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Returning 28 results for 'before binding defying creation reside'.
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Monsters
Mordenkainen's Fiendish Folio Volume 1
collect the powerful artifacts he longed to stockpile. The xills were his creation, servitors who could slip to and from the Ethereal plane and steal any artifact or kidnap any person he wished to
by strange traps and logic-defying puzzles, along with a legion of brainwashed servitors and countless xills. As to the fate of the individuals seized by the xills, they perhaps form the bulk of
Classes
Sword Coast Adventurer's Guide
Magic is an energy that suffuses the multiverse and that fuels both destruction and creation. Gods of the Arcana domain know the secrets and potential of magic intimately. For some of these gods
Greyhawk.
Arcana Domain Spells
Cleric Level
Spells
1st
detect magic, magic missile
3rd
magic weapon, Nystul's magic aura
5th
dispel magic, magic circle
7th
arcane eye, Leomund's secret chest
9th
planar binding, teleportation circle
Classes
Sword Coast Adventurer's Guide
Magic is an energy that suffuses the multiverse and that fuels both destruction and creation. Gods of the Arcana domain know the secrets and potential of magic intimately. For some of these gods
Greyhawk.
Arcana Domain Spells
Cleric Level
Spells
3rd
detect magic, magic missile, magic weapon, Nystul's magic aura
5th
dispel magic, magic circle
7th
arcane eye, Leomund's secret chest
9th
planar binding, teleportation circle
Species
Mordenkainen Presents: Monsters of the Multiverse
astral clouds.
Githyanki who reside in the Astral Plane can live indefinitely.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical
race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dragonshards Dragonshards aren’t magic items themselves but are crystals imbued with magical energy. They play a vital role in the creation of magic items and the performance of certain rituals in
creation of some magic items, and many powerful tools — such as the lightning rail and elemental airships — require an ongoing expenditure of Eberron dragonshards to maintain their enchantments. Khyber
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dragonshards Dragonshards are crystals imbued with raw mystical energy. They are the fuel that drives the magical economy, playing a vital role in the creation of magic items and the performance of
used in the creation of magic items, and many powerful tools—such as the lightning rail and elemental airships—require an ongoing expenditure of Eberron dragonshards to maintain their enchantments
Species
Mordenkainen Presents: Monsters of the Multiverse
With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a disguise. For
level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Khyber The creation myths of various cultures describe the primordial dragon Eberron restraining and imprisoning the dragon Khyber within her coils. (See “Khyber” in Eberron: Rising from the Last War
into alien weirdness: characters could venture into a demiplane resembling Wonderland, Oz, or a postapocalyptic wasteland. Khyber is a prison realm, and the dragonshards found there relate to binding
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
patron. These patrons provide a strong binding element: an individual or an organization that unites a party as a team in service to a greater purpose. A group patron can help set the tone of your
’ relationships, their backstories, and the types of dangers they face. During character creation, every player has the opportunity to weave connections between their character and the other members of their
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
History of Ravnica More than ten thousand years ago, a war tore across the world of Ravnica. Ten armies battled for control of the world in a conflict that ended with the creation of a magical
power of the Guildpact was the strength of its magically binding force, which absolutely prevented large-scale violence among the guilds. For ten millennia, the city grew and flourished under this
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Conjure Elemental
Contact Other Plane
Creation
Dominate Person
Dream
Geas
Hold Monster
Legend Lore
Mislead
Modify Memory
Passwall
Planar Binding
Scrying
Seeming
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
collect the powerful artifacts he longed to stockpile. The xills were his creation, servitors who could slip to and from the Ethereal plane and steal any artifact or kidnap any person he wished to
strange traps and logic-defying puzzles, along with a legion of brainwashed servitors and countless xills. As to the fate ofthe individuals seized by the xills, they perhaps form the bulk of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of destiny by defying nature’s order. (MAGALI VILLENEUVE) MYTHS OF KLOTHYS
Klothys is barely remembered in the mortal world, having sequestered herself in the Underworld while human civilization
left their young world vulnerable to dangers from both inside and out. Putting their rivalry aside, the pair agreed it was better to share and have something than let their struggles destroy all creation
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Arcana Domain Magic is an energy that suffuses the multiverse and that fuels both destruction and creation. Gods of the Arcana domain know the secrets and potential of magic intimately. For some of
chest 9th planar binding, teleportation circle Arcane Initiate When you choose this domain at 1st level, you gain proficiency in the Arcana skill, and you gain two cantrips of your choice from the wizard
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Finding Nim’s Creation
Jarlaxle Baenre
Equipped with the nimblewright detector, the characters can search for Nim’s escaped creation. A ward-by-ward search is the best approach, but let the
meet the griffon and its trainer outside the River Gate the following morning shortly after dawn. (The griffon and its trainer normally reside in Peaktop Aerie atop Mount Waterdeep, but most civilians
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
lean toward the creation of mechanical devices. Every warren has members of each persuasion, and they are all bound by mutual respect for what they do despite their different perspectives. Practical
reside in Bytopia and on other planes far from the Material Plane, locales where they can access and harness powerful energies. They have unlocked secrets of the multiverse that enable them to fashion
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
of Power Abjuration C Cloudkill Conjuration C Cone of Cold Evocation — Conjure Elemental Conjuration C Contact Other Plane Divination R Creation Illusion — Dominate Person Enchantment C Dream Illusion
— Geas Enchantment — Hold Monster Enchantment C Jallarzi’s Storm of Radiance Evocation C Legend Lore Divination M Mislead Illusion C Modify Memory Enchantment C Passwall Transmutation — Planar Binding
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
that remained inactive become inert and can’t be activated thereafter. Treasure. The treasure in this sector consists of materials and tools used in the creation of the golems. As such, the value of
unguents and bindings used in the creation of the golems. A character who succeeds on a DC 15 Intelligence (Arcana) check realizes that these materials, which weigh 10 pounds, are worth 1,500 gp. Glyph Key
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Elemental Conjuration C Contact Other Plane Divination R Creation Illusion — Dominate Person Enchantment C Dream Illusion — Geas Enchantment — Hold Monster Enchantment C Legend Lore Divination M Mislead
Illusion C Modify Memory Enchantment C Passwall Transmutation — Planar Binding Abjuration M Scrying Divination C, M Seeming Illusion — Telekinesis Transmutation C Teleportation Circle Conjuration M Wall
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
worth buying. Day in and day out, they wade through the ward’s dreary miasma to trade shifts at workshops that never stop. The Lower Ward is the beating heart of Sigil—an engine of creation that refines
Mortuary, which used to reside in the ward, have been bitten off by the neighboring Lady’s and Hive Wards, respectively. Still, the Lower Ward remains a necessary industrial powerhouse in the City of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
.
Population. Roughly one hundred thousand folk dwell in Tu’narath. The vast majority are githyanki, but visitors from other planes aren’t uncommon. Individuals who come to deal with the githyanki reside
for them. Mlar District. This area passes for an artisan’s district. Githyanki engaged in distractions that involve artistry or creation gather here, both to share their skills and to show off their
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
will never forget or to strike down their foes in a flash, these teachers impress upon their students the beauty of creation. Prismari Professor of Expression
Medium or Small Humanoid (Sorcerer), Any
stone, and shape great structures of ice. Binding and channeling these natural elements allow the professors to mold their environment to their needs, both for breathtaking performances and to control the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, mastery of an art ranks as the greatest virtue, and among all the arts, stone carving is held in highest regard. Most stone giants spend their lives in unending pursuit of the perfect artistic creation
the chamber inside each stone giant settlement where they “reside.” A dead (or sometimes merely dying) stone giant is carried into the ancestors’ chamber and leaned upright against the end of one of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
riffler (see chapter 21). He introduces himself and offers the party his card: a nonmagical Jester card. Riddles. Bindle asks the characters a riddle of your creation or one from chapter 4. Alternatively
. 19: Knight A being composed of golden light and clad in plate armor rests on one knee in the center of the room. Chains of shadow wrap around its neck, wrists, and waist, binding it to the floor. A
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
will as they do, behold a vision to inspire their next creation. The reflective period can be dawn to dusk, midnight to midday, or any other period. As the Unrolling Scroll stands in the Upper City
morning. Longtime regulars and merchants who reside in the Upper City get most of the prime placements, while those who are less established — or stingy with Hiller’s expected bribes — get undesirable
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
path. 2 As the most powerful beings in creation, we have a duty to use our strength for the benefit of all. 3 I take what I want. I don’t care who gets hurt. 4 A giant lives for a few centuries, but
clouds anymore, but most do reside atop high mountains, inside or even above a near-perpetual cloud layer. A select few — those at the apex of the clan’s ordning — claim the last of the ancient cloud
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
as they do, behold a vision to inspire their next creation. The reflective period can be dawn to dusk, midnight to midday, or any other period. As the Unrolling Scroll stands in the Upper City, though
. Longtime regulars and merchants who reside in the Upper City get most of the prime placements, while those who are less established — or stingy with Hiller’s expected bribes — get undesirable places
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
while engaging in telepathic conversation, but they aren’t expecting an attack. The fanatics have told the mind flayers to expect surface cultists, such as the aberrant zealots who reside elsewhere in
. The mind flayer raises its hands and the beholder shudders, its eye stalks writhing. The beholder telepathically squeals, “I will serve! I will serve!” (This scene shows the creation of Golcuus the






