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Returning 35 results for 'before bird devising convince reaction'.
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magic-items
Partridge feathers and a scarlet hood give this predominantly dull-brown leather armour some brighter detailing. Intricate embossing around the waist tells the story of a lonely bird.
You have a +1
bonus to Armour Class while wearing this armour. Twice per day, when an enemy moves within 5 ft of you, you can fly up to 10 ft away from them in a flurry of feathers as a Reaction without provoking opportunity attack;opportunity attacks.
magic-items
Partridge feathers and a scarlet hood give this predominantly dull-brown leather armour some brighter detailing. Intricate embossing around the waist tells the story of a lonely bird.
You have a +1
bonus to Armour Class while wearing this armour. Twice per day, when an enemy moves within 5 ft of you, you can fly up to 10 ft away from them in a flurry of feathers as a Reaction without provoking opportunity attack;opportunity attacks.
magic-items
Partridge feathers and a scarlet hood give this predominantly dull-brown leather armour some brighter detailing. Intricate embossing around the waist tells the story of a lonely bird.
You have a +1
bonus to Armour Class while wearing this armour. Twice per day, when an enemy moves within 5 ft of you, you can fly up to 10 ft away from them in a flurry of feathers as a Reaction without provoking opportunity attack;opportunity attacks.
magic-items
Partridge feathers and a scarlet hood give this predominantly dull-brown leather armour some brighter detailing. Intricate embossing around the waist tells the story of a lonely bird.
You have a +1
bonus to Armour Class while wearing this armour. Twice per day, when an enemy moves within 5 ft of you, you can fly up to 10 ft away from them in a flurry of feathers as a Reaction without provoking opportunity attack;opportunity attacks.
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
an extra reaction that can be used only for opportunity attack;opportunity attacks.
Wakeful. While the Goose Mother sleeps, at least one of its heads is awake.Multiattack. The Goose Mother makes as
tell that these geese descend from a monstrous many-headed bird that dwells deep within the wilds. Though the knights of Eldraine consider its existence a myth, the folk of the wilds know that the
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
embossing around the waist tells the story of a lonely bird.
You have a +1 bonus to Armour Class while wearing this armour. Twice per day, when an enemy moves within 5 ft of you, you can fly up to 10 ft
away from them in a flurry of feathers as a Reaction without provoking opportunity attacks.
Adrian Pamplona
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Lum the Mad In response to any reaction or questions, the agent proudly explains how the partially functioning Infernal Machine was used to find and capture Lum the Mad, so that he could assist in
bring the machine online. However, he is also able to deactivate the machine, or even cause it to self-destruct—if the characters can convince him to do so with appropriate roleplaying or Charisma checks of your determination.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
capitulation of the minotaurs on the Maze Level. Once the minotaurs are subservient to House Freth, the drow will use them to clear out and secure the warrens. To this end, Drivvin is devising a ritual to
interest in an alliance, and Tendra and Maleen have come to the Maze Level on a secret mission. Beholden to Halaster Blackcloak, the Shadowdusks have been ordered to convince Drivvin Freth to accept an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
be required to convince a friendly creature to take that risk. An indifferent creature might help or hinder the party, depending on what the creature sees as most beneficial. A creature’s indifference
and violence. The adventurers need to succeed on one or more challenging Charisma checks to convince a hostile creature to do anything on their behalf. That said, a hostile creature might be so ill
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Sparkrender’s Kobold Allies The kobolds who joined forces with Sparkrender are lawful evil and cruel. Their initial reaction toward outsiders is hostile (see “Social Interaction” in the Basic Rules
can try to convince a hostile kobold to have a conversation or to allow the characters to explore the area, doing so on a successful DC 15 Charisma check. Depending on the character’s approach, the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
crafted on one end and the talons of a bird holding a blazing sun on the other. The most remarkable thing about the statue is its face.
The statue duplicates the face of the first person who enters
evil alignment that is also a fiend (demon). It possesses the memories of the petrified character and tries to convince the party that it has just merged with the spirit of one of the character’s
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Bladesong is active. When you take damage, you can use your reaction to expend one spell slot and reduce that damage to you by an amount equal to five times the spell slot’s level. Song of Victory
illusion and stealth. Red tiger, a style just three centuries old, has its bladesingers using the scimitar in a whirling dance of defense from which they launch into sudden leaps and attacks.
Bird
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
devising, or having NPCs conveniently turn out to be a source of some components. The Splintfig sisters from episode 2 are good candidates, as is Hoobur Gran’Shoop if the party stayed on good terms
, posing as last-minute wedding guests, or masquerading as others making a vault deposit. They might attempt to convince the guards that their appointment time was somehow overlooked, pay someone off
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
temple, Valetta identifies it as Nim, a nimblewright that was gifted to the temple by a Lantanese wizard. If they describe the incident involving the mechanical bird, Valetta sighs and leads them up a
incident with the bird, Nim hides amid the clutter in its lair, but it emerges if the characters find their way inside or coax it into unlocking the door. If the characters ask about the other
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
provides advantage to any characters’ ability checks made to interact with the monastery’s Grand Master. Secret Agendas. Steal the highest-valued object from the party without getting caught; convince
her potions. Mary strikes an eerie, witch-like figure, surrounded always by swirling magical-mechanical trinkets of her own devising. She is often seen shuffling a deck of several things, and will try
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Harpers The Harpers approach good-aligned characters who show promise as spies. One such character receives the following message, written on a paper bird (see appendix A): “Renaer tells us you are a
find Maxeene, a draft horse with an Intelligence score of 10, with a successful DC 13 Intelligence (Investigation) check. Maxeene speaks Common, and characters must try to convince her that they’re
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
.
Reaction
Flash Powder. If the inventor is damaged by a creature it can see within 15 feet of itself, the inventor retaliates by flinging brilliantly explosive powder at the creature. The creature
must succeed on a DC 14 Dexterity saving throw or be blinded until the end of its next turn.
Who among us hasn’t marveled at a majestic bird soaring high above and thought, “I can do better
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
Goose Mother Astonishingly aggressive geese populate the marshes of Eldraine. Legends tell that these geese descend from a monstrous many-headed bird that dwells deep within the wilds. Though the
an extra reaction that can be used only for opportunity attacks.
Wakeful. While the Goose Mother sleeps, at least one of its heads is awake.
Actions
Multiattack. The Goose Mother makes as many
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
her belt. If asked, she lends the characters the lantern but is hesitant to lend the gem. A character can convince her to lend them the Gem of Seeing by succeeding on a DC 18 Charisma (Persuasion
characters’ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules in this book’s introduction. Francesca Baerald Map 7.2: Tomb Complex
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
stone. Its gaze looks up toward the sphere, and the pattern of bird droppings around its eyes gives it the appearance of weeping. All about the statue, climbing up its chest and on its knee and
, and thus locals call it the Hawk Man. I can reveal that in fact it bears much resemblance to an aarakocra, one of the bird-people said to live in the Star Mounts in the High Forest. The statue’s wings
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
hunters (see appendix C) and 3d10 locathah (see appendix C) Alien Inhabitant Reactions d6 Reaction 1 The inhabitants try to force the characters to serve their leader. 2 The inhabitants demand the
scouts, 4d10 guards 5 1d4 stone golems, 1d4 mages, and 3d10 guards 6 1 shield guardian, 2d4 knights, 2d6 priests, and 6d10 commoners Sanctum Island Reactions d6 Reaction 1 The characters are allowed
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
who is capable of incredible feats. Yet these heroes also display shortcomings, such as hesitance or selfishness. Only the chief gnome deity, Garl Glittergold, can convince the others to set aside
difficult to convince her to leave her home to join the others on adventures. Some legends say this reluctance is due in part to an escapade that cost her the loss of her hand. Flandal and Nebelun
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
damage and must immediately use its reaction, if available, to move as far as its speed allows out of the Lorehold Deans’ Wing. If the creature succeeds, it takes half as much damage and doesn’t have
the deans they depict and are generally stodgy and pedantic. However, characters who succeed on a DC 16 Charisma (Persuasion) check can convince the portraits that the party belongs there. The
Magic Items
Infernal Machine Rebuild
make an Intelligence check or use divination magic to learn something about a creature, that knowledge comes with added trivia of the DM’s devising.
05
You emanate a weak magnetic aura
functions as a familiar and has the statistics of a cat.
An exact duplicate of you appears next to you, dressed as you but lacking any gear. It loudly tries to convince all other creatures that it is you
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
display enough strength, the hags might believe the characters could actually slay Xabazhut. In that case, the characters might be able to convince the hags to betray the dragon by revealing the location
grow densely around a long central pool, and harsh bird cries pierce the air.
A Chimera dwells in this room, often lounging in the water or sunning itself in the southwest corner. The hags flatter
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
communicate with Mudlump can, with a successful DC 13 Charisma (Persuasion) check, convince him not to attack Amidor or the party. Here are three options for settling the dispute, though clever players
can come up with others: Honorable Duel. The characters convince Mudlump to participate in an honorable duel against one of their own. If Mudlump wins, he gets Pollenella; if he loses, he lets Amidor
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. If disguised, the characters must provide a halfway compelling story to convince Kaz to let them pass. If they fail to convince Kaz, he and his wyvern refuse to let them pass. The ceiling of the vault
the middle of the room, three bird-headed creatures torment a group of shackled prisoners.
This room contains three kenku and five bound and shackled human commoners. One kenku tortures the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Vanthampur or one of her sons. If the characters have Amrik or Mortlock with them, they can convince either of the duke’s sons to talk them past the guards. Otherwise, the characters need to kill the
, and spools of thread. Other furnishings in the room include a folding wooden partition adorned with a bird of prey rendered in gold leaf, a tall black wardrobe filled with corsets and fine clothes, and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
and dealing 15 (2d10 + 4) slashing damage on each hit. If the characters present themselves as enemies of Strahd, the revenant urges them to travel to Argynvostholt (chapter 7) and convince Vladimir
characters spot the creature, read: Through the mist, you see a black bird circling overhead. When it feels your eyes upon it, the raven flies away, but it’s back before long, keeping its distance. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
reaction that affects every creature that uses or relies on it. You can eliminate a people, place, or thing that previously existed in a certain location or area in your campaign world. On a small scale, the
ideas. Extinction or Depletion d8 Lost Resource 1 A kind of animal (insect, bird, fish, livestock) 2 Habitable land 3 Magic or magic-users (all magic, or specific kinds or schools of magic) 4 A
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
feathers (a +3 Wand of the War Mage). A character who succeeds on a DC 15 Charisma (Persuasion) check can convince Abalahin to relinquish the wand voluntarily. The wand can also be removed without
use an action to try to convince Rerak to turn against his creator. Have that character make a DC 23 Charisma (Persuasion) check. If the character mentions the mirages or Acererak’s disdain toward his
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, northeast, and southeast walls are rusted shut, and a semicircular chamber that opens in the southwest wall contains a shrine.
To convince unwelcome visitors that this cave is unused, the facility’s
cyclops fears a terrible fate for the miners. Regardless of the characters’ reaction to this revelation, learning it counts for the purposes of the Power of Secrets rules in this book’s introduction. The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
from prejudice toward tieflings. If the characters wish to complete this quest, they must contrive a secret and convince Urlam of its veracity, which can be accomplished with a successful Charisma
. Part of the roof caught fire two summers ago and has yet to be repaired. The holes in the roof have allowed birds to build nests among the beams, and the floor and tables are speckled with bird
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
characters convince the commoners of their good intentions, such as by offering gifts and by not drawing weapons, the lizardfolk lead them to area 9. The basting liquid is a spiced oil. Two of the
, brilliantly colored bird feather (no value) A third chest has a leather purse containing 7 ep, and the final one holds a bolt of blue-green cloth (no value) and a pouch containing 25 sp. 18. Senior
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
using the key in that room. 6: Donjon Chains drape this room, bird cages of black metal hang from the ceiling, and larger cages and iron maidens stand on the floor. A door to the north bears the Talons
walls are magical traps. Whenever a creature starts its turn in the hallway or uses its movement, action, bonus action, or reaction here, one of the traps in the hallway triggers. When that occurs






