook
’s actual type. Spells and other magical effects treat the target as if it were a creature of the chosen type.
False Aura (Object). You change the way the target appears to spells and magical
effects that detect magical auras, such as Detect Magic. You can make a nonmagical object appear magical, make a magic item appear nonmagical, or change the object’s aura so that it appears to belong to a school of magic you choose.
Backgrounds
Guildmasters’ Guide to Ravnica
journals or hidden away in someone’s mind. Even you might not be aware of all the reasons behind the missions you carry out. Sometimes a mission’s sole purpose is to conceal the
.
d8
Reason for Infiltration
1
My parents belong to this guild, and I let them think I’m following in their footsteps.
2
I’ve been assigned to track this guild&rsquo
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
into a sinkhole long ago, the settlement is as dangerous to navigate as it is to trade in. A maze of homes and businesses that belong to kithkin, flamekin, and rimekin hangs precariously above the
Crannog Ansicr. Reasons to Visit Adventurers might visit Druim Calad for one of the following reasons. A Simple Job. Myyn calls on the characters to investigate the murder of an informant deep in the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the target as if it were a creature of the chosen type. False Aura (Object). You change the way the target appears to spells and magical effects that detect magical auras, such as Detect Magic. You can
make a nonmagical object appear magical, make a magic item appear nonmagical, or change the object’s aura so that it appears to belong to a school of magic you choose.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the target as if it were a creature of the chosen type. False Aura (Object). You change the way the target appears to spells and magical effects that detect magical auras, such as Detect Magic. You can
make a nonmagical object appear magical, make a magic item appear nonmagical, or change the object’s aura so that it appears to belong to a school of magic you choose.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Clerics The gods are most active through their chosen clerics, who carry out the gods’ work on the Material Plane. A typical cleric in Faerûn serves a single divine patron, but some individuals feel
belong to an established religious hierarchy, but many do not. The gods choose whomever they will, and sometimes a devoted worshiper is blessed with all the abilities of a cleric, despite not being a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
how small you may be, you won’t back down from a bully. Halfling Flaws d6 Flaw 1 You can’t resist poking your nose where it doesn’t belong. 2 You are very fidgety. Sitting still is a major challenge
for just one slice when you can have the whole cake. Reasons for Adventuring d6 Reason 1 Peeling taters and herding goats all the time wasn’t your cup of tea. 2 You fell asleep on a raft one day
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
—whether for love or for social or political reasons, both of which are considered equally valid—they must choose which partner’s clan they will belong to after the union. In rare cases, a new couple
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Guild Membership You establish your character’s membership in a guild by choosing that guild’s background from among those detailed in this chapter. This book assumes that you have chosen a guild and
elves, for example, belong to the Golgari, Selesnya, or Simic guilds, but a majority of goblins are guildless. Loxodons tend to have a strong sense of community, so they readily join guilds. And when
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the Chosen of such a power — and has been watching the heroes since their first encounter in Velkynvelve. His reasons for doing this are his own, but when push comes to shove, he can give the heroes
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
own, Wylynd is surrounded by distant relatives, including a savvy half-drow grandnephew named Helion Moonstar, whom she has chosen to be her heir. The family’s business interests lie in cartography and
exploration, and Wylynd has been known to fund expeditions to Undermountain from time to time for reasons she prefers to keep to herself.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
tattoo of their chosen style’s animal. Some bladesingers learn multiple styles and bear many tattoos, wearing a warning on their skin of their deadly skills.
Cat. Styles that employ a sword belong
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
General Feats These feats belong to the General category. Greater Aberrant Mark General Feat (Prerequisite: Level 4+, Aberrant Dragonmark Feat) You gain the following benefits. Ability Score
creatures you can see within 30 feet of yourself. Each chosen creature also gains the benefits of the spell for the duration. In addition, for the duration of the spell, you and the chosen creatures
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
palanquin as far as the eye can see. 4 Double Dealer. The leader of a noble family has turned against their nation, secretly opposing their liege for personal gain or ethical reasons. 5 Ambitious
your patron, it employs you to help guide its chosen family along a centuries-long course. Aristocrat Retainers Aristocrats seek agents to pursue business, political, criminal, or personal agendas. In
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Staff (1366 DR) by wealthy Waterdhavian patrons and named for the old College of Ollamh. Students of the college undergo training in their chosen instruments, along with rigorous practice in
memorization and the study of ancient songs, sagas, and history. Most bards of New Olamn belong to the College of Lore, as described in the Bard College class feature in the Player’s Handbook. The Cliffride
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, even if their reasons are unclear until you arrive. 6 Divinity’s Voice. Otherworldly messages direct you to undertake divine quests. Religious Order Member Your primary duty to a religious order is
, Outlander, Soldier Ascetic Acolyte, Entertainer, Hermit, Sage, Soldier Inquisitor Acolyte, Criminal, Noble, Sailor, Soldier Emissary Acolyte, Charlatan, Entertainer, Noble, Sailor Chosen One Any
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
information. Not everyone truly appreciates the art of documancy, and only the best and brightest are chosen for this most important work. Come to think of it, I’m not sure you make the cut.
— Walnut
technically nonbinding, and you’re desperate to see if it’s true. For reasons.
2 All businesses have their ups and downs, but there’s always money to be made from “processing fees.”
3 You have
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
discovery with potential rivals, nor does he trust surface-dwellers. For these reasons, characters can’t persuade Yilsebek to join forces with them. Treasure. The source of the room’s heat is a thermal cube
hunter of white dragons and a Chosen of Thrym, the evil god of frost giants. When Vlagomir died, his warrior’s spark was bound to the spear. The first time a barbarian, fighter, monk, or ranger
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
sometimes called the Ghostwood for two reasons. First, its proximity to the Ice Mountains leaves it constantly shrouded in cold mists. Second, undead are known to haunt the Vordrorn Forest, particularly
trouble brewing between the Zhentarim, which has gained an economic foothold in the city, and the Xanathar Thieves’ Guild, which controls much of the city’s criminal underworld. Characters who belong to the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
kobold dragonshield is a champion of its race. Almost all dragonshields begin life as normal kobolds, then are chosen by a dragon and invested with great powers for the purpose of protecting the
tribe for several reasons. Because the kobolds’ deity remains imprisoned, most tribes lack individuals that can use divine magic, and so the scale sorcerers fill the roles of advisor and historian. In
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the tribe’s survival. Families that belong to the higher-ranking castes keep their status by not sharing their knowledge and skills with other families, while those in the lower castes have little
the enemy but also collapses the passage. Open spaces inside a lair are useful for a number of reasons, and the goblins will hollow out chambers for their use if need be. Slaves and tamed monsters are
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
NPCs by Guild This section describes various nonplayer characters that belong to each guild. These characters can serve as enemies, rivals, allies, or contacts. In addition to the NPCs presented here
.
Command Allies. Aurelia chooses up to three creatures she can see within 30 feet of her. If a chosen creature can see or hear Aurelia, it can immediately use its reaction to make one weapon attack
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to the cult in pursuit of rumors that they can learn to fly, tame the wind, or shed their obesity. Whatever their reasons, they eventually succumb to the cult’s subtle indoctrination, surrendering
Kalinoth arose as the chosen prophet of air, Thurl reluctantly pledged the Feathergale Knights to the cause. He resents Aerisi Kalinoth’s rulership of the cult, but tells himself that he can use her
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
make a DC 20 Charisma (Performance) check; if the character doesn’t have proficiency with the chosen instrument, this check is made with disadvantage. On a successful check, the doors open. On a failed
, the mouths clamp down. If both arms belong to the same character, that character takes 28 (8d6) piercing damage; if the arms belong to different characters, each character takes 14 (4d6) piercing damage
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
talking to Eldrath, a female human vampire spawn that challenges them. If the characters fail to talk their way through or make it obvious in any way that they don’t belong here, the monsters attack. 2
Var’s steel key disables the trap for 1 minute when it is used to open the door to area 5.) At the start of the fourth round, and every 2 rounds thereafter, one circle (chosen randomly) glows white. At
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the humanoids that live beneath them. Such tribute is only proper from their perspective, for two reasons. First, their presence in an area benefits everyone by driving away many evils, especially
siblings of their teachers, but that’s not always so. Leaders are chosen by general recognition from among the best crafters in the clan. One group of fire giants, known as the dreadnoughts, owe their
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
gives him the right to impose his will on anyone weaker or less willful than himself. He especially resents the fact that a mere druid was chosen to serve as the Prophet of Water, and that an ugly monster
the time. The extra bunks belong to the cultists working in area C22. Any loud fighting in this room alerts the cultists in area C22, who investigate soon after. C24. Bridge of Heroes A stone bridge
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
nomads belong to the Bear tribe or the Elk tribe, they give the party a wide berth and attack only if threatened. (Anyone who approaches them with weapons drawn is considered a threat.) Nomads
expedite their travels across the North (see the “Airship of a Cult” section in chapter 4, “The Chosen Path”). Suggested Encounter Klauth spies on trespassers from afar. If the characters harm his






