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Returning 35 results for 'before blade defeated complex reflection'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Magic Resistance. The high fae has advantage on saving throws against spells and other magical effects.Multiattack. The high fae makes two Fae Blade attacks and uses Vexing Prank once.
Fae Blade
. Melee Weapon Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Fae Blade"} to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5);{"diceNotation":"3d8+5", "rollType":"damage
Species
Eberron: Rising from the Last War
If you want a wall of muscle to get between you and a blade, go to House Deneith. If you want someone to anticipate the threat and make sure you aren’t even in the room with whoever’s
holding that blade, that’s what we do.
—Baron Trelib d’Medani
The Mark of Detection is an inquisitive’s dream. It sharpens powers of observation and intuition, allowing the
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Fae Blade attacks. It can replace one of these attacks with Stunning Soliloquy if available.
Fae Blade. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Fae Blade
"} to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7);{"diceNotation":"3d8+7", "rollType":"damage", "rollAction":"Fae Blade", "rollDamageType":"force"} force damage.
Stunning Soliloquy (Recharge 5–6
Monsters
Baldur’s Gate: Descent into Avernus
appearance), detect evil and good, fireball, invisibility (self only), wall of fire
3/day each: blade barrier, dispel evil and good, finger of death
Legendary Resistance (3/Day). If Zariel fails a saving
.
Matalotok. Zariel recently defeated the demon lord Kostchtchie and took his hammer, Matalotok, which grants Zariel immunity to cold damage. Without this hammer, Zariel has resistance to cold damage
Monsters
Fizban's Treasury of Dragons
discuss how they might reunite and restore Sardior, the Ruby Dragon.
2
A horde of revenant;revenants led by a death knight has one goal—destroying the ancient sapphire dragon who defeated
caverns and complex tunnel systems. As they grow older, they continually renovate their lairs, using their tunneling abilities and command over stone.
Sapphire dragons eventually create dizzying
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
Track the Broken Blade Baron Althon, a local noble, hires the party to search for the legendary cache of weapons forged by Durgeddin the smith. He shows the characters a broken blade bearing the
they recover. He will pay the characters 20 gp each just for bringing back information about the dwarven complex, and an additional 100 gp if they provide detailed maps.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Complex Traps A complex trap poses multiple dangers to adventurers. After a complex trap activates, it remains dangerous round after round until the characters avoid it or disable it. Some complex
traps become more dangerous over time, as they accumulate power or gain speed. Complex traps are also more difficult to disable than simple ones. A single check is not enough. Instead, a series of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
chain of tropical islands on the world of Oerth. There, the party must plumb the depths of a deadly complex called the Tomb of Wayward Souls, which was built to lure in and slay treasure-seekers. This
labyrinthine maze of deadly traps was crafted by the diabolical archlich Acererak, who takes perverse pleasure in littering his dungeons with the bones of defeated adventurers.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
reflection of your patron, with sprites and pseudodragons tied to the Archfey and imps and quasits tied to the Fiend. Because the Great Old One’s nature is inscrutable, any familiar form is suitable for it
.
Pact of the Blade. If your patron is the Archfey, your weapon might be a slender blade wrapped in leafy vines. If you serve the Fiend, your weapon could be an axe made of black metal and adorned with
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
reflection of your patron, with sprites and pseudodragons tied to the Archfey and imps and quasits tied to the Fiend. Because the Great Old One’s nature is inscrutable, any familiar form is suitable for it
.
Pact of the Blade. If your patron is the Archfey, your weapon might be a slender blade wrapped in leafy vines. If you serve the Fiend, your weapon could be an axe made of black metal and adorned with
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
Sahuagin Blademaster A cunning veteran of countless campaigns, the sahuagin blademaster decorates its armor with the bones of its defeated foes. As demonstrated in The Final Enemy, sahuagin
blademaster can magically command any shark within 120 feet of it, using a limited telepathy.
Actions
Multiattack. The blademaster makes three attacks with its wavecutter blade, or one attack with its
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Sahuagin Blademaster A cunning veteran of countless campaigns, the sahuagin blademaster decorates its armor with the bones of its defeated foes. As demonstrated in The Final Enemy, sahuagin
blademaster can magically command any shark within 120 feet of it, using a limited telepathy.
Actions
Multiattack. The blademaster makes three attacks with its wavecutter blade, or one attack
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Fragrant spices lure shoppers to the bustling Ruz Bazaar, a sprawling complex of vendors that hides an underground market. Foothills of the Heavenly Peaks The hills beneath the Heavenly Peaks are
can do nothing but admire her own reflection in a mirrored cell that neutralizes her power. Given Atash’s intolerance for misconduct, the prison’s population continues to grow, but now it fills with more ordinary folk guilty of lesser crimes.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Ghohlbrorn’s Lair This inn is the only establishment in Gracklstugh that accepts non-duergar guests. “Ghohlbrorn” means “bulette” in Dwarvish, and the inn is built inside a small cavern complex
beneath the Blade Bazaar at the northern end of the Darklake District. Its halls are cold and damp. A central chamber serves as a dining room, branching out into different small, twisting halls along
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
walk from the bedchamber to the upper parts of the complex for Diderius’s servants. The dumbwaiter’s ropes and rotted wooden platform are strewn across the stairs. This area is guarded by 3 wraiths and
3 specters. The wraiths are the spirits of warriors who pledged their souls to Diderius in exchange for the wizard’s exotic knowledge. They can be defeated in combat, but their spirits are bound to
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
walk from the bedchamber to the upper parts of the complex for Diderius’s servants. The dumbwaiter’s ropes and rotted wooden platform are strewn across the stairs. This area is guarded by 3 wraiths and
3 specters. The wraiths are the spirits of warriors who pledged their souls to Diderius in exchange for the wizard’s exotic knowledge. They can be defeated in combat, but their spirits are bound to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Xanthoria’s Defeat Once Xanthoria is defeated, the characters find the last few pages of her notes among her possessions. They detail her growing obsession with undead and her success at turning
brought back to life by any means. If the adventurers fail to convince Thunderwing to give up her life, she turns invisible and leaves the cave complex, taking refuge in the surrounding forest. Xanthoria re
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, and to accepting ourselves.” Mirror Magic When any creature holds The Price of Beauty and gazes into the mirror, the image of Sune replaces their own reflection and speaks in a soft voice, saying
fright when it speaks to her.) The mirror’s unique illusion magic reacts and responds to the creature looking into it. Though it is not sentient and cannot answer complex questions, the mirror offers
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Sunfly Celestial 1 Swarm of sunflies Celestial 1 Vargouille reflection Fiend 2 Dabus Celestial 2 Lantern archon Celestial 2 Musteval guardinal Celestial 3 Bariaur wanderer Celestial 3 Bleak Cabal void
wyrmling Dragon 6 Doomguard rot blade* Humanoid 6 Eater of knowledge Aberration 6 Equinal guardinal Celestial 7 Githzerai uniter Aberration 7 Mercykiller bloodhound* Humanoid 8 Decaton modron Celestial 8
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Example Complex Traps The following complex traps can be used to challenge characters or to inspire your own creations. Path of Blades Complex trap (level 1–4, dangerous threat) Hidden within a
, imposing disadvantage on the blades’ attacks against the creature while it isn’t incapacitated. Attack. A creature in the area can ready an attack to strike at one of the blades as it goes by. The blade
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
addition, a few weeks before this adventure began, the lair was raided by a party of humans and half-ogres who were all defeated, but at the cost of many lizardfolk lives. With the exception of the minister
.
Lizardfolk rarely use metaphors or complex sentences. Their speech is almost always literal — halting, but not primitive. They might pick up the meaning of an idiom, but only with some difficulty.
Names
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Tixie Tockworth. Unless she was defeated elsewhere, Tixie Tockworth (see her description and stat block at the end of the adventure) sits on the barstool farthest from the entrance, cradling an
, and a dizzying array of tools. Mounted on one wall is an iron ladder that ends before a trapdoor in the ceiling.
Inscribed on the floor is a complex geometric design that pulsates with light. In the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
world. Defeated, the falling archon is said to have met the rising sun. But Heliod showed mercy to the penitent archon, who swore to uphold justice and righteousness in the world’s wildest places. As a
the following spells, requiring no material components:
At will: command, compelled duel
1/day each: banishment, blade barrier
Mount. If the ashen rider isn’t mounted, it can use a bonus action
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Landro, Glaive relishes the opportunity to destroy these “meddlesome interlopers,” as she calls them. Glaive is accompanied by two blade scouts (see appendix A) named Rack and Crunch. The three blades
characters until destroyed, but her subordinates are less motivated. If Glaive is defeated, Rack and Crunch flee. Glaive Since the Mournland’s earliest days, Glaive has wielded her namesake weapon in service
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
defeated. Other Hulks. Three other umber hulk prisoners stand lifeless in corners of the pyramid, each wearing heavy metal manacles. Their stasis failed long ago, rendering them desiccated husks. W2
stone and wood of this windmill are blackened as though from a fire. Three of its four wood-and-canvas blades still turn, keeping the pungent smoke at bay. The fourth blade lies in a tumble on the ground
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
fashioned the vast complex based on his research. The purpose of the dungeon was to lure explorers to their deaths and harvest their souls to fuel Gul’s phylactery. As Thay became more hostile to outsiders
Doomvault is a vast, active complex of laboratories and menageries dedicated to creating the monstrous armies with which the Red Wizards plan to conquer first the North, then all of Faerûn. The dungeon is
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
fanatic overlords are based in an Underdark location called Illithinoch. Once a stronghold for the long-fallen mind flayer nation, Illithinoch is a massive complex the mind flayer fanatics have turned
defeated, the Ilvaash fanatics seek to harness power directly from this unholy creature, who is a descendant of Ilsensine, a mind flayer god. The characters must navigate the fleshy realm’s labyrinth
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
room has become the den of an ankheg, drawn to the tomb complex to feast on giant rodents and Cynidiceans who come to pay their respects. A character who examines the dead rat and succeeds on a DC 13
clouded eyes shuffle about the room.
This burial room was looted during Cynidicea’s fall. In the years following, trespassers fell prey to the dangers of the tomb complex. They rose again as five
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
throws against spells and other magical effects.
Reactive. The marilith can take one Reaction on every turn of combat.
Actions
Multiattack. The marilith makes six Pact Blade attacks and uses
Constrict.
Pact Blade. Melee Attack Roll: +10, reach 5 ft. Hit: 10 (1d10 + 5) Slashing damage plus 7 (2d6) Necrotic damage.
Constrict. Strength Saving Throw: DC 17, one Medium or smaller creature the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
these changes: East Wind is armed with a longsword that is a polymorph blade (see appendix D), granting him the following attack: Polymorph Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target
with a longsword that is a blade of the medusa (see appendix D), granting him the following attack: Blade of the Medusa. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
realistic spiders are carved into its stone frame, almost appearing to twitch and crawl. When a creature approaches within 5 feet of its reflection in the mirror, the reflection disappears and is
poisoned blade in the neck. His telling of the tale is loud enough to be heard by characters listening at the door. Ranaghax, T’rissa’s older brother, is subordinate to her and all other female drow
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
complex north of the village. The chapter concludes with the characters rescuing the villagers and gaining a quest that leads them to one of three locations: Bryn Shander, Goldenfields, or Triboar
giantkind: dragons. This act might be enough to restore the ordning as it was, or the future of the ordning might remain an open question in your campaign. Once Iymrith is defeated, the storm giants are
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
a pair of towering, bronze-bound doors. The interior holds a complex of workshops, forges, barracks, and mines. The physical and spiritual heart of the place is a large cavern where a gigantic statue
her apprentices’ creations and works them to death.
4 A unit of defeated and desperatehoplites (see chapter 6) raid the temple, steal magical weapons, and prepare to avenge their fallen
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
wall (see “Dragon Bolt-Holes”). Unless Iymrith was drawn to the surface and defeated there, the ancient blue dragon is lurking under the pile of sand in the southeast corner of the room. Only her eyes
understands Abyssal can translate the demonic whispers: Wrack and ruin, flash and thunder,
Let them claim the dragon’s plunder;
Death is close! Her doom has come!
To blade and spell she will succumb
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. After 2 rounds she defeats that flameskull, then aids the characters against any remaining foes. Once the aboleth is defeated, the remaining flameskulls flee to area T1 and then out of the trench
creatures with non-Humanoid anatomies. However, two magic items inscribed with Djaynaian symbols are usable and remain intact: a sun blade and a staff of frost.






