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Returning 35 results for 'before billowing diffusing contacts reach'.
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Monsters
Fizban's Treasury of Dragons
Multiattack. The animated breath makes two Slam attacks.
Slam. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Slam"} to hit, reach 5 ft., one target. Hit: 13 (2d8
breath looks like billowing clouds of green gas, while a white dragon’s animated cold breath looks like a walking ice sculpture with frigid air whirling around it. A blue dragon’s animated
Monsters
Bigby Presents: Glory of the Giants
Hammer. Melee Weapon Attack: +13;{"diceNotation":"1d20+13", "rollType":"to hit", "rollAction":"Forge Hammer"} to hit, reach 10 ft., one target. Hit: 24 (5d6 + 7);{"diceNotation":"5d6+7", "rollType":"damage
restrained condition. As an action, a creature can make a DC 19 Strength (Athletics) check, freeing itself or a creature within its reach from the rock on a success. The rock restraining each creature
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Multiattack. The shoosuva makes one Bite attack and one Tail Stinger attack.
Bite. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft
":"1d20+7", "rollType":"to hit", "rollAction":"Tail Stinger"} to hit, reach 15 ft., one creature. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4", "rollType":"damage", "rollAction":"Tail Stinger
Monsters
Fizban's Treasury of Dragons
damage.Multiattack. The animated breath makes two Slam attacks.
Slam. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Slam"} to hit, reach 5 ft., one target. Hit: 13
breath looks like billowing clouds of green gas, while a white dragon’s animated cold breath looks like a walking ice sculpture with frigid air whirling around it. A blue dragon’s animated
Monsters
Fizban's Treasury of Dragons
Multiattack. The animated breath makes two Slam attacks.
Slam. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Slam"} to hit, reach 5 ft., one target. Hit: 13 (2d8
poison breath looks like billowing clouds of green gas, while a white dragon’s animated cold breath looks like a walking ice sculpture with frigid air whirling around it. A blue dragon’s
Monsters
Fizban's Treasury of Dragons
damage.Multiattack. The animated breath makes two Slam attacks.
Slam. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Slam"} to hit, reach 5 ft., one target. Hit: 13
poison breath looks like billowing clouds of green gas, while a white dragon’s animated cold breath looks like a walking ice sculpture with frigid air whirling around it. A blue dragon’s
Monsters
Fizban's Treasury of Dragons
: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Slam"} to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4","rollType":"damage","rollAction":"Slam","rollDamageType
’s is similar to a water elemental, but viscous and foul-looking. A green dragon’s animated poison breath looks like billowing clouds of green gas, while a white dragon’s animated
Monsters
Bigby Presents: Glory of the Giants
Attack: +18;{"diceNotation":"1d20+18", "rollType":"to hit", "rollAction":"Lava Blade"} to hit, reach 30 ft., one target. Hit: 32 (4d10 + 10);{"diceNotation":"4d10+10", "rollType":"damage", "rollAction
, reach 20 ft., one target. Hit: 28 (4d8 + 10);{"diceNotation":"4d8+10", "rollType":"damage", "rollAction":"Slam", "rollDamageType":"force"} force damage.
Lava Wave (Recharge 5–6);{"diceNotation":"1d6
Monsters
Bigby Presents: Glory of the Giants
;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Slam"} to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5);{"diceNotation":"2d10+5", "rollType":"damage", "rollAction":"Slam
of their giant ancestors; they simply want to burn as much as they can until their own flames are extinguished. When a cinder hulk dies, it collapses into a billowing cloud of searing smoke.Fire, Poison
Monsters
Dragonlance: Shadow of the Dragon Queen
the attacks with a use of Spellcasting.
Withering Blast. Melee or Ranged Spell Attack: +9;{"diceNotation":"1d20+9", "rollType":"spell", "rollAction":"Withering Blast"} to hit, reach 5 ft. or range 60
":"1d6", "rollType":"recharge", "rollAction":"Miasma"}. Lohezet magically conjures a billowing cloud of purple fog in a 20-foot-radius sphere centered on a point within 120 feet of himself. The area
Monsters
Fizban's Treasury of Dragons
: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Slam"} to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4","rollType":"damage","rollAction":"Slam","rollDamageType
strongly resembles a fire elemental, while a black dragon’s is similar to a water elemental, but viscous and foul-looking. A green dragon’s animated poison breath looks like billowing clouds of
Monsters
Storm King's Thunder
slam attacks.
Slam. Melee Weapon Attack: +12;{"diceNotation":"1d20+12","rollType":"to hit","rollAction":"Slam"} to hit, reach 15 ft., one target. Hit: 15 (3d6 + 5);{"diceNotation":"3d6+5","rollType
the end of Maegera’s next turn.
Smoke Cloud (Costs 2 Actions). Maegera exhales a billowing cloud of hot smoke and embers that fills a 60-foot cube. Each creature in that area takes 11 (2d10
Monsters
Fizban's Treasury of Dragons
stunned.Multiattack. The draconian makes three Rend or Energy Ray attacks.
Rend. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Rend"} to hit, reach 5 ft., one target. Hit: 5 (1d6
, masterminds have a breath weapon—a billowing cloud of poisonous gas. They also have formidable claws and teeth they use to rend foes in close combat.
Dying draconian masterminds are a sight to behold
Monsters
Mordenkainen Presents: Monsters of the Multiverse
24 hours later.Multiattack. The mage makes three Slam or Eldritch Bolt attacks.
Slam. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Slam"} to hit, reach 10 ft
or Kezef—usually a warlock or other spellcaster—contacts the comet-borne emissary of an Elder Evil, the emissary can merge with a mortal consciousness to create a larva mage. None of the
Monsters
Bigby Presents: Glory of the Giants
in any combination.
Slam. Melee Weapon Attack: +17;{"diceNotation":"1d20+17", "rollType":"to hit", "rollAction":"Slam"} to hit, reach 20 ft., one target. Hit: 31 (4d10 + 9);{"diceNotation":"4d10+9
’s form is shrouded in a continual cloud of billowing ash and smoke. The awakened scion forms a blade of lava in its mighty hand and schemes to resume its ancient campaigns of conquest
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
H. Tser Falls If the characters reach area H by following the footpath from the Vistani encampment (area G), read: You follow the river to the base of a canyon, at the far end of which a great
waterfall spills into a pool, billowing forth clouds of cold mist. A great stone bridge spans the canyon nearly one thousand feet overhead. If the characters are on the high road instead, read: You follow
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
30. Path to the Tomb Keresta uses this hallway to reach her tomb. 30a. Secret Door A bas-relief mural covers the southwest wall of this 20-foot-high room. The mural depicts Shar in the form of a
young woman, her billowing cloak becoming one with the night sky as she descends upon unsuspecting human mourners in a graveyard. In each hand, she clutches a dagger. Characters who examine the mural
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Hitting the Streets The characters can take several approaches to investigating Krenko’s whereabouts: meeting with contacts, sussing out rumors, or visiting important locations. Meet with Contacts If
a character has an appropriate contact to press for information, they can reach out to that contact for assistance. It takes 1 hour to arrange a meeting with the contact and 1d6 hours for the contact
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Elemental Plane of Fire to pursue their own crafts and studies. A forgecaller is a walking furnace, clad head to toe in plate armor that seems to barely contain intense heat and billowing smoke. They
, reach 10 ft., one target. Hit: 24 (5d6 + 7) bludgeoning damage. Hit or Miss: The giant can cause the hammer to emit a burst of heat in a 30-foot-radius sphere centered on the target. Metal objects in that
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Elemental Plane of Fire to pursue their own crafts and studies. A forgecaller is a walking furnace, clad head to toe in plate armor that seems to barely contain intense heat and billowing smoke. They
, reach 10 ft., one target. Hit: 24 (5d6 + 7) bludgeoning damage. Hit or Miss: The giant can cause the hammer to emit a burst of heat in a 30-foot-radius sphere centered on the target. Metal objects in that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Newspaper Contacts Usually, your primary contact—the person who gives you assignments for the newspaper—is an editor of some kind, who takes the stories you write and makes them suitable for the
high standards but rewards you well when you reach them 2 A wealthy newspaper owner who demands the paper use your work even though the editor doesn’t want to 3 An ambitious junior editor who hopes that
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Approaching the Canyon Billowing clouds of mist lightly obscure Deadstone Cleft, the location of which is ultimately betrayed by the moaning wind that passes through it — a haunting dirge that can be
outrun or outmaneuver the roc, which is too big to land on the deck or reach creatures on the deck with its claws. The roc can bite creatures on deck, but it prefers to attack the balloon itself (see
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
after a Yeenoghu-worshiping war band achieves a great victory, emerging from a billowing, fetid cloud of smoke as it arrives from the Abyss. In battle, the demon wraps its slavering jaws around one
.
Challenge 8 (3,900 XP) Proficiency Bonus +3
Actions
Multiattack. The shoosuva makes one Bite attack and one Tail Stinger attack.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 26
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
enter the alley from either end. Determine their marching order, then read the following text once they reach the alley’s midpoint: A cart laden with apples comes careening toward you from the opposite
Waterdeep and joined the Guild of Chandlers and Lamplighters. Until recently, Fenerus supplemented his income by spying for the city of Luskan and providing his contacts with information on the political
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Waterdeep The City of Splendors is a bustling city on the Sword Coast. A rider from Red Larch can reach Waterdeep in seven days, three if he or she changes horses often and dares to ride by night
. Some merchants have termed Waterdeep “the best supply center in the world,” with the largest collection of superb craft workers, experts, useful contacts, and potential hirelings to be found anywhere
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
prey to the bitter end. When hell hounds feed, the flesh they consume stokes the infernal fires that burn within them. When a hell hound dies, that fire consumes the creature’s remains in a billowing
: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.
Fire Breath (Recharge 5–6). The hound exhales fire in a 15-foot cone. Each creature in that area must
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
extinguished. When a cinder hulk dies, it collapses into a billowing cloud of searing smoke. Cinder Hulk Large Elemental, Typically Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 84 (8d10 + 40
. The cinder hulk makes two Slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage plus 10 (3d6) fire damage.
Wave of Cinders (Recharge
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
extinguished. When a cinder hulk dies, it collapses into a billowing cloud of searing smoke. Cinder Hulk Large Elemental, Typically Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 84 (8d10 + 40
. The cinder hulk makes two Slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage plus 10 (3d6) fire damage.
Wave of Cinders (Recharge
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
Varrin’s Proposition Varrin Axebreaker (lawful good, dwarf noble) contacts the characters to enlist their aid in retrieving the key. Varrin’s braided hair and beard are black with streaks of gray. He
End, and you’ll be able to see it.”
The gem’s magic lasts until five days after the characters reach Revel’s End.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Varrin’s Proposition Varrin Axebreaker (lawful good, dwarf noble) contacts the characters to enlist their aid in retrieving the key. Varrin’s braided hair and beard are black with streaks of gray. He
End, and you’ll be able to see it.”
The gem’s magic lasts until five days after the characters reach Revel’s End.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, levitate
Actions
Multiattack. The babau makes two melee attacks. It can also use Weakening Gaze before or after making these attacks.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one
target. Hit: 8 (1d8 + 4) slashing damage.
Spear. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
them. They emerge from gold, red, or amethyst dragon eggs, wingless but possessed of an arsenal of eldritch power. Like their dragon progenitors, masterminds have a breath weapon—a billowing cloud of
Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Energy Ray. Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 8 (1d10 + 3) force damage.
Noxious Breath
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. He can replace one of the attacks with a use of Spellcasting.
Withering Blast. Melee or Ranged Spell Attack: +9 to hit, reach 5 ft. or range 60 ft., one target. Hit: 18 (2d12 + 5) necrotic damage
.
Miasma (Recharge 4–6). Lohezet magically conjures a billowing cloud of purple fog in a 20-foot-radius sphere centered on a point within 120 feet of himself. The area within the sphere is heavily
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
.
Actions
Multiattack. Maegera makes three slam attacks.
Slam. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage plus 35 (10d6) fire damage
effect lasts until the end of Maegera’s next turn.
Smoke Cloud (Costs 2 Actions). Maegera exhales a billowing cloud of hot smoke and embers that fills a 60-foot cube. Each creature in that area
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
strongly resembles a fire elemental, while a black dragon’s is similar to a water elemental, but viscous and foul-looking. A green dragon’s animated poison breath looks like billowing clouds of green gas
a melee attack takes 3 (1d6) acid damage.
Actions
Multiattack. The animated breath makes two Slam attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4






