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Returning 35 results for 'before bit digits create renowned'.
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Monsters
Baldur’s Gate: Descent into Avernus
can bend the multiverse to his whims if he tries hard enough. He’s really quite insane.
One of Smiler’s favorite antics is to use a hallucinatory terrain spell to create a little bit of
Monsters
Curse of Strahd
fishing on Lake Zarovich. On the way back to town, a dire wolf attacked Izek and bit off his right arm. His father carried Izek back to town while his uncle distracted the beast. His sister ran and hid in
grown a new arm to replace the one he had lost.
The new appendage has barbed spines, elongated fingers, and long nails. He can create fire with the snap of his fiendish fingers and has used the flames
Monsters
Fizban's Treasury of Dragons
adventurers to find the dragon.
2
A clutch of moonstone dragons has discovered a portal to the Material Plane and is wreaking havoc on nearby villages, pilfering every bit of silver the locals
trouble in the name of lifting the “curse.”
4
Ettercap;Ettercaps captured a moonstone dragon wyrmling, who has so far avoided becoming dinner by teaching the ettercaps to create wild
Monsters
Fizban's Treasury of Dragons
create illusions, allowing them to better conceal their treasures from prying eyes and divinations.
Creating an Emerald Dragon
Use the Emerald Dragon Personality Traits and Emerald Dragon Ideals
is a magic in the retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on. (Any
Backgrounds
Guildmasters’ Guide to Ravnica
advancing civilization, nature needs some help from biomancers and terraformers. If, along the way, you happen to create super-soldiers and mutant monsters that can bolster the combine’s defenses
.
3
I’m eager to explain every detail of my most intricate experiments and theories to anyone who shows the least bit of interest.
4
I assume that everyone needs even the most basic
Monsters
Fizban's Treasury of Dragons
spells that create illusions, allowing them to better conceal their treasures from prying eyes and divinations.
Creating an Emerald Dragon
Use the Emerald Dragon Personality Traits and Emerald Dragon
. There is a magic in the retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Customizing the Puzzle Consider creating your own map and series of directions to customize this puzzle. By crafting directions that suit locations in your campaign’s’ setting, you can create a
puzzle that’s integrated into your adventure’s plot, using a map the characters might already possess. Your version of the puzzle can add as many digits and directions as you see fit, or it might reveal
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
marquees, and fawning crowds attracts the ambitious to Skald, aspiring to the fame of stars such as the renowned bard Akriel Lukas. Yet behind the facade of creativity and freethinking, business owners
and aging celebrities prey on youth and creativity, while critics and struggling performers create a culture of desperate deceptions. Vice, criminality, dark bargains, and supernatural predators flourish in Skald, like a pack of wolves hiding behind glamorous masks.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Arcane Eye Level 4 Divination (Wizard) Casting Time: Action
Range: 30 feet
Components: V, S, M (a bit of bat fur)
Duration: Concentration, up to 1 hour
You create an Invisible, invulnerable
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Minor Illusion Illusion Cantrip (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 30 feet
Components: S, M (a bit of fleece)
Duration: 1 minute
You create a sound or an image of
, the illusion becomes faint to the creature. Sound. If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else’s voice, a lion’s roar, a beating of drums
Monsters
Fizban's Treasury of Dragons
refract light, collections of prophecy, works on astronomy, and star charts. When it comes to magical treasure, they seek items and spells that predict the future, create or manipulate light, or channel
.
7
A revenant persuades an adult crystal dragon to help get revenge on the frost giant;frost giants who murdered her.
8
An adult crystal dragon teaches astronomy to students of a renowned
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
others create to honor the gods. The most renowned works are the weapons of the gods themselves, treasures synonymous with divine power that forge legends with their every use.
might take form in the god-realm of Nyx, spring from Purphoros’s forge in Mount Velus, or come from legendary mortal smiths. Some crafters create great works to put an end to a specific peril, while
Monsters
Fizban's Treasury of Dragons
following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17):
1/day each: bane, control water, create or destroy waterThe dragon can take 3
sun and have no desire to get wet, beyond enjoying a bit of sea spray in the air. But they love being able to see the water, so they build their lairs on the heights of seaside cliffs or near perfect
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Minor Illusion Illusion Cantrip (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 30 feet
Components: S, M (a bit of fleece)
Duration: 1 minute
You create a sound or an image of
, the illusion becomes faint to the creature. Sound. If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else’s voice, a lion’s roar, a beating of drums
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Minor Illusion Illusion cantrip Casting Time: 1 action Range: 30 feet Components: S, M (a bit of fleece) Duration: 1 minute You create a sound or an image of an object within range that lasts for the
duration. The illusion also ends if you dismiss it as an action or cast this spell again. If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else’s
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Arcane Eye Level 4 Divination (Wizard) Casting Time: Action
Range: 30 feet
Components: V, S, M (a bit of bat fur)
Duration: Concentration, up to 1 hour
You create an Invisible, invulnerable
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
often strive to collect rare mintages. Most emerald dragons can precisely enumerate the names, amounts, and denominations of every bit of currency in their hoards. Emerald dragons also prize cultural
Lara Rumpledeep, a famed halfling gourmand
6 A sextant used by the renowned dwarf explorer Thavrik Rustbeard
7 A jeweled hairnet worn by the cloud giant Ultania, who slew her own mother
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Minor Illusion Illusion cantrip Casting Time: 1 action Range: 30 feet Components: S, M (a bit of fleece) Duration: 1 minute You create a sound or an image of an object within range that lasts for the
duration. The illusion also ends if you dismiss it as an action or cast this spell again. If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else’s
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
. To fill the gaps in her knowledge and learn the secrets of the Star Forge, Brimskarda has kidnapped the renowned human smith Theldin and forced him to toil at the forge alongside her. Complicating
to ash by an angry red dragon, a haughty fire giant, or a destructive war machine. Design Note
If you have Glory of the Giants, you can follow along with the process we used to create this
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Dancing Lights Illusion Cantrip (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 120 feet
Components: V, S, M (a bit of phosphorus)
Duration: Concentration, up to 1 minute
You create up
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Chain Lightning 6th-level evocation Casting Time: 1 action Range: 150 feet Components: V, S, M (a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins) Duration: Instantaneous
You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Dancing Lights Illusion Cantrip (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 120 feet
Components: V, S, M (a bit of phosphorus)
Duration: Concentration, up to 1 minute
You create up
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Dancing Lights Illusion Cantrip (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 120 feet
Components: V, S, M (a bit of phosphorus)
Duration: Concentration, up to 1 minute
You create up
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Arcane Eye 4th-level divination Casting Time: 1 action Range: 30 feet Components: V, S, M (a bit of bat fur) Duration: Concentration, up to 1 hour You create an invisible, magical eye within range
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Chain Lightning 6th-level evocation Casting Time: 1 action Range: 150 feet Components: V, S, M (a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins) Duration: Instantaneous
You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the cracked stone walls and filthy floor of this establishment. The single-room space is crowded with warforged with severed digits or limbs, scars, burns, and other wounds. Other warforged in the area
jeers at patrons losing games.
Smelt, a lawful good warforged soldier (see chapter 6), is the owner of the Cog Carnival. She wanted to create a safe place where warforged could gather and socialize
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Silent Image 1st-level illusion Casting Time: 1 action Range: 60 feet Components: V, S, M (a bit of fleece) Duration: Concentration, up to 10 minutes You create the image of an object, a creature, or
natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Physical interaction with the image reveals it to be an
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Dancing Lights Evocation cantrip Casting Time: 1 action Range: 120 feet Components: V, S, M (a bit of phosphorus or wychwood, or a glowworm) Duration: Concentration, up to 1 minute You create up to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Arcane Eye 4th-level divination Casting Time: 1 action Range: 30 feet Components: V, S, M (a bit of bat fur) Duration: Concentration, up to 1 hour You create an invisible, magical eye within range
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Dancing Lights Evocation cantrip Casting Time: 1 action Range: 120 feet Components: V, S, M (a bit of phosphorus or wychwood, or a glowworm) Duration: Concentration, up to 1 minute You create up to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Silent Image Level 1 Illusion (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, S, M (a bit of fleece)
Duration: Concentration, up to 10 minutes
You create the image
that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Physical interaction with the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Silent Image 1st-level illusion Casting Time: 1 action Range: 60 feet Components: V, S, M (a bit of fleece) Duration: Concentration, up to 10 minutes You create the image of an object, a creature, or
natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Physical interaction with the image reveals it to be an
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Major Image 3rd-level illusion Casting Time: 1 action Range: 120 feet Components: V, S, M (a bit of fleece) Duration: Concentration, up to 10 minutes You create the image of an object, a creature, or
, smells, and temperature appropriate to the thing depicted. You can’t create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Major Image 3rd-level illusion Casting Time: 1 action Range: 120 feet Components: V, S, M (a bit of fleece) Duration: Concentration, up to 10 minutes You create the image of an object, a creature, or
, smells, and temperature appropriate to the thing depicted. You can’t create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
sing a song of Elturel Of water, woods, and hill The sun dawns on her ruddy cliffs And fields green and still. This land of long-abiding joy Home of the strong and brave Renowned by all, across the
succeeds on a DC 20 Intelligence (History) check recalls that the Hellriders were so-named long ago when they descended into the Nine Hells on horseback to fight devils. Most of them never returned. It’s possible that one of Alan’s other patrons knows this bit of history.






