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Returning 35 results for 'before blending diffusing create rebels'.
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Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
ones, this chapter helps you create fun and memorable experiences for your players. Creating an adventure involves blending scenes of exploration, social interaction, and combat into a unified whole
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
ones, this chapter helps you create fun and memorable experiences for your players. Creating an adventure involves blending scenes of exploration, social interaction, and combat into a unified whole
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
ones, this chapter helps you create fun and memorable experiences for your players. Creating an adventure involves blending scenes of exploration, social interaction, and combat into a unified whole
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
published adventures, you’ll find advice in this chapter to help you create a fun and memorable experience for your players. Creating an adventure involves blending scenes of exploration, social
limited in scope but blend together to create a larger narrative. If an adventure is a single issue or episode, a campaign is the series as a whole. Whether you’re creating your own adventures or using
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
published adventures, you’ll find advice in this chapter to help you create a fun and memorable experience for your players. Creating an adventure involves blending scenes of exploration, social
limited in scope but blend together to create a larger narrative. If an adventure is a single issue or episode, a campaign is the series as a whole. Whether you’re creating your own adventures or using
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
published adventures, you’ll find advice in this chapter to help you create a fun and memorable experience for your players. Creating an adventure involves blending scenes of exploration, social
limited in scope but blend together to create a larger narrative. If an adventure is a single issue or episode, a campaign is the series as a whole. Whether you’re creating your own adventures or using
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
accepted order among both gods and mortals. They’re patrons of thieves, scoundrels, gamblers, rebels, and liberators. Their clerics are a disruptive force in the world, puncturing pride, mocking tyrants
or until you use this feature again. Channel Divinity: Invoke Duplicity Starting at 2nd level, you can use your Channel Divinity to create an illusory duplicate of yourself. As an action, you create
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
accepted order among both gods and mortals. They’re patrons of thieves, scoundrels, gamblers, rebels, and liberators. Their clerics are a disruptive force in the world, puncturing pride, mocking tyrants
or until you use this feature again. Channel Divinity: Invoke Duplicity Starting at 2nd level, you can use your Channel Divinity to create an illusory duplicate of yourself. As an action, you create
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
accepted order among both gods and mortals. They’re patrons of thieves, scoundrels, gamblers, rebels, and liberators. Their clerics are a disruptive force in the world, puncturing pride, mocking tyrants
or until you use this feature again. Channel Divinity: Invoke Duplicity Starting at 2nd level, you can use your Channel Divinity to create an illusory duplicate of yourself. As an action, you create
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Mage Oriq blood mages create deadly weapons formed of their own blood. They can also sense the life energy within nearby creatures, making the blood mages almost impossible to ambush. Oriq Blood Mage
necrotic damage.
Oriq Recruiter Oriq recruiters are subtle mages who infiltrate Strixhaven in service to their order. They are adept at blending in, watching for powerful but underperforming mages and
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Mage Oriq blood mages create deadly weapons formed of their own blood. They can also sense the life energy within nearby creatures, making the blood mages almost impossible to ambush. Oriq Blood Mage
necrotic damage.
Oriq Recruiter Oriq recruiters are subtle mages who infiltrate Strixhaven in service to their order. They are adept at blending in, watching for powerful but underperforming mages and
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Mage Oriq blood mages create deadly weapons formed of their own blood. They can also sense the life energy within nearby creatures, making the blood mages almost impossible to ambush. Oriq Blood Mage
necrotic damage.
Oriq Recruiter Oriq recruiters are subtle mages who infiltrate Strixhaven in service to their order. They are adept at blending in, watching for powerful but underperforming mages and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
is the inverted town of the Inverse. There, gravity pulls toward the surface, allowing rebels and outcasts to create a warped mirror of Automata where chaos reigns. Stairs leading between the Inverse
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
blasted, wounded city of Neverwinter just a decade ago is now an exciting, humming place, where folk seem eager to throw off the hardships from which they have emerged and create a new, brighter future for
still exists, but with no unified leadership and no other power in the city to which to appeal, the rebels are slowly turning away from their resistance and toward helping the city rebuild. Many of the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
blasted, wounded city of Neverwinter just a decade ago is now an exciting, humming place, where folk seem eager to throw off the hardships from which they have emerged and create a new, brighter future for
still exists, but with no unified leadership and no other power in the city to which to appeal, the rebels are slowly turning away from their resistance and toward helping the city rebuild. Many of the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
is the inverted town of the Inverse. There, gravity pulls toward the surface, allowing rebels and outcasts to create a warped mirror of Automata where chaos reigns. Stairs leading between the Inverse
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
is the inverted town of the Inverse. There, gravity pulls toward the surface, allowing rebels and outcasts to create a warped mirror of Automata where chaos reigns. Stairs leading between the Inverse
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
blasted, wounded city of Neverwinter just a decade ago is now an exciting, humming place, where folk seem eager to throw off the hardships from which they have emerged and create a new, brighter future for
still exists, but with no unified leadership and no other power in the city to which to appeal, the rebels are slowly turning away from their resistance and toward helping the city rebuild. Many of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
name (or invent) a group that opposes it, fomenting revolution. Then let the following points help you flesh out the conflict: Name three things the rebels want or hope to achieve. The rebels achieve a
actions, doctrine, dogma, and policies. On a local scale, a new organization contends with existing power groups, influencing, subverting, dominating, or allying with them to create a stronger base of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
name (or invent) a group that opposes it, fomenting revolution. Then let the following points help you flesh out the conflict: Name three things the rebels want or hope to achieve. The rebels achieve a
actions, doctrine, dogma, and policies. On a local scale, a new organization contends with existing power groups, influencing, subverting, dominating, or allying with them to create a stronger base of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
name (or invent) a group that opposes it, fomenting revolution. Then let the following points help you flesh out the conflict: Name three things the rebels want or hope to achieve. The rebels achieve a
actions, doctrine, dogma, and policies. On a local scale, a new organization contends with existing power groups, influencing, subverting, dominating, or allying with them to create a stronger base of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
corridor that connects with the Hall of Necromancy. Hall of Obedience The Red Wizards use the magic of the Hall of Obedience to create zealous followers. 29. Conditioning Court Doors surround a central
combat, using lower-level spells and trying to assess the characters’ motivations. His allegiance to Szass Tam has been flagging. He leans toward supporting the Thayan rebels, but he has not formally
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
corridor that connects with the Hall of Necromancy. Hall of Obedience The Red Wizards use the magic of the Hall of Obedience to create zealous followers. 29. Conditioning Court Doors surround a central
combat, using lower-level spells and trying to assess the characters’ motivations. His allegiance to Szass Tam has been flagging. He leans toward supporting the Thayan rebels, but he has not formally
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
corridor that connects with the Hall of Necromancy. Hall of Obedience The Red Wizards use the magic of the Hall of Obedience to create zealous followers. 29. Conditioning Court Doors surround a central
combat, using lower-level spells and trying to assess the characters’ motivations. His allegiance to Szass Tam has been flagging. He leans toward supporting the Thayan rebels, but he has not formally
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Assignments d6 Assignment 1 Help the giant re-create an ancient ritual that should reveal an omen or revelation from Annam. 2 Steal the research notes of some ancient sage (perhaps a dragon or a
forces from an attacking dragon. 6 Suppress the activities of bandits and rebels within the giant’s territory.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Assignments d6 Assignment 1 Help the giant re-create an ancient ritual that should reveal an omen or revelation from Annam. 2 Steal the research notes of some ancient sage (perhaps a dragon or a
forces from an attacking dragon. 6 Suppress the activities of bandits and rebels within the giant’s territory.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Assignments d6 Assignment 1 Help the giant re-create an ancient ritual that should reveal an omen or revelation from Annam. 2 Steal the research notes of some ancient sage (perhaps a dragon or a
forces from an attacking dragon. 6 Suppress the activities of bandits and rebels within the giant’s territory.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
individual gain. In the same way, villainous organizations create an ongoing sense of menace beyond the threat of solitary foes.
Having different characters tied to different factions can create
cultists Spiral rune Trithereon, the Summoner Arborea Rebels, individualists Triskelion Ulaa, the Bejeweled Arcadia Miners, jewelers, quarriers Ruby-hearted mountain Vecna, the Whispered One Unknown
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
and mortals. They embody the forces of change and social upheaval, and they’re patrons of thieves, scoundrels, gamblers, rebels, and liberators. Religious orders that operate in secret, especially
Door 9 Dominate Person, Modify Memory
Level 3: Invoke Duplicity As a Bonus Action, you can expend one use of your Channel Divinity to create a perfect visual illusion of yourself in an unoccupied
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
individual gain. In the same way, villainous organizations create an ongoing sense of menace beyond the threat of solitary foes.
Having different characters tied to different factions can create
cultists Spiral rune Trithereon, the Summoner Arborea Rebels, individualists Triskelion Ulaa, the Bejeweled Arcadia Miners, jewelers, quarriers Ruby-hearted mountain Vecna, the Whispered One Unknown
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
and mortals. They embody the forces of change and social upheaval, and they’re patrons of thieves, scoundrels, gamblers, rebels, and liberators. Religious orders that operate in secret, especially
Door 9 Dominate Person, Modify Memory
Level 3: Invoke Duplicity As a Bonus Action, you can expend one use of your Channel Divinity to create a perfect visual illusion of yourself in an unoccupied
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
and mortals. They embody the forces of change and social upheaval, and they’re patrons of thieves, scoundrels, gamblers, rebels, and liberators. Religious orders that operate in secret, especially
Door 9 Dominate Person, Modify Memory
Level 3: Invoke Duplicity As a Bonus Action, you can expend one use of your Channel Divinity to create a perfect visual illusion of yourself in an unoccupied
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
individual gain. In the same way, villainous organizations create an ongoing sense of menace beyond the threat of solitary foes.
Having different characters tied to different factions can create
cultists Spiral rune Trithereon, the Summoner Arborea Rebels, individualists Triskelion Ulaa, the Bejeweled Arcadia Miners, jewelers, quarriers Ruby-hearted mountain Vecna, the Whispered One Unknown
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
before a screen of canvas.
Dusty canvas hides the northern entrance to this area, blending in with the surrounding stonework and rubble. A character who succeeds on a DC 15 Wisdom (Perception) check
text assumes that the characters have darkvision or a light source. The upper floors of this tower have collapsed to create a hollow silo thirty feet high. The upper reaches of the room are lost in
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, blending in with the surrounding stonework and rubble. A character who succeeds on a DC 15 Wisdom (Perception) check spots a footpath leading up to the hidden entrance. If the characters are actively
slits here are shuttered, leaving the room dark. The boxed text assumes that the characters have darkvision or a light source. Owlbear The upper floors of this tower have collapsed to create a hollow






