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Returning 35 results for 'before blending devourer continues ritual'.
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Monsters
Forgotten Realms: Adventures in Faerûn
. If the gem is destroyed, Sammaster can create a new one by completing an 8-hour ritual using a gem worth 1,000+ GP, which the ritual consumes, and by expending 5,000 GP.Multiattack. Sammaster makes
. He drew on the warped resurrection of dracoliches to become a lich himself. He continues to lead the Cult of the Dragon from the shadows, developing new ways to control and corrupt dragonkind
monsters
’argon has Disadvantage on Strength checks made using its tentacles.
Devoted Priests. Only the greatest spiritual leaders of the sahuagin are nominated for the ritual that produces a Claw of Sha
’argon, and only those possessing the most unshakable faith survive this agonizing process. The Claws of Sha’argon see themselves as chosen vessels of the Devourer, channeling the fury of
Monsters
Fizban's Treasury of Dragons
Creatures
1
Moved by pity, a giant eagle continues bringing food to an abandoned topaz dragon wyrmling, despite the wyrmling’s attempts to eat the eagle.
2
A pseudodragon who is
dragon egg, and they care for it as if it were their own.
5
A sea hag is on the hunt for a topaz dragon wyrmling, to be used as a component in a fell ritual.
6
A pirate crew keeps a curmudgeonly topaz dragon wyrmling as a beloved mascot.
Cold, Necrotic
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
lower wards, killing any halflings they come across. The gnolls take the halflings’ ears as trophies. 3 A shifter priest of the Devourer wants to crash Skyway by performing a ritual to create a
cataclysmic storm. Sacrifices to the Devourer fuels the ritual. 4 A changeling agent of Daask seeks to frame the Tyrants for attacks on the Boromar Clan, driving a wedge between the two organizations. 5 A
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
devourer by taking the brain of a thrall and subjecting it to a horrible ritual. As it sprouts legs, the brain becomes an intelligent predator as twisted and evil as its masters. Deadly Puppet Masters. An
Intellect Devourer An intellect devourer resembles a walking brain protected by a crusty covering and set on bestial clawed legs. This foul aberration feeds on the intelligence of sentient creatures
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
devourer by taking the brain of a thrall and subjecting it to a horrible ritual. As it sprouts legs, the brain becomes an intelligent predator as twisted and evil as its masters. Deadly Puppet Masters. An
Intellect Devourer An intellect devourer resembles a walking brain protected by a crusty covering and set on bestial clawed legs. This foul aberration feeds on the intelligence of sentient creatures
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
engage in wild revels. Cults of the Devourer gather around enormous bonfires. Cults of the Mockery conduct ritual combats or gather to torture captured enemies.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
devourer by taking the brain of a thrall and subjecting it to a horrible ritual. As it sprouts legs, the brain becomes an intelligent predator as twisted and evil as its masters. Deadly Puppet Masters. An
Intellect Devourer An intellect devourer resembles a walking brain protected by a crusty covering and set on bestial clawed legs. This foul aberration feeds on the intelligence of sentient creatures
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
engage in wild revels. Cults of the Devourer gather around enormous bonfires. Cults of the Mockery conduct ritual combats or gather to torture captured enemies.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
engage in wild revels. Cults of the Devourer gather around enormous bonfires. Cults of the Mockery conduct ritual combats or gather to torture captured enemies.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
lower wards, killing any halflings they come across. The gnolls take the halflings’ ears as trophies. 3 A shifter priest of the Devourer wants to crash Skyway by performing a ritual to create a
cataclysmic storm. Sacrifices to the Devourer fuels the ritual. 4 A changeling agent of Daask seeks to frame the Tyrants for attacks on the Boromar Clan, driving a wedge between the two organizations. 5 A
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
lower wards, killing any halflings they come across. The gnolls take the halflings’ ears as trophies. 3 A shifter priest of the Devourer wants to crash Skyway by performing a ritual to create a
cataclysmic storm. Sacrifices to the Devourer fuels the ritual. 4 A changeling agent of Daask seeks to frame the Tyrants for attacks on the Boromar Clan, driving a wedge between the two organizations. 5 A
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Chapter 9 Summary Chapter 9 starts in Sigil and continues in Pandesmos, the first layer of the chaotic plane of Pandemonium. The rest of the adventure takes place on that plane. With all pieces of
Tasha. Kas flees to Pandemonium to free Miska the Wolf-Spider and usurp Vecna’s ritual. The characters must race to Pandemonium in pursuit of Kas, who has discovered where Vecna’s ritual is taking place.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Chapter 9 Summary Chapter 9 starts in Sigil and continues in Pandesmos, the first layer of the chaotic plane of Pandemonium. The rest of the adventure takes place on that plane. With all pieces of
Tasha. Kas flees to Pandemonium to free Miska the Wolf-Spider and usurp Vecna’s ritual. The characters must race to Pandemonium in pursuit of Kas, who has discovered where Vecna’s ritual is taking place.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Chapter 9 Summary Chapter 9 starts in Sigil and continues in Pandesmos, the first layer of the chaotic plane of Pandemonium. The rest of the adventure takes place on that plane. With all pieces of
Tasha. Kas flees to Pandemonium to free Miska the Wolf-Spider and usurp Vecna’s ritual. The characters must race to Pandemonium in pursuit of Kas, who has discovered where Vecna’s ritual is taking place.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
minions and the amount of power she has expended to perform her ritual, Zuggtmoy is weakened to the point that Juiblex overwhelms her, destroying and consuming her material form and casting her essence back
adventurers entered into rapport with Araumycos, so that characters shunted out of that rapport can defend their compatriots’ helpless bodies while the fight continues. If all the characters are defeated on
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
minions and the amount of power she has expended to perform her ritual, Zuggtmoy is weakened to the point that Juiblex overwhelms her, destroying and consuming her material form and casting her essence back
adventurers entered into rapport with Araumycos, so that characters shunted out of that rapport can defend their compatriots’ helpless bodies while the fight continues. If all the characters are defeated on
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
minions and the amount of power she has expended to perform her ritual, Zuggtmoy is weakened to the point that Juiblex overwhelms her, destroying and consuming her material form and casting her essence back
adventurers entered into rapport with Araumycos, so that characters shunted out of that rapport can defend their compatriots’ helpless bodies while the fight continues. If all the characters are defeated on
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters control the amulet, they can access any versions of the Test Market, but planar energy continues to course through the Dran & Courtier as a result of Splugoth’s ritual. Opening the inn’s main
ritual site as quickly as possible). When the Keymaster’s true nature is discovered, it shifts to its natural form and engages the characters in combat. The Keymaster uses the doppelganger stat block with
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters control the amulet, they can access any versions of the Test Market, but planar energy continues to course through the Dran & Courtier as a result of Splugoth’s ritual. Opening the inn’s main
ritual site as quickly as possible). When the Keymaster’s true nature is discovered, it shifts to its natural form and engages the characters in combat. The Keymaster uses the doppelganger stat block with
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters control the amulet, they can access any versions of the Test Market, but planar energy continues to course through the Dran & Courtier as a result of Splugoth’s ritual. Opening the inn’s main
ritual site as quickly as possible). When the Keymaster’s true nature is discovered, it shifts to its natural form and engages the characters in combat. The Keymaster uses the doppelganger stat block with
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
aware of the characters’ interest in accessing these hidden memories, she offers to perform a ritual that creates a dreamscape in which the hollyphant’s memories can be perceived. For Mad Maggie, the
ritual is its own reward, as the hag longs to know everything Lulu knows about the fall of Zariel. After making some preparations, Mad Maggie creates a fiendish circle on the ground, and arranges
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
aware of the characters’ interest in accessing these hidden memories, she offers to perform a ritual that creates a dreamscape in which the hollyphant’s memories can be perceived. For Mad Maggie, the
ritual is its own reward, as the hag longs to know everything Lulu knows about the fall of Zariel. After making some preparations, Mad Maggie creates a fiendish circle on the ground, and arranges
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
aware of the characters’ interest in accessing these hidden memories, she offers to perform a ritual that creates a dreamscape in which the hollyphant’s memories can be perceived. For Mad Maggie, the
ritual is its own reward, as the hag longs to know everything Lulu knows about the fall of Zariel. After making some preparations, Mad Maggie creates a fiendish circle on the ground, and arranges
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
functional. At least one of the mind flayer fanatics—and perhaps all three—are here to engineer Phandalin’s forced transformation as the ritual continues. Fanatics confronted here fight to the death
Ilvaash’s Anima The characters don’t spot this nodule until they’ve visited at least five other nodules. This is where the mind flayer fanatics are engaging in the ritual to transform Phandalin into
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
functional. At least one of the mind flayer fanatics—and perhaps all three—are here to engineer Phandalin’s forced transformation as the ritual continues. Fanatics confronted here fight to the death
Ilvaash’s Anima The characters don’t spot this nodule until they’ve visited at least five other nodules. This is where the mind flayer fanatics are engaging in the ritual to transform Phandalin into
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
functional. At least one of the mind flayer fanatics—and perhaps all three—are here to engineer Phandalin’s forced transformation as the ritual continues. Fanatics confronted here fight to the death
Ilvaash’s Anima The characters don’t spot this nodule until they’ve visited at least five other nodules. This is where the mind flayer fanatics are engaging in the ritual to transform Phandalin into
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Mission to Red Larch At whatever point in the search process you deem appropriate, the characters narrow down the search for the ritual site to a final location: the settlement of Red Larch on the
defenses the Six have set up around the ritual. They might choose a stealthy incursion in the dead of night, to roar straight in aboard a mobile franchise headquarters at midday, or any approach in between
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Mission to Red Larch At whatever point in the search process you deem appropriate, the characters narrow down the search for the ritual site to a final location: the settlement of Red Larch on the
defenses the Six have set up around the ritual. They might choose a stealthy incursion in the dead of night, to roar straight in aboard a mobile franchise headquarters at midday, or any approach in between
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Mission to Red Larch At whatever point in the search process you deem appropriate, the characters narrow down the search for the ritual site to a final location: the settlement of Red Larch on the
defenses the Six have set up around the ritual. They might choose a stealthy incursion in the dead of night, to roar straight in aboard a mobile franchise headquarters at midday, or any approach in between
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
weaves his ritual. If you confront and weaken him, this Chime of Exile can banish him to Oerth. He would no longer be able to affect multiple realms at once. His plan to remake the multiverse would
fail.”
Mordenkainen’s eyes gleam with excitement as he continues: “There is an artifact that is, I believe, the only way to weaken Vecna so the chime can be used against him. It’s called the Rod of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
weaves his ritual. If you confront and weaken him, this Chime of Exile can banish him to Oerth. He would no longer be able to affect multiple realms at once. His plan to remake the multiverse would
fail.”
Mordenkainen’s eyes gleam with excitement as he continues: “There is an artifact that is, I believe, the only way to weaken Vecna so the chime can be used against him. It’s called the Rod of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
weaves his ritual. If you confront and weaken him, this Chime of Exile can banish him to Oerth. He would no longer be able to affect multiple realms at once. His plan to remake the multiverse would
fail.”
Mordenkainen’s eyes gleam with excitement as he continues: “There is an artifact that is, I believe, the only way to weaken Vecna so the chime can be used against him. It’s called the Rod of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
talks of the great ritual to summon Nangnang. Once the characters are rested, Groak commands them to help Krr’ook make final preparations. If the party looks capable of putting up a good fight, they are
help her, Krr’ook will find a way to free the party members to aid in her task. Prisoners who are deemed “not useful” will either be roasted over a fire or sacrificed to Nangnang during the Great Ritual
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. A coven is made up of hags of any type, all of whom are equals within the group. However, each of the hags continues to desire more personal power.
A coven consists of three hags so that any
takes 3d10 psychic damage and is blinded for 24 hours.
A hag coven can have only one hag eye at a time, and creating a new one requires all three members of the coven to perform a ritual. The






