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Returning 35 results for 'before bit dealing crown ranger'.
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before bit dwelling cross range
before bit dwelling crown range
before bit dealing cross range
Monsters
Infernal Machine Rebuild
Rust Monster Cloak. Any nonmagical weapon made of metal that hits Barbatos corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops
to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits Barbatos is destroyed after dealing damage.
Heart of the Troll. Barbatos regains 10 hit points at the start of his turn
Classes
Tasha’s Cauldron of Everything
force in battle, as well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others
character’s bond with nature spirits. Take the opportunity to describe the swarm and the ranger’s magic in play. For example, when your ranger casts gaseous form, they might appear to melt
Monsters
Waterdeep: Dragon Heist
, minor illusion, vicious mockery
1st level (4 slots): cure wounds, disguise self, sleep
2nd level (3 slots): crown of madness, invisibility, suggestion
3rd level (3 slots): nondetection, sending
. Unlike most, he's not the least bit pretentious or aloof. He keeps a room at the Yawning Portal and does all his business in the establishment's taproom. He negotiates deals with grace and aplomb
Classes
Tasha’s Cauldron of Everything
force in battle, as well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others
character’s bond with nature spirits. Take the opportunity to describe the swarm and the ranger’s magic in play. For example, when your ranger casts gaseous form, they might appear to melt
Monsters
Fizban's Treasury of Dragons
adventurers to find the dragon.
2
A clutch of moonstone dragons has discovered a portal to the Material Plane and is wreaking havoc on nearby villages, pilfering every bit of silver the locals
own.
3
A moonstone dragon seeks the platinum crown of a Fey prince—and will do anything to get it.
4
A gluttonous moonstone dragon is consuming all the moonlight in a small forest
Monsters
Fizban's Treasury of Dragons
dragons has discovered a portal to the Material Plane and is wreaking havoc on nearby villages, pilfering every bit of silver the locals own.
3
A moonstone dragon seeks the platinum crown of a
Backgrounds
Guildmasters’ Guide to Ravnica
(though it might cause more problems than it solves when you’re dealing with incorrigible lawbreakers). If you abuse this privilege, though, you can get in serious trouble with your superiors and
best at everything in my legal training, and now I work with the person who was always just a little bit better.
6
A good friend was promoted into work they can’t tell me about.
7
I
Monsters
Fizban's Treasury of Dragons
find the dragon.
2
A clutch of moonstone dragons has discovered a portal to the Material Plane and is wreaking havoc on nearby villages, pilfering every bit of silver the locals own.
3
A
moonstone dragon seeks the platinum crown of a Fey prince—and will do anything to get it.
4
A gluttonous moonstone dragon is consuming all the moonlight in a small forest, making the
Monsters
Fizban's Treasury of Dragons
to hire adventurers to find the dragon.
2
A clutch of moonstone dragons has discovered a portal to the Material Plane and is wreaking havoc on nearby villages, pilfering every bit of silver the
locals own.
3
A moonstone dragon seeks the platinum crown of a Fey prince—and will do anything to get it.
4
A gluttonous moonstone dragon is consuming all the moonlight in a small
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
signed contracts, and promoting the general welfare of the world helps you cement your franchise’s reputation as a group worth dealing with. It might just take a little bit of convincing for your
guide your franchise to great ends — even as you make an excellent foil for the less-savory plans of your fellow franchisees. Your insistence on dealing with business partners fairly, honoring legally
Monsters
Fizban's Treasury of Dragons
power manifests visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with
sun and have no desire to get wet, beyond enjoying a bit of sea spray in the air. But they love being able to see the water, so they build their lairs on the heights of seaside cliffs or near perfect
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Deft Explorer 1st-level ranger feature, which replaces the Natural Explorer feature You are an unsurpassed explorer and survivor, both in the wilderness and in dealing with others on your travels
. You gain the Canny benefit below, and you gain an additional benefit below when you reach 6th level and 10th level in this class. A Halfling Ranger explores the wilds Canny (1st Level) Choose one of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
service with the templars. Church or Crown? Do you fully support the theocracy? Or would you like to see Queen Diani restored to the throne? There are many people of faith who believe that miring the
church in politics distracts it from its true mission and invites corruption. Dealing with Darkness. The Shadow in the Flame can tempt even the most virtuous soul. How do you react when you encounter
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Thrane could take the acolyte background to reflect a strong connection to the church or the soldier background based on service with the templars. Church or Crown? Do you support the theocracy, or would
you like to see power restored to the throne? Many people of faith believe that miring the church in politics distracts it and invites corruption. Dealing with Darkness. The Shadow in the Flame can
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Web Level 2 Conjuration (Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, S, M (a bit of spiderweb)
Duration: Concentration, up to 1 hour
You conjure a mass of sticky
flammable. Any 5-foot Cube of webs exposed to fire burns away in 1 round, dealing 2d4 Fire damage to any creature that starts its turn in the fire.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Web Level 2 Conjuration (Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, S, M (a bit of spiderweb)
Duration: Concentration, up to 1 hour
You conjure a mass of sticky
flammable. Any 5-foot Cube of webs exposed to fire burns away in 1 round, dealing 2d4 Fire damage to any creature that starts its turn in the fire.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Web 2nd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a bit of spiderweb) Duration: Concentration, up to 1 hour You conjure a mass of thick, sticky webbing at a point
webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Web 2nd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a bit of spiderweb) Duration: Concentration, up to 1 hour You conjure a mass of thick, sticky webbing at a point
webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
A Wide Range of Talents No matter whether a ranger ranges in the crowded city streets, the trackless wilderness, or the most desolate and confounding planes, all ranger archetypes can find a place in
their work in the Underdark, but shadows are shadows wherever they occur. As a Gloom Stalker ranger, you find solace and refuge in dark alleys, dimly lit back rooms, and the shadowy corners of any
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Common
Challenge 6 (2,300 XP)
Rust Monster Cloak. Any nonmagical weapon made of metal that hits Barbatos corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to
damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits Barbatos is destroyed after dealing damage.
Heart of the Troll. Barbatos regains 10 hit
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Silence Level 2 Illusion (Bard, Cleric, Ranger) Casting Time: Action or Ritual
Range: 120 feet
Components: V, S
Duration: Concentration, up to 10 minutes
For the duration, no sound can be
Range: 60 feet
Components: V, S, M (a bit of fleece)
Duration: Concentration, up to 10 minutes
You create the image of an object, a creature, or some other visible phenomenon that is no larger
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dealing with Tarina Tarina is a chaotic evil human bandit with a conniving mind. She plays regular games of Baldur’s Bones (see the “Taverns in Baldur’s Gate” sidebar) with a coterie of local dimwits
to show up, then kill them all. Killing Time in the Tavern Exactly when Tarina’s former associates arrive is up to you, but the characters should have a bit of free time before they appear (as
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others. Other
character’s bond with nature spirits. Take the opportunity to describe the swarm and the ranger’s magic in play. For example, when your ranger casts gaseous form, they might appear to melt into the swarm
Monsters
Fizban's Treasury of Dragons
dragon’s psionic power manifests visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back
, beyond enjoying a bit of sea spray in the air. But they love being able to see the water, so they build their lairs on the heights of seaside cliffs or near perfect sunbathing beaches where they can
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the Doomvault and find the entrance to the phylactery vault, they could strike a deathblow to Szass Tam’s hold on power. She can provide them access and a little bit of guidance, but the bulk of the
the desire to destroy the accursed Scorpion Crown and return Sulm to its fertile state. Since his betrayal of the Circle of Eight and the subjugation of the people of the Bright Desert, Rary has made
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Points. (This is included above.) Ranger Class Features Level 1: Favored Enemy You always have the Hunter’s Mark spell prepared. You can cast it twice without expending a spell slot, and you regain all
cast with this feature. Choose five level 1 Ranger spells. If another Ranger feature gives you spells that you always have prepared, those spells don’t count against the number of spells you can prepare
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Brelish crown in dealing with matters beyond the capabilities of local law enforcement. 6 As emissaries of Darguun’s Lhesh Haruuc, work to build respect for Darguun as a nation. 7 As agents of the
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Hank Downloadable PDF Spellcasting Spellcasting Ability: Wisdom
Spell DC: 12
Spell Attack Modifier: +4
Level 1 Ranger Spells (Slots: 3) Spell School Special* Cure Wounds Abjuration
a creature, you can try to restrain the target instead of dealing damage to it. If the arrow hits, the target must succeed on a DC 15 Strength saving throw or have the Restrained condition for 1
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Hank Downloadable PDF Spellcasting Spellcasting Ability: Wisdom
Spell DC: 12
Spell Attack Modifier: +4
Level 1 Ranger Spells (Slots: 3) Spell School Special* Cure Wounds Abjuration
a creature, you can try to restrain the target instead of dealing damage to it. If the arrow hits, the target must succeed on a DC 15 Strength saving throw or have the Restrained condition for 1
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
secrets we keep in trust. Click to see the answer! Euryale
Aimless wanderer, nonsense ponderer—I’ve been called it all. Some think my wit is a bit amiss, but if you ask me, ignorance is bliss! Click to
always find one. It’s a criminal’s worst fear, and a despot’s secret weapon. Click to see the answer! Donjon
Found in crown, in dirt, or in humble ring—just a pebble, really, but a splendid thing
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, believe that the gith tore apart every last bit of mind flayer artifice, ensuring that no evidence remained of the mind flayers’ reign. A few skeptics suggest that the entire narrative of the gith
, command, comprehend languages, sanctuary
2nd level (3 slots): crown of madness, phantasmal force, see invisibility
3rd level (3 slots): clairvoyance, fear, meld into stone
4th level (3 slots): confusion, stone shape
5th level (2 slots): scrying, telekinesis
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
manners. Bit jittery with all the thieving going on. I’m Trovus, the town speaker.”
Trovus (neutral good silver dragonborn veteran) spends most of his days drinking and reminiscing about his bygone
the characters inquire about a reward for dealing with the thieves, Trovus explains that the town doesn’t have the coin to pay someone to investigate the matter. Most of the valuables in the village have disappeared already, so there’s little left to use as compensation.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
see its opponents before 60-foot darkvision sees it. A beholder always has several backup plans ready. When dealing with one, I have three plans of my own: run, hide, and distract. Rival adventurers
example, if a beholder intends to shoot charm, slowing, and sleep rays at a ranger, and the ranger succumbs to the charm, the beholder could use its remaining rays against other targets. Use Legendary
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
doing things, arguing that the town has survived for a century by sticking to its original priorities. They suffered mightily due to the Sea Princes’ depredations and remember the days when the crown
ever seen. The Traditionalists in Play The traditionalists simply want things to remain the same. If they had their way, the dwarves would go home, the guard would stick to dealing with monsters rather
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
through the woods, the characters must succeed on three DC 14 group Dexterity checks to avoid crossing the sunbeams. Each character gains a +2 bonus to their check if a ranger or druid is with the
trees, dealing 2 (1d4) bludgeoning damage. Arboreal fungus releases a cloud of toxic spores in the area. The character must succeed on a DC 12 Constitution saving throw or take 3 (1d6) poison damage






