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Returning 20 results for 'before bleak divine completes resolve'.
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Mordenkainen Presents: Monsters of the Multiverse
Underdark near the lairs of the earliest dragons. In some lands, kobolds serve chromatic or metallic dragons—even worshiping them as divine beings. In other places, kobolds know too well how
a scale color more akin to that of a chromatic or a metallic dragon. A kobold’s cry can express a range of emotion: anger, resolve, elation, fear, and more. Regardless of the emotion expressed
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Legends of Yeonido According to the oldest tales, the Dokkaebi Mountains rose above a world shrouded in mist. All lands were bleak and terrifying in those days, cloaked in endless darkness. Those who
descended from the heavens. The dragon Mireu gave the mortals at the Dokkaebi Mountains a divine gift—a pearl infused with the dragon’s own heavenly power, which drove back the mist. Mireu’s people formed
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
from the Underdark near the lairs of the earliest dragons. In some lands, kobolds serve chromatic or metallic dragons—even worshiping them as divine beings. In other places, kobolds know too well how
a scale color more akin to that of a chromatic or a metallic dragon. A kobold’s cry can express a range of emotion: anger, resolve, elation, fear, and more. Regardless of the emotion expressed, their cry resonates with draconic power.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, the Outer Planes provide the direction, thought, and purpose for its construction. Accordingly, many sages refer to the Outer Planes as divine planes, spiritual planes, or godly planes, for the Outer
their divine needs. Distance is a virtually meaningless concept on the Outer Planes. The perceptible regions of the planes can seem quite small, but they can also stretch on to what seems like infinity
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
all divine power. Faction Attire. Defiers wear geometric, starry fabrics that hint at their astral ties. They adorn their outfits with silver chains and broken holy symbols. Role in Sigil. The Athar
members of the Mind’s Eye as allies. Bleak Cabal Who Find No Sense in the Multiverse Factol: Lhar Headquarters: Gatehouse Aligned Plane: Pandemonium Members: Consolers, healers, nihilists Epithet
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Divine Relationships The pantheon of Theros is a family—a large, often dysfunctional family riven with petty jealousies and rivalries but also held together by genuine affection, admiration, and
Theros has expanded through four generations of divine evolution. Some tales describe these as actual generations, suggesting (for example) that the storm god, Keranos, is the literal son of Thassa, god
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
refer to the Outer Planes as divine planes, spiritual planes, or godly planes, for the Outer Planes are best known as the homes of deities. When discussing anything to do with deities, the language used
Hades, the Gray Waste of NE Gehenna, the Bleak Eternity of NE, LE The Nine Hells (of Baator) LE Acheron, the Infinite Battlefield of LN, LE Mechanus, the Clockwork Nirvana of LN Arcadia, the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
luminous, wispy forms that vaguely recall their mortal features. A banshee’s face is wreathed in a wild tangle of hair, its body clad in wispy rags that flutter and stream around it. Divine Wrath
by the banshee’s curse experience no gladness, feeling only distress in the presence of the living. As the curse takes its toll, their minds and bodies decay, until death completes their
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
administrative offices, is the largest of these structures. Next to it rises the Great Hall of Aureon, a temple to the Sovereign of knowledge. It’s purported to be a source of divine inspiration—tales
both Lareth Hall and the Great Hall of Aureon, a slender spire topped with a column-ringed, open-air hall completes the facility. This is the home of Flamewind (see “Faces of Morgrave” below). The
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
club make it a formidable threat in combat, and its eyes reflect the absolute evil of its soul.
Divine Curse. Long ago, an elf wandering a forest heard birdsong so pure and wholesome that she was
moved to tears. Following the music, she came upon a clearing where stood a handsome elf youth who had also paused to hear the bird’s song. This was Fenmarel Mestarine, a reclusive elf god. His divine
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
advantage of this moment of uncertainty, making a Charisma (Persuasion) check with advantage to sway Zariel from the path of evil. Resolve a successful check as noted in “Redeeming Zariel” earlier in
choose not to try, read: Zariel grabs the sword by the blade and lets her fiendish blood cascade down its edge, snarling in pain. “With this final rite, I discharge my divine duty. Let my name be forever
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
thrives at the heart of healthy communities, between friendly nations, and in the souls of the kindhearted. The gods of peace inspire people of all sorts to resolve conflict and to stand up against those
Divine Domain class feature for how domain spells work. Peace Domain Spells Cleric Level Spells 1st heroism, sanctuary 3rd aid, warding bond 5th beacon of hope, sending 7th aura of purity, Otiluke’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, from Gilgamesh to Cú Chulainn. Adventurers attempt mighty feats of legend, aided or hindered by the gods or their agents—and the characters might have divine ancestry themselves. The monsters and
villains they face might have a similar origin. The chimera in the dungeon isn’t just a random beast but the product of a divine curse. Mythic Fantasy Conflicts. Conflicts like these highlight the themes
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
its mortal body and superficially resembles a zombie. However, instead of lifeless eyes, a revenant’s eyes burn with resolve and flare in the presence of its adversary. If the revenant’s original body
to dust and its soul fades into the afterlife. If its foe is too powerful for the revenant to destroy on its own, it seeks worthy allies to help it fulfill its quest. Divine Justice. No magic can hide
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Archclericy of Canon Hazen (human) Theocracy ruled by priests of Rao, a divine beacon of justice and hope Verbobonc (Free City and Viscounty) Viscountess Wilfrick Rejjin (human) Vassal state of Veluna; site of
includes a tunic of varying length, sometimes worn with close-fitting trousers. A cape or cloak, usually featuring patterns of ovals or diamonds, completes the ensemble. The cuisine of the Central
Compendium
- Sources->Dungeons & Dragons->Divine Contention
three victories. They see the dragon tear down the House of Thalivar and fly away! To resolve the quest, go to Event 15: “Divine Contention.” The players scored three or more victories. The town’s archers
the ruinstone and the Swords of Leilon are lost. To resolve the quest, go to Event 15: “Divine Contention.” Event 14. Old Gnawbone The characters corner the dragon where it crashed in the ruined
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
tell when it is being lied to (thanks to its Divine Awareness trait), and characters who lie to Fazrian are immediately judged guilty. The planetar has delusions of raising an army to sweep through
of the tunnel are 1,300 sp, 600 gp, and a thin gold playing card stamped with the image of a masked man and titled “The Thief.” The card is worth 10 gp and completes a deck of cards found in area 10b.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
two stone doors leading south.
As the characters enter this area, the next scene from the “Visions in Fire” section plays out. After the scene completes, two warhorse skeletons manifest at the west
character who tries to attune to the item and succeeds on a DC 12 Intelligence (Arcana or Religion) check discovers that the spearhead is magical but that divine power has rendered its magic inert. The other tombs in this room are empty except for bones and rusty armor.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
former high priest, a deva named Ephemera, was called away on a divine errand. Before departing, the angel appointed a controversial replacement to guide the fane in their stead: Mihr, a lawful good
might and reduce them to diminutive statures. Grudges fester in bleak cells, and fights regularly break out between inmates in mess halls and common areas. Particularly dangerous criminals never leave
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
centered on one character in the region and then fades. That character and their friends in the cylinder gain the benefits of the divine favor spell for 1 hour. 07–12 Radiant energy erupts in a 10-foot
being invisible. 55–60 Celestial power explodes in a 30-foot-radius sphere of divine light centered on an aberration, a fiend, or an undead creature within the region. Each creature in the sphere






