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Returning 18 results for 'before bit during can't rises'.
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Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
7. Entry Chamber This cavern rises to a height of 50 feet and contains many stalagmites and stalactites. A purple worm tunnel leads out into the Wormwrithings through this area, but the tunnel’s
. HANNE'S HELP
Educated by her mother, Hanne Hallen (see “Voice in the Dark”) knows quite a bit about purple worms. If she’s traveling with the characters, she realizes that they are in a worm nursery
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
motivates the slaves of drow. If you’re lucky, you’ll only feel normal shackles and the occasional whip or light spell-blast. A bit less luck or more malice, and the serpent-headed whips of the
tip, and stretching two miles across at its widest point. The ceiling rises a thousand feet high, and the floor is studded with stalagmites.
Two areas rise above the rest of the city: Tier Breche
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
service with infernal tack, which consists of a bridle, bit, reins, saddle, and stirrups, along with spurs that are worn by the rider. A nightmare equipped with infernal tack must serve whoever wears the
rises from the River Styx as a lemure (see the Monster Manual) in Avernus in 1d4 hours. If the creature isn’t revived before then, only a wish spell or killing the lemure and casting true resurrection on
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Lance. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) piercing damage plus 16 (3d10) fire damage. If this damage kills a creature, the creature’s soul rises from the
creature of evil alignment)
A narzugon binds a nightmare to its service with infernal tack, which consists of a bridle, bit, reins, saddle, stirrups, and spurs. A nightmare equipped with infernal tack must
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
several comfortable black cushions at the center. She orders Lulu to rest on the cushions, which the hollyphant does with a bit of trepidation. Maggie then places two skulls on the circle, noting that she’s
next dream. Dream 4: Desolation When the fourth dream begins, read: You wander a vast, barren landscape of utter devastation. Black sludge rises rapidly out of the ground, enveloping your feet and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
move purposefully through Automata’s perfect street grid. Most travel in sync with the reverberating rhythm of the great, toothed gear that rises like an arch at the gate-town’s center. As you near the
, sizes you up, and nods. “You seem like you’re in a bit of a hurry. What business do you have in Mechanus?”
Aristimus allows the characters to explain their situation. After they do, Aristimus
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
location while exploring. The tower tilts severely to one side, kept from falling over by magic. When the characters arrive, read: A crumbling stone tower rises out of the swamp, leaning at such an angle
them off. The voice belongs to Sir Talavar, who quietly explains his predicament: “I’m in a bit of a bind, as you can observe. I, Sir Talavar, as one of the Summer Queen’s loyal servants, ask that you
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
bushes and dead or diseased trees surround a run-down wooden shack. A wisp of smoke rises from a rotted-out hole in the roof that is lined with fungus. South of the shack is a low stone wall that
forms the perimeter of a large hole, while east of the building is a larger wooden structure covered with creeping vines.
As you come a bit closer, the sound of voices suddenly emerges from the shack
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
represent about two or three weeks’ worth of meals for the troglodyte tribe. The troglodytes like to let their meat age a bit before eating it, so most of the carcasses here are appallingly decayed
DC 10 Strength check is required to pull it aside. Glowing coals in a crude hearth illuminate this large cave. The ceiling here rises about fifteen feet above the floor, and rubbish and skins cover the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
ancient deep crow suddenly rises up. Its great wings unfurl, its multiple eyes blazing red as it lets loose a caw that shakes the cavern walls.
Any character who succeeds on a DC 14 Wisdom (Insight
negotiating with a deadly lovesick monster by way of pantomime and crude art scratched on cavern walls. (The books in the nest are evidence that Raah can understand at least a bit of Common, which might also
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Keeper invocation can do so automatically. Otherwise, a comprehend languages spell or similar magic is needed. Map 2.12: Nangalore View Player Version 1. Entrance A fantastic edifice rises up out of
brick dome rises above the tyrannosaurus-head waterspout. Smaller, bell-shaped domes surmount the highest terraces to your left and right.
Four crocodiles live in the flooded marsh south of the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
bit, he was simply called Screve. However, he had more than a few other names throughout his career as a slinger of magic, including Brutar the Bloody, Murst the Merciless, and That Wizard Who Fried
automatically opens the door inward into area 1. It also activates the creatures in area 2. 2. Incomplete Circuits As the door opens toward you, a buzzing sound rises from beyond a dusty corridor ahead. At the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
stat block, but omit its lair actions and regional effects). In the middle of the room, a mold-encrusted skeleton jerkily rises, wearing armor made of calcified lichen and covered in fungal growths
bridges rises in the distance. A cloud of spores falls gently from the sky, covering everything in a fine layer of the substance.
A tall creature beckons with a smile. Her body’s top half vaguely
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
, north, and east walls. Each depicts an armed dwarf. The eastern and western ones carry axes and shields. The center statue is armed with two axes. The ceiling rises in a dome almost thirty feet above
rises to angry shouting and grows closer. Then the translucent form of an armored dwarf appears through a wall and attacks!
Creature. Area 43, area 46, and all the rooms marked 44 are now the demesne
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
overtaken by frost. From the center rises the largest and thickest tower of Candlekeep. If the other towers are well-wrought branches and blossoms, then this surely is the bole of the tree: strong
secret exists before its details can be sussed out. To that end, Candlekeep’s vast library is something of a defense in and of itself: for every bit of hidden lore of potentially great power that lies
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
futile because of the maze’s regenerative capabilities, but every time he pries a little bit more of the floor away, Jitterjaws gnaws at the hole to work it just a bit larger. Given another day or two
three-foot-high lump of sickly, organic material that rises naturally from the floor.
A spectator named Jomlus reads from the book. Jomlus is a slow and pedantic speaker, but it’s not aggressive
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to attack and set fire to these lodges, but the orcs keep cutting down trees and rebuilding them. Icewind Dale Icewind Dale has snow, ice, and freezing temperatures in abundance. The sun never rises
small forest or stand of trees. A singular mountain called Kelvin’s Cairn rises from the heart of Icewind Dale. During the summer, snow from Kelvin’s Cairn flows into three mineral-rich lakes: Maer
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
bears is missing. A successful DC 12 Intelligence (Religion) or Wisdom (Perception) check determines that the holy symbol of Moradin was once on the tabard, but only a bit of the flame remains. She
Fight As you open the iron door, the magic of the portal wraps around you, pulling you onto the stern of a large galleon. The door behind you vanishes as the noise of a raging battle rises. A horde of






