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Returning 13 results for 'before bend diffusing carried retreats'.
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Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
hit points. Her attack with the spear is +2 to hit for 1d6 piercing damage. Her husband is down to 2 hit points from an earlier fight. The children move at speed 20. They can be carried, but a character
fight, run the combat normally. When enemies must make a check to notice sneaking or bluffing, make a check with advantage for the group. Each time the party retreats from an enemy group, they run
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Madness table that lasts until cured. Short-Term Madness d100 Effect (lasts 1d10 minutes) 01-20 The character retreats into his or her mind and becomes paralyzed. The effect ends if the character
drunk keeps me sane." 16-25 "I keep whatever I find." 26-30 "I try to become more like someone else I know--adopting his or her style of dress, mannerisms, and name." 31-35 "I must bend the truth
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
character retreats into his or her mind and becomes paralyzed. The effect ends if the character takes any damage. 21–30 The character becomes incapacitated and spends the duration screaming, laughing, or
know — adopting his or her style of dress, mannerisms, and name.” 31–35 “I must bend the truth, exaggerate, or outright lie to be interesting to other people.” 36–45 “Achieving my goal is the only
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, after which she means to erase from existence all those whom she once loved. At this grim juncture, the characters’ only hope is to defeat Zariel or to bend the knee in fealty. Killing Zariel frees
hundred white abishai fly from Arkhan’s tower toward Zariel’s current location, with Arkhan leading the charge on the back of Asojano the chimera, and Torogar Steelfist by his side, carried on the back
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
General Features The work carried out by the sahuagin and their slaves on the fortress interior shows expert craftsmanship. The rock is clean and dressed; all surfaces are smooth, all corners are
advances to attack in melee. On a successful save, the sahuagin retreats or escapes if possible, temporarily fighting off the influence of the trait. If the sahuagin’s move takes it farther than 30 feet from
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, making full use of invisibility, move earth, and his other abilities. He shifts the odds in his favor by killing the weakest characters first. The dao fights to 45 hit points or fewer, then retreats
into the earth. A jade gemstone sits inside the teapot. If it is carried out of this area, either path leads characters back to the sundial. If characters leave the area without the jade gemstone, both
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
full use of invisibility, move earth, and his other abilities. He shifts the odds in his favor by killing the weakest characters first. The dao fights to 45 hit points or fewer, then retreats into the
earth. A jade gemstone sits inside the teapot. If it is carried out of this area, either path leads characters back to the sundial. If characters leave the area without the jade gemstone, both paths
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
door hears them and retreats through the southern secret door, which connects area 21 with the caverns. 21. Cellar If the party makes a lot of noise while exploring area 20, the smuggler here has already
System” in the second part of this adventure for more information. THE CURSED LUCKSTONE
Do nothing to prevent the characters from being misled regarding the stone carried by the alchemist in area
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
mind?
Perhaps a psychic wind from the Astral Plane carried psionic energy to you, or you were exposed to the Far Realm’s warping influence. Alternatively, you were implanted with a mind flayer tadpole
Wild Magic Surge table.
EKATERINA BURMAK Wild Magic Sorcery Subclass
Level 6: Bend Luck You have the ability to twist fate using your wild magic. Immediately after another creature you can
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
magically shrink in size as they get closer to area B10. They are normal size at the end of the hall closest to area B7, one-half their normal size at the bend in the hallway, and one-twentieth their
try to bend the bars of a cage, doing so with a successful DC 25 Strength (Athletics) check, or use thieves’ tools to try to pick a cage’s lock, doing so with a successful DC 15 Dexterity check. The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
The wide tunnel ends suddenly around this bend. Large chunks of stone suggest a long-ago collapse.
Warren Mahy Ropers lurk amid the
ruined mine tunnels Two ropers lurk amid the stones here. They
know about the strange effect in the adjacent receiving room (area G12). Once one roper is defeated, the other one retreats just inside the doorway of the receiving room to gain the protection that
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
characters into the hold’s interior. If reduced to 50 hit points or fewer, Kalimrax retreats to her lair in area B10. Cranes. Three large, wooden cranes extend over the harbor. They are used to lift cargo
piled high in this chamber.
This is the fortress’s primary storage area. Most of Klax’s deliveries are carried here by the dockhands via the staircase from the outbuilding above (area B6a). The
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
; creatures are teleported into and out of the cages using the tiny, gilded wands carried by the five pixies, all of which are frozen in time. Only pixies can attune to these tiny wands. As an action, a
bend a cage’s bars, doing so with a successful DC 22 Strength (Athletics) check and creating an opening wide enough for a Small or Medium character to squeeze into or out of the cage. Demonic Sludge. A






