Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'before binding defeat continue roaming'.
Other Suggestions:
before bonding defend continue rolling
before bringing defeat continue rolling
before building defeat continue rolling
before bringing defend continue rolling
before building defend continue rolling
Monsters
Bigby Presents: Glory of the Giants
keep them roaming the wilds for years after their murderers are slain.
A frostmourn looks like a desiccated corpse mummified by exposure to bitter cold. It carries the marks of its death on its body: a
wound that seeps frosty vapor or vibrant, purple veins showing the ravages of poison. It can momentarily dissolve its body into a swirling blizzard to avoid harm, reforming at a distance to continue its assault.Cold, PoisonFire
Monsters
Princes of the Apocalypse
Fey Ancestry. Aerisi has advantage on saving throws against being charmed, and magic can’t put her to sleep.
Howling Defeat. When Aerisi drops to 0 hit points, her body disappears in a howling
, without using components or a spell slot. She can’t cast the same spell two rounds in a row, although she can continue to concentrate on a spell she previously cast using a lair action. Aerisi can
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
figurine form, the enchantment binding it ended, allowing it to sting and kill Matreous. The imp is now invisible and hiding in a corner of Matreous’s study. It attacks the first creature that exits the
mansion. If the characters defeat the imp, it disappears in a cloud of black smoke. Any treasure, books, specimens, or weapons the characters acquired while in the mansion remain in their possession. Anything else taken from the mansion evaporates into smoke as they pass through the doorway.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
druidic shrines. The Marches are the birthplace of the druidic tradition of the Gatekeepers. Long ago, this sect defeated the vile daelkyr; today, its last champions continue to protect Eberron from
aberrations and other extraplanar threats. Even in defeat, the daelkyr sowed seeds of madness in the Marches. Followers of the Cults of the Dragon Below remain scattered across the region. Some of these
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Orcs of the Shadow Marches The orc Gatekeepers played a crucial role in defeating the daelkyr and binding their evil in Khyber, and their descendants continue to maintain the ancient seals and fight
continue to live in the Shadow Marches, and centuries of battles between them have diminished both sides. Humans settled in the Shadow Marches long ago, and the first half-orcs helped to cement the bond
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Marches were the first druids on Khorvaire. The Gatekeepers played a crucial role in defeating the alien daelkyr and binding this evil in Khyber, and their descendants continue to maintain the ancient
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
hatred and loathing of the living is sufficient to keep them roaming the wilds for years after their murderers are slain. A frostmourn looks like a desiccated corpse mummified by exposure to bitter cold
to avoid harm, re-forming at a distance to continue its assault. Frostmourn Huge Undead, Typically Neutral Evil
Armor Class 13 (natural armor)
Hit Points 195 (17d12 + 85)
Speed 40 ft.
STR
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Development Another tunnel on the opposite side of the cavern heads off in a different direction than where Yeenoghu led his pack. Characters who defeat the remaining gnolls can continue on their way
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Blaming its superiors for the defeat, Princeps Kovik gathered the surviving members of its legion and formed the Eighth Remnant, a marauding gang of devils no longer beholden to the infernal hierarchy
. The Eighth Remnant The Eighth Remnant chases down any potential source of soul coins. Targets who give up their soul coins freely are allowed to continue on their way without further harassment
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Horror of Defeat A victory for the Cult of the Dragon is a real possibility in this adventure, and would be catastrophic for Faerûn. With Tiamat ascendant, the age of mortals comes to an end and
the end of your campaign, however. The characters have lost a crucial battle, but they might survive to continue the war. Their new goal is to find a way to banish or destroy Tiamat for good, bringing peace to the world once more.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
The Horror of Defeat A victory for the Cult of the Dragon is a real possibility in this adventure, and would be catastrophic for Faerûn. With Tiamat ascendant, the age of mortals comes to an end and
the end of your campaign, however. The characters have lost a crucial battle, but they might survive to continue the war. Their new goal is to find a way to banish or destroy Tiamat for good, bringing peace to the world once more.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
deprive her followers of their god-granted spells and their will to fight. With the Frostmaiden’s defeat, normal seasonal weather returns to Icewind Dale. The sun again rises above the horizon, and as
retreat from the world and not allow herself to be imperiled by mortals once more. The characters won’t have to deal with her again in their lifetimes unless they continue meddling in her followers
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
who has fled from a polis into the wilderness.
5 Triumph in a contest of strength or charisma to prove Heliod’s superiority over the other gods.
6 Defeat a champion of another god (most
the polis, they continue to enjoy Heliod’s favor as they vanquish one threat after another. Losing their patron’s favor is the greatest danger to champions of Heliod. If the god views them as
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
“Warriors of Krynn: Scenario 1” sidebar. Without Mass Combat. If you aren’t using the Dragonlance: Warriors of Krynn game, continue with the “Invasion of Vogler” section. WARRIORS OF KRYNN: SCENARIO 1
, Darrett is reeling from Becklin’s defeat and returns with the characters to Vogler. You can run any encounters from the “Invasion of Vogler” section as the characters escape the village, or you can skip ahead to “The Final Boat” section.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
a curse prevents them from leaving the place. Characters who defeat these creatures are free to continue their exploration of the Shadowfell, having survived their first brush with death in this ghastly realm.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Xanthoria’s Defeat Once Xanthoria is defeated, the characters find the last few pages of her notes among her possessions. They detail her growing obsession with undead and her success at turning
the final rest that she deserves. The destruction of Xanthoria and her phylactery halts the spread of the saprophytic plague. Creatures infected by the plague continue to suffer its effects but no
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
remaining kobolds try to flee. Any captured kobold explains the situation. Kobold Supplicants. If the characters continue on their way without pursuing the kobolds, twelve Kobold Warriors (including any
and Comprehend Languages) If the characters defeat or drive off the dragon, each of them earns a bonus 400 XP.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the whereabouts of one. The Lost Giant Relics table summarizes which relics are buried where, and which enemy the characters can choose to defeat if a certain relic is offered up as tribute to the
. The conch you seek is close to her.”
“The great river” refers to the Dessarin River. The hill giant den lies along one of its eastern tributaries. When the characters are ready to head there, continue
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Find and punish an unknown perpetrator who killed a unicorn, cut off its horn, and left its body to rot, and retrieve the horn.
5 Hunt a dangerous creature for a sacred feast.
6 Defeat a
Wood, which is their main concern. Hailed as heroes even though their defense of the polis was a secondary goal, they continue to enjoy Nylea’s favor as they confront greater threats. Perhaps they will
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
continue up the path and leave the slow, shambling zombies behind. If the characters turn and fight, this is the first combat encounter in the adventure. Here are the steps you should follow to run it
. Those who succeed might recall that a particularly powerful blow (a critical hit) or radiant damage can help finish off a zombie. Runara’s Aid. In the unlikely event that the zombies defeat the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
experience points for the ghost only if they lay Ulrich’s spirit to rest, not if they defeat the ghost in combat. Fortunes of Ravenloft If your card reading reveals that a treasure is hidden in Berez
pen. If the characters try to set the goats free by dismantling or damaging part of the fence, the skulls atop the fence posts begin howling and continue to howl for 1 minute. The racket attracts
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
their ships be fired upon. The elves undoubtedly left spies behind to make sure their warnings were heeded. Best we continue this chat aboard my ship.”
On the way to Krux’s ship, the characters are
avenge the defeat of Captain Azmadian and the Dark Star by killing the characters in the streets. Gadaric Main, the proconsul to Prince Andru of Bral, has given these emissaries diplomatic immunity. As a
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
continue up the path and leave the slow, shambling zombies behind. If the characters turn and fight, this is the first combat encounter in the adventure. Here are the steps you should follow to run it
damage can help finish off a zombie. Runara’s Aid. In the unlikely event that the zombies defeat the adventurers, Runara comes to their rescue. The characters wake up in the temple (area A5 in Dragon’s
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
been subsequently bested, the characters can open a final door leading to a dark series of dimensional caverns — and the lair of an ancient deep crow. That terrible creature is sure to defeat the
continue on, finally reaching the portal site. Splugoth is in control of the ritual and has defenses in place to prevent the meddling characters from thwarting his plans. As the characters face off
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
creature is an eldritch horror from the Far Realm, using the stat block of an otyugh. The “C” Team Restored If the characters defeat the eldritch horror, a pulse of magic radiates outward as the maw
version of the Dran & Courtier as the characters (as will prove to be the case), the “C” Team members promise to continue trying to free the inn from the Six’s magic. As thanks for the rescue, K’thriss
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
forces were routed due to Camlash’s defeat, the four driders are gone but the citadel spider remains to stubbornly bash at the bunker. It attacks anyone who comes near. The dented metal door doesn’t
seize a higher position among the squabbling raklupises. One phisarazu stands in front of the door in its normal form while the other two continue their ruse of being mundane crabs. Kalzak received
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
event that the goblins defeat the adventurers, they leave them unconscious, loot them and the wagon, then head back to the Cragmaw hideout. The characters can continue on to Phandalin, buy new gear at
the “Goblin Trail” section). The characters might not find the goblin trail, or they could decide to continue to Phandalin. In that case, skip ahead to part 2, “Phandalin.” Elmar Barthen (the owner of
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. The chapel appears dedicated to Vecna, decorated with artwork and symbols in honor of the god of evil secrets. The worshipers, all humanoid, appear exhausted as they continue their chant. As you
make only three claw attacks as part of their multiattack action. Ceremony As long as the worshipers chant, the ceremony fueling the balor’s prison (area 6) remains active. They continue to chant while
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
anytime after they defeat the elementals (see the following section). Meeting Dalamar Dalamar approaches the characters soon after they defeat the elementals or Kalaman’s troops start disembarking
long before being sent here, and he believes something of magical value might be hidden in the region. He wants to find it swiftly, return to his people, and continue working toward joining the Mages
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
The Obelisk If your players wish to continue the story past chapter 4, they’ll find a tale of ancient magic, a malevolent godlet, and fanatics obsessed with transforming innocents into mind flayers
behest of their leader, a psionic goblin who calls himself Ruxithid the Chosen. To keep the town safe, the characters must travel to Zorzula’s Rest, defeat Ruxithid, and rescue the kidnap victims. Once
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
.
“The devils!” hisses the hag’s disembodied voice. “You must defeat those devils!”
The characters must defend Lulu and Zariel from the six spined devils. At this point, the characters and the
. If a character is reduced to 0 hit points by this psychic damage, its dream-self becomes completely submerged in the sludge and is lost. The dreamscape can continue into the final dream provided at
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, sahuagin reinforcements begin roaming the halls. These reinforcements only appear once the characters have already engaged with an area’s defenders. Every 2d4 rounds after combat begins in an area, 3d6
sahuagin and 1 sahuagin champion (see appendix C) arrive. If the PCs manage to defeat all the sahuagin in a room (plus reinforcements) no further defenders appear. During these encounters, it’s
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Illusion is meant to be like a stool or a rock, not an atmospheric effect. Does Planar Binding summon the creature to be bound, or is that done separately? Planar Binding doesn’t summon a creature
continue affecting the target or other targets with the existing Telekinesis spell? You can maintain your telekinetic grip on a target you were already affecting, but you can’t affect a new target
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to defeat a much larger foe. The elders know that the world outside is dangerous and that their kin must understand how to deal with those dangers. Stories about Arvoreen are told in such a way that
youngsters are inspired to act out his epic battles. In this way, the halflings get practical experience in executing measures that are designed to help the halflings defeat kobolds and goblin raiders
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
captured, as detailed below: Escape. If the characters defeat or evade their pursuers, they quickly run into Farrow, who helps them lie low in a nearby establishment as Harmonium backup arrives on the scene
it’s their funeral; the Harmonium will continue to return in greater numbers until the enforcers succeed, and next time, Farrow might not be there to bail out the characters.






