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Returning 35 results for 'before blade diffusing currents reasons'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Magic Resistance. The high fae has advantage on saving throws against spells and other magical effects.Multiattack. The high fae makes two Fae Blade attacks and uses Vexing Prank once.
Fae Blade
. Melee Weapon Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Fae Blade"} to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5);{"diceNotation":"3d8+5", "rollType":"damage
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
brackish waters, sometimes bending and swaying with the movements of currents. Underwater, the merrow make their home. Valuables change hands all over the city, but blood from failed deals often stains
Crannog Ansicr. Reasons to Visit Adventurers might visit Druim Calad for one of the following reasons. A Simple Job. Myyn calls on the characters to investigate the murder of an informant deep in the
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
brackish waters, sometimes bending and swaying with the movements of currents. Underwater, the merrow make their home. Valuables change hands all over the city, but blood from failed deals often stains
Crannog Ansicr. Reasons to Visit Adventurers might visit Druim Calad for one of the following reasons. A Simple Job. Myyn calls on the characters to investigate the murder of an informant deep in the
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
brackish waters, sometimes bending and swaying with the movements of currents. Underwater, the merrow make their home. Valuables change hands all over the city, but blood from failed deals often stains
Crannog Ansicr. Reasons to Visit Adventurers might visit Druim Calad for one of the following reasons. A Simple Job. Myyn calls on the characters to investigate the murder of an informant deep in the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
decks from their many dangers—especially from the curse imposed by the Euryale card, which Asteria resents as a defamation of her devoted friend. For this and many other reasons, Asteria tracks down
Sending Stones; the other half of the pair is held by Euryale.
Actions
Multiattack. Asteria makes two Radiant Blade attacks and uses Bursting Benediction.
Radiant Blade. Melee Weapon Attack: +11
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
decks from their many dangers—especially from the curse imposed by the Euryale card, which Asteria resents as a defamation of her devoted friend. For this and many other reasons, Asteria tracks down
Sending Stones; the other half of the pair is held by Euryale.
Actions
Multiattack. Asteria makes two Radiant Blade attacks and uses Bursting Benediction.
Radiant Blade. Melee Weapon Attack: +11
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
decks from their many dangers—especially from the curse imposed by the Euryale card, which Asteria resents as a defamation of her devoted friend. For this and many other reasons, Asteria tracks down
Sending Stones; the other half of the pair is held by Euryale.
Actions
Multiattack. Asteria makes two Radiant Blade attacks and uses Bursting Benediction.
Radiant Blade. Melee Weapon Attack: +11
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
bleak stone fortress carved out of a gigantic, blade-shaped rock. A central tower looms above the rest of the fortress, and light leaks from its arrow slits. Four smaller towers rise from the outermost
the characters fail to provide a satisfactory reason for their visit, the warden sees that their weapons and animals are returned to them before throwing them out. Legitimate reasons for coming to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
bleak stone fortress carved out of a gigantic, blade-shaped rock. A central tower looms above the rest of the fortress, and light leaks from its arrow slits. Four smaller towers rise from the outermost
the characters fail to provide a satisfactory reason for their visit, the warden sees that their weapons and animals are returned to them before throwing them out. Legitimate reasons for coming to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
bleak stone fortress carved out of a gigantic, blade-shaped rock. A central tower looms above the rest of the fortress, and light leaks from its arrow slits. Four smaller towers rise from the outermost
the characters fail to provide a satisfactory reason for their visit, the warden sees that their weapons and animals are returned to them before throwing them out. Legitimate reasons for coming to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, immense icebergs drift on the unpredictable currents. Levistus is trapped within one of these bergs, imprisoned there by Asmodeus for reasons that few can even guess about. As part of Levistus’s
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, immense icebergs drift on the unpredictable currents. Levistus is trapped within one of these bergs, imprisoned there by Asmodeus for reasons that few can even guess about. As part of Levistus’s
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, immense icebergs drift on the unpredictable currents. Levistus is trapped within one of these bergs, imprisoned there by Asmodeus for reasons that few can even guess about. As part of Levistus’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
form using a sun blade. A vampire cleric of Shar named Keresta Delvingstone has ruled Vanrakdoom ever since. With the shadow of Vanrak faded from memory, House Moonstar has prospered. The Waterdavian
exploration, and Wylynd has been known to fund expeditions to Undermountain from time to time for reasons she prefers to keep to herself.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
form using a sun blade. A vampire cleric of Shar named Keresta Delvingstone has ruled Vanrakdoom ever since. With the shadow of Vanrak faded from memory, House Moonstar has prospered. The Waterdavian
exploration, and Wylynd has been known to fund expeditions to Undermountain from time to time for reasons she prefers to keep to herself.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
form using a sun blade. A vampire cleric of Shar named Keresta Delvingstone has ruled Vanrakdoom ever since. With the shadow of Vanrak faded from memory, House Moonstar has prospered. The Waterdavian
exploration, and Wylynd has been known to fund expeditions to Undermountain from time to time for reasons she prefers to keep to herself.
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
vex other creatures. Their reasons for deception vary, ranging from harmless pranks to malicious infiltration. When a high fae impostor takes on the identity of another creature, the impostor magically
saving throws against spells and other magical effects.
Actions
Multiattack. The high fae makes two Fae Blade attacks and uses Vexing Prank once.
Fae Blade. Melee Weapon Attack: +9 to hit
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
vex other creatures. Their reasons for deception vary, ranging from harmless pranks to malicious infiltration. When a high fae impostor takes on the identity of another creature, the impostor magically
saving throws against spells and other magical effects.
Actions
Multiattack. The high fae makes two Fae Blade attacks and uses Vexing Prank once.
Fae Blade. Melee Weapon Attack: +9 to hit
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
vex other creatures. Their reasons for deception vary, ranging from harmless pranks to malicious infiltration. When a high fae impostor takes on the identity of another creature, the impostor magically
saving throws against spells and other magical effects.
Actions
Multiattack. The high fae makes two Fae Blade attacks and uses Vexing Prank once.
Fae Blade. Melee Weapon Attack: +9 to hit
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the church for reasons that will quickly become obvious. The following areas correspond to labels on the map of the church below. Map 3.2: ChurchView Player Version E5a. Hall The doors open to reveal
books: Hymns to the Dawn, a volume of chants to the Morninglord, and The Blade of Truth: The Uses of Logic in the War Against Diabolist Heresies, as Fought by the Ulmist Inquisition, a strange book that
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the church for reasons that will quickly become obvious. The following areas correspond to labels on the map of the church below. Map 3.2: ChurchView Player Version E5a. Hall The doors open to reveal
books: Hymns to the Dawn, a volume of chants to the Morninglord, and The Blade of Truth: The Uses of Logic in the War Against Diabolist Heresies, as Fought by the Ulmist Inquisition, a strange book that
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Enterprises’ true headquarters is an expensive and well-appointed flagship called The Maverick. The ship sails constantly, rarely putting into port for security reasons. But the organization has a much
combat, Arla’s shortsword attacks take the form of either her sharpened leg hook or a retractable blade attached to her arm peg. Hoffman is backed up by three operatives named Pieter, Marks, and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Enterprises’ true headquarters is an expensive and well-appointed flagship called The Maverick. The ship sails constantly, rarely putting into port for security reasons. But the organization has a much
combat, Arla’s shortsword attacks take the form of either her sharpened leg hook or a retractable blade attached to her arm peg. Hoffman is backed up by three operatives named Pieter, Marks, and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Enterprises’ true headquarters is an expensive and well-appointed flagship called The Maverick. The ship sails constantly, rarely putting into port for security reasons. But the organization has a much
combat, Arla’s shortsword attacks take the form of either her sharpened leg hook or a retractable blade attached to her arm peg. Hoffman is backed up by three operatives named Pieter, Marks, and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the church for reasons that will quickly become obvious. The following areas correspond to labels on the map of the church below. Map 3.2: ChurchView Player Version E5a. Hall The doors open to reveal
books: Hymns to the Dawn, a volume of chants to the Morninglord, and The Blade of Truth: The Uses of Logic in the War Against Diabolist Heresies, as Fought by the Ulmist Inquisition, a strange book that
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to the cult in pursuit of rumors that they can learn to fly, tame the wind, or shed their obesity. Whatever their reasons, they eventually succumb to the cult’s subtle indoctrination, surrendering
is from appendix B):
Cantrips (at will): blade ward, gust,* light, prestidigitation, shocking grasp
1st level (4 slots): feather fall, shield, witch bolt
2nd level (3 slots): dust devil,* gust
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to the cult in pursuit of rumors that they can learn to fly, tame the wind, or shed their obesity. Whatever their reasons, they eventually succumb to the cult’s subtle indoctrination, surrendering
is from appendix B):
Cantrips (at will): blade ward, gust,* light, prestidigitation, shocking grasp
1st level (4 slots): feather fall, shield, witch bolt
2nd level (3 slots): dust devil,* gust
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to the cult in pursuit of rumors that they can learn to fly, tame the wind, or shed their obesity. Whatever their reasons, they eventually succumb to the cult’s subtle indoctrination, surrendering
is from appendix B):
Cantrips (at will): blade ward, gust,* light, prestidigitation, shocking grasp
1st level (4 slots): feather fall, shield, witch bolt
2nd level (3 slots): dust devil,* gust
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
first time on a turn takes 40 (9d8) lightning damage. When the barrier appears, read: The shimmering head and shoulders of a woman blink into existence above the arena floor. Electrical currents course
rises from the goblet’s contents and dissipates in the cold air.
Each window in the auditorium depicts a wizard casting a spell from one of the eight schools of magic. The spells depicted are blade
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
wind currents
7 1 cloud giant of Evil Air* (attitude: 1d4 + 1) terrorizing the skies
8 1 djinni (attitude: 1d12 + 2) examining shattered gargoyle remains
9 2d4 griffons (attitude: 1d10
suggest Undead giants are interested in a location for mysterious reasons. Giant Necropolis Encounters d10 Encounter
1 1 young red shadow dragon (attitude: 1d4 + 1) seeking treasures steeped in
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
wind currents
7 1 cloud giant of Evil Air* (attitude: 1d4 + 1) terrorizing the skies
8 1 djinni (attitude: 1d12 + 2) examining shattered gargoyle remains
9 2d4 griffons (attitude: 1d10
suggest Undead giants are interested in a location for mysterious reasons. Giant Necropolis Encounters d10 Encounter
1 1 young red shadow dragon (attitude: 1d4 + 1) seeking treasures steeped in
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
wind currents
7 1 cloud giant of Evil Air* (attitude: 1d4 + 1) terrorizing the skies
8 1 djinni (attitude: 1d12 + 2) examining shattered gargoyle remains
9 2d4 griffons (attitude: 1d10
suggest Undead giants are interested in a location for mysterious reasons. Giant Necropolis Encounters d10 Encounter
1 1 young red shadow dragon (attitude: 1d4 + 1) seeking treasures steeped in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
first time on a turn takes 40 (9d8) lightning damage. When the barrier appears, read: The shimmering head and shoulders of a woman blink into existence above the arena floor. Electrical currents course
rises from the goblet’s contents and dissipates in the cold air.
Each window in the auditorium depicts a wizard casting a spell from one of the eight schools of magic. The spells depicted are blade
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
first time on a turn takes 40 (9d8) lightning damage. When the barrier appears, read: The shimmering head and shoulders of a woman blink into existence above the arena floor. Electrical currents course
rises from the goblet’s contents and dissipates in the cold air.
Each window in the auditorium depicts a wizard casting a spell from one of the eight schools of magic. The spells depicted are blade
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
to wait to act in response to something, take the Ready action, which lets you take part of your turn later. For a variety of reasons, we didn’t include the option to delay your turn: Your turn
about unusual cases like the green-flame blade spell? The spell, which appears in the Sword Coast Adventurer’s Guide, tells you to make a melee attack with a weapon. Look at the table above, and you see






