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Returning 35 results for 'before black dangers couple refuge'.
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Monsters
Curse of Strahd
black tentacles, polymorph
5th level (2 slots): cloudkill, geas, scrying
6th level (1 slot): programmed illusion, true seeing
7th level (1 slot): finger of death, mirage arcane
8th level (1 slot
consider the wereravens a serious threat, but Lysaga has chosen to make them the bane of her existence. After much searching and scrying, she discovered a wereraven refuge at the Wizard of Wines
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
can offer the following information: Juliana and Orlando eloped when their feuding families forbade their relationship. The couple fled south and disappeared into the Cave of Echoes, a cavern steeped
in local legends of oracular voices and granted wishes. In their shared grief, the families have settled their differences and resolved to do all in their power to rescue the missing couple. The
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
T8. Stone Bridge The low walls that enclose the stone bridge have fallen away in a couple of places, but the bridge appears intact. A black-cloaked rider on a charcoal-colored horse guards the middle
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
dangers—a land shaped by hundreds of riverines who were indifferent to the newcomers and their fates. Then the elven leader Kubjhatika killed a giant mollusk that attacked her people. After the battle
them for refuge amid the unforgiving land. The four greatest riverines—Adirohit, Iravati, Mehul, and Joltara—each wished to claim the Riverine’s Shankha as their own. Kubjhatika proposed the Shankha
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Cannith vaults for those who brave the dangers of the Mournland? Stories say communities of warforged live in the Mournland, including the insurgent called the Lord of Blades. While not as flamboyant
as Aundair, Cyran fashions involved bright colors and glamerweave. Some have made a point of continuing this custom. Others wear clothing cut in the Cyran style, but entirely in black; this is generally known as “Mourning wear.”
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
treasures wait in Cannith vaults for those who brave the dangers of the Mournland? While not as flamboyant as Aundairians, Cyran fashions involved bright colors and glamerweave (see chapter 5). Some
Cyrans have made a point of continuing this custom. Others wear clothing cut in the Cyran style, but entirely in black; this has become known as Mourning wear. Stories say communities of warforged live in the Mournland, including the insurgent called the Lord of Blades.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, except for a few isolated outposts where Chultans and their allies take refuge behind walls. Map 2.1 shows where the undead are thickest. Characters passing through territories marked with black skull-and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Black Swords The characters don’t get this quest in the customary way, which is to say that the residents of Caer-Dineval aren’t counting on adventurers to help them. The quest falls into the party’s
lap if the characters decide to visit the Caer. Here are a couple reasons why the characters might go there: Looking for a good night’s rest in Caer-Dineval, the characters are directed to the castle
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
(money, ale, or both), confesses to having wandered in the back door of the house a couple of years before, hoping to acquire some food. Encouraged by the prospect of free wine in the cellar, he
once his tongue is loosened, he is eager to restore some of his lost prestige. Apart from alerting adventurers to sinister and grave dangers of his own invention and telling them a little about the layout of the house, he provides no accurate or useful information.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, Xerrion Shadowdusk escaping into Undermountain with the black tablet, the creation of a new Shadowdusk Hold in the dungeon’s depths, Xerrion’s marriage to Lady Margaraste, and the married couple
Undermountain in their free time, pouring treasure into family coffers, and giving a black tablet to their brother, Xerrion. The carvings go on to show the original Shadowdusk Hold (in Waterdeep) on fire
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
than a month ago. There were no graves present on his previous visit. He found them just a couple of days ago and has no idea who might be buried here — none of the folk of Red Larch are missing, and
Mirabar), one female human warrior dressed in a black surcoat with a red axe (the symbol of Mirabar’s army), one male human warrior dressed in a black cloak with strange stony armor (an earth cultist
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, Thavius Kreeg fled Elturel in secret and watched from a safe distance as the Companion transformed from a radiant sun into a black orb awash with crackling energy. It ripped Elturel from the Material
Kreeg was one of the first of his people to arrive at Baldur’s Gate with news of Elturel’s “destruction.” He slipped through the city’s gates with the help of his influential friend, Duke Vanthampur, and took refuge in her home.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
elves have bronze skin. Their eyes are black, metallic gold, or metallic silver, and their hair is black, metallic copper, or golden blond. Sun elf culture and civilization is highly magical in nature
a feeling of noblesse oblige to their profession: they venture out into the world to challenge its dangers because someone must, and who could be better suited?
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
harder, but it gets done nonetheless. Naerth Maxildanarr, a former rogue of Luskan, moved to Targos a couple of years ago, took up residence in the Luskan Arms, and spread around a lot of gold
anymore. As the most senior representative of the Zhentarim in Ten-Towns, Naerth is determined to turn Icewind Dale into a trade hub for the Black Network. He has a dozen or more Zhentarim spies throughout
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Local Nuisances While Sigil’s inhabitants potentially pose the greatest threat to those exploring the city, two dangers pervade Sigil: cranium rats and razorvine. Cranium Rats Rats thrive on the
hazard native to the Lower Planes. This black, creeping ivy has broad, glossy leaves with razor-sharp stems and thorns. Work crews fight the rapidly growing weed from overrunning the city. Others use
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
ensure the prosperity and security of Phandalin by clearing the rich mine of its monsters, and to put an end to the troublemaking of the Black Spider — if they can survive the dangers of the Lost Mine of Phandelver.
called the Black Spider — and that the Black Spider wants the adventurers out of the picture. Part 3, “The Spider’s Web,” provides the characters with several short adventures in the region around
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, and kapak draconians dissolve into pools of acid. Dragons The power of Elemental Evil attracts dragons. You can place a young dragon or a couple of wyrmlings in or near each of the elemental temples
. Good examples include a pair of blue dragon wyrmlings in the air temple, a young black dragon near the water temple, or even a corrupted copper dragon somewhere near the earth node. (The Weeping
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
soon forced the fledgling order out of the city after the monks’ influence began to threaten the established powers. The monks took refuge in the heart of the Cloakwood. Toughened by the area’s rugged
simple, fitted black clothing under a white, flowing robe. The symbol of the Immortal Lotus is a white lotus inside a black circle. When operating outside the Cloakwood, the monks pass themselves off as
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
torch. The town’s residents tried to take refuge in the castle, but the Dinevs, alarmed by the size of the orc horde, barred the gates and refused to open them. The orcs fell upon the stranded people
mistake of opening his doors to the Knights of the Black Sword. This group consists of people from all walks of life who owe their lives to the archdevil Levistus (see “Black Swords” below for detailed descriptions of the castle and the cult of Levistus).
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, two important merchants from Waterdeep, Kharloss and Jarlee, are overdue. (Gervor is currently a prisoner in area B14 of the Temple of the Black Earth, while the two Waterdhavians were captured by fire
cultists on the Long Road. They are currently held in area W6 of the Weeping Colossus.) Reason to Visit. Any Harper can readily find refuge and aid in the Home of the Boars, a lodge on the outskirts
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
encounter of your own design. Bear with Us A timid black bear shadows the characters, hoping to scavenge a tasty offering. If they feed the bear, it follows them like a companion and expects to be fed
archdruid, the other werebats drove Vool out of their village. He found a secluded cave nearby (see area 17) and took refuge there. He ventures out once a day to feed but avoids contact with his kin. If Vool
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Zhents coin and allows them to use the family’s noble villa as a refuge. In exchange, the house reaps all the benefits that the Black Network offers, including intelligence that its spies have gathered. So
while the Zhents use House Gralhund as a shield, the Gralhunds are using the Zhents to ascertain the identities and weaknesses of the Masked Lords. Orond doesn’t fully grasp how entwined the Black
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
on the ground, dressed in black surcoats bearing the emblem of a red axe. Most appear to have died from battle injuries, although some lie in small craters or jumbles of broken rock. Abandoned and
looted wagons lie nearby. A couple of broken trunks sit on the ground by the wagons. Two rock cairns — one large and one small — stand atop a hillside nearby.
Characters native to the North recognize
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Beliard is real. The cultists wait a couple of miles outside of town, staying out of sight until the specified time of the attack. If the characters search the outskirts of town, they can engage the
, and two Black Earth guards Three Eternal Flame guardians, two minotaurs, and four hell hounds These cultists are willing to annihilate themselves in the process of carrying out their mission. The
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
—whether for love or for social or political reasons, both of which are considered equally valid—they must choose which partner’s clan they will belong to after the union. In rare cases, a new couple
. These somber magistrates are known for the traditional, broad-brimmed black hat, called a gat, that they each wear as part of their uniform. Names Family comes first in Yeonido, and thus an
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
death Myrkul, and his followers are raising an army of undead to lay siege to the city of Neverwinter. The spirit of the dead black dragon Chardansearavitriol, also known as Ebondeath, aids Ularan
Mortus in exchange for help finding and seizing the body of a living dragon to inhabit. The people of Leilon are completely unaware of these threats, as they focus on more immediate dangers, like the wild
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Secret of the Black Cabin The Black Cabin was built by a ranger of the Far North long before the founding of Ten-Towns. When he moved on, the lodge became a refuge for others seeking sanctuary from
holed up in the Black Cabin, where he spent all his time assembling a weather-controlling magical device called the Summer Star, using knowledge he gleaned from a book about Netherese artifacts
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
dragonnels. The grove ahead is in flames. From amid the smoke comes the sound of bestial screeching.
The scout Clystran has taken refuge in the grove and has set up a small camp where he waits for the
an hour. Fray. The 15-foot-wide area marked by the design at the edge of the map represents areas from which dangers might appear. Map 7.1: assault on hawkers grove View Player Version Hawker’s Grove
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
conversation with her. Scroll Predictions Alignment Opened Scroll Didn’t Open Scroll Good Red robes White robes Neutral Red robes Red robes Evil Black robes Red robes Wyhan’s Recommendation Wyhan is
obtaining transport to Wayreth so they can undertake the Test of High Sorcery (detailed in the “Mages of High Sorcery” section of chapter 1). Wyhan is willing to answer a couple more questions about the
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Stormreach and journeying to their destination on foot. A Lyrandar airship can bypass the dangers of the sea voyage and cover the distance faster, but the Straits of Shargon are known for brutal storms. An
scorpion-god and strike terror into their enemies’ hearts. Umbragen Shadow Walker. Umbragen drow are the descendants of drow who fled the giants and found refuge underground. For countless generations, they
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Feygrove The southeastern side of the hill once held flourishing gardens: an idyllic refuge in an otherwise martial environment. When the abbey was destroyed, three dryads settled in the abandoned
many other dangers. The overgrown trees are the den of countless giant spiders and several phase spiders. Among these are deadly ruin spiders (see chapter 21 for this stat block), creatures altered
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.” HALASTER'S GOALS
The Mad Mage makes his presence known throughout this adventure. Most often, he’s a distant observer, watching with amusement as adventurers contend with the denizens and other dangers of
; consequently, he wants one side or the other (or both) eliminated.
Goal 2: Destroy Ezzat. An irksome lich named Ezzat has taken refuge on level 20, and Halaster wants adventurers to destroy the lich and its
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
to find a place of safety to rest and recover their strength between forays into the hall. If the group journeyed hence by some other method, they will have noted such a place of refuge about two
. There is a limit, though, to how far they can push their luck. Each time they venture forth from their refuge to raid the fire giant hall, there is a 10 percent cumulative chance that the hidey-hole
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
her two gargoyles, her raven familiar, twenty cult fanatics (members of the Knights of the Black Sword), and ten roped mountain goats (see appendix C) that the cultists use for food and to set off
traps. If Huarwar Mulphoon and Fel Suparra are alive, they are among the cult fanatics (see area C6 for more information about these NPCs). The Knights of the Black Sword speak Common and Infernal, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Mad Wizard’s Retreat A human wizard, the lone survivor of an expedition to the Underdark, has taken refuge in this 30-foot-high cave. The cave contains the following: Light. Phosphorescent moss
wearing tattered gray robes over black pants sits on a 2-foot-tall toadstool. Her long black hair is tied back with a swatch of gray cloth that matches her robe. A quasit in toad form sits on her knee






