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Returning 29 results for 'before blessing divinity currents real'.
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Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon turtle can breathe air and water
Blessing of the Sea (Recharges after a Short or Long Rest). If the dragon turtle would be reduced to 0 hit points, its current hit point total
62,000 XP (124,000 XP total) for defeating the dragon turtle after its Blessing of the Sea activates.
Legendary Resistance (3/Day). If the dragon turtle fails a saving throw, it can choose to succeed
Classes
Xanathar's Guide to Everything
, Hephaestus, and Goibhniu.
Forge Domain Features
Cleric Level
Feature
1st
Domain Spells, Bonus Proficiencies, Blessing of the Forge
2nd
Channel Divinity: Artisan’s Blessing
Classes
Xanathar's Guide to Everything
, Hephaestus, and Goibhniu.
Forge Domain Features
Cleric Level
Feature
1st
Domain Spells, Bonus Proficiencies, Blessing of the Forge
2nd
Channel Divinity: Artisan’s Blessing
Magic Items
Mythic Odysseys of Theros
currents of the deep ocean. This weapon functions as a trident that grants a +3 bonus to attack and damage rolls made with it. When you hit with an attack using the bident, the target takes an extra 2d10
cold damage.
Blessing of the Deep. If you are a worshiper of Thassa, you gain all the following benefits for which you have the required piety:
Piety 10+. You can breathe underwater, and you gain a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Hiatea’s Hearth Magic Hiatea’s Hearth carries Hiatea’s blessing as well as the curse of Karontor, giving it the following properties: Hiatea’s Blessing. Hiatea’s Hearth is consecrated ground. A
creature in the hall that has the Channel Divinity class feature and worships Hiatea can use that feature once without expending a use of it. Once a creature benefits from this property, the creature can’t
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spells
1st charm person, disguise self 3rd mirror image, pass without trace 5th blink, dispel magic 7th dimension door, polymorph 9th dominate person, modify memory Blessing of the Trickster
Starting when you choose this domain at 1st level, you can use your action to touch a willing creature other than yourself to give it advantage on Dexterity (Stealth) checks. This blessing lasts for 1 hour
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Dreams of Divinity Theros possesses a unique metaphysical property: things believed and dreamed here eventually become real. The collective unconscious of mortal people has the literal power of
fully real as a result of mortal belief in their power. As stories were told, sacrifices made, and devotion given over ages, the gods formed and gained lives just as real as the mortals who dreamed them
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
burned? Oh, the fire must be for the wax seals!
Forge Domain Features Cleric Level Feature 1st Domain Spells, Bonus Proficiencies, Blessing of the Forge 2nd Channel Divinity: Artisan’s Blessing
this feature, you can’t use it again until you finish a long rest. Channel Divinity: Artisan’s Blessing Starting at 2nd level, you can use your Channel Divinity to create simple items. You conduct an
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Weave isn’t magic, precisely, any more than a collection of threads is a garment; it’s the raw material from which the tapestry of magic is woven. In two senses, both the metaphorical and the real, the
goddess Mystra is the Weave. She is its keeper and tender, but all three times the goddess of magic has died or been separated from her divinity (twice as Mystra, and once as her predecessor, Mystryl
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
terrible responsibilities. Bident of the Deep. Thassa’s signature weapon thrums with the icy currents of the deep ocean. This weapon functions as a trident that grants a +3 bonus to attack and damage
rolls made with it. When you hit with an attack using the bident, the target takes an extra 2d10 cold damage. Blessing of the Deep. If you are a worshiper of Thassa, you gain all the following benefits
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
be real. The image tantalizes him. Any creature that enters the deadly fog is subject to its effects (see the “Mists of Ravenloft” section in chapter 2). If the characters ask an NPC spellcaster about
god gave up his divinity to preserve the world from destruction and that his last exhalation as a god produced this mist. Within it were all his memories of the world and all his visions of its possible
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
place, one with knowledge of rule and the deities’ blessing. On the day of the ritual that would consecrate the pharaoh’s connection with the gods, Ankhtepot rallied his loyal priests and murdered their
together the dead conquered the souls of Har’Akir. The ages have marched ever on. Ankhtepot has known treachery and conquest. He has known divinity and rule. But now he knows only boredom and despair
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Ward 9 Greater Restoration, Mass Cure Wounds Level 3: Preserve Life As a Magic action, you present your Holy Symbol and expend a use of your Channel Divinity to evoke healing energy that can restore
to restore Hit Points to a creature with a spell or Channel Divinity, don’t roll those dice for the healing; instead use the highest number possible for each die. For example, instead of restoring 2d6
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
of knowledge. Acquiring unique tomes and scrolls falls under the First Reader’s purview. In 1492 DR, the First Reader is Bookwyrm, a dragonborn master sage of green dragon ancestry. Bookwyrm’s real
1492 DR, the Great Readers are: A’lai Aivenmore, a human master sage and worshiper of Oghma (god of knowledge). Primary expertise: divinity (the gods and the nature of the divine). Alkrist, a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
living in such a dangerous city. As a result, few desperate elders seek the blessing of the Lord of Bones. Those who do, though, tend to be both cagey and wealthy, which means that although Myrkul’s
, slipping goods into the city along the Chionthar River and over Dusthawk Hill. The seventy-year-old claims to have been attacked by the infamous (and doubtfully real) Ol’ Cholms, a giant snapping turtle
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
living in such a dangerous city. As a result, few desperate elders seek the blessing of the Lord of Bones. Those who do, though, tend to be both cagey and wealthy, which means that although Myrkul’s
, slipping goods into the city along the Chionthar River and over Dusthawk Hill. The seventy-year-old claims to have been attacked by the infamous (and doubtfully real) Ol’ Cholms, a giant snapping turtle
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. War forms bonds that are more real and lasting than the ties of love or family. (Any)
4 Heroism. The powerful must protect the weak. (Good)
5 Liberty. The strong mustn’t exploit the weak
, you can call on Iroas’s blessing, gaining the following benefit for 1 minute or until you are incapacitated: creatures within 30 feet of you can’t gain advantage on attack rolls against you. Once you
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
pool requires DC 10 Strength (Athletics) checks due to the swirling currents. Any creature that fails such a check is swept into the stream. The stream is 4 feet deep, cold, and swift. Any creature
enters this chamber. The cultists avoid the area. Treasure If any character is currently under the blessing of Hendrel Foebreaker (area F10), the shining apparition of a stern dwarf warrior in golden mail
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
gory feast. Vaprak’s Blessing. After devouring the troll sent by Vaprak, bones and all, a frost giant becomes an everlasting one, gaining tremendous strength, an ill temper, and a troll’s regenerative
of Vaprak can no longer be hidden then, and the everlasting one is either killed or exiled by its clan. Sometimes small communities of everlasting ones gather and even reproduce, passing the “blessing
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
give themselves up while softening up the enemy by spreading Yurtrus’s vile blessing in its ranks. Orc Nurtured One of Yurtrus
Medium humanoid (orc), chaotic evil
Armor Class 9
Hit Points 30 (4d8
Fang of Shargaas Shargaas is the orc deity of deep darkness and sneakiness, a murderous god who hates anything that lives that isn’t an orc. Orcs consider Shargaas to be a divinity suited to pariahs and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
halfling gods are viewed as folk heroes — mortal beings who ascended to divinity, rather than divine entities who descend from their realms to influence the world. Because of this outlook, halflings
of trees, a raspberry patch, or a swath of wildflowers, villagers leave a small offering whenever they walk by, or tip their caps, or whisper a blessing in her honor. A village counts itself lucky if
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
position in defiance of the water’s swiftest currents. L13: Underground Lake A river flows into the south side of this high-vaulted cavern, feeding a glassy, ebon-hued lake. Drops of water fall from the
they cover and feel real if touched. To pierce the dao’s ruse, a character examining the chamber’s fixtures must succeed on a DC 20 Intelligence (Investigation) check. The nobles, however, fail to hold
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
direction at a speed of 30 feet or to hold its position in defiance of the water’s swiftest currents. L14: Underground Lake A river flows into the south side of this high-vaulted cavern, feeding a
illusions. These illusions blanket dingy, neglected versions of the objects they cover and feel real if touched. To pierce the dao’s ruse, a character examining the chamber’s fixtures must succeed on a DC
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
wields the Wand of the Four Moons in a ceremony blessing all navigators. This holy relic is said to be the mace wielded by Selûne in her first battle against Shar, and again in a fight with her sister
reason to doubt your standing in the eyes of the law, avoid Waterdeep for at least a tenday after Howldown. With no real hunting to do of their own, the children of Waterdeep spend Howldown engaging in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Seldarine The pantheon of elven deities, called the Seldarine, includes Corellon and the group of primal elves whom he graced with divinity. These gods were the ones who brought word to Corellon
of the god’s love and of the primal elves’ original fluid state of being. Many of Corellon’s chief priests bear this blessing.
The rarest of these blessed elves can change their sex whenever they
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
without any real information about it. The site has proven far more dangerous than they expected. Their entry from the Far Realm is now closed, and they don’t know why. The githyanki make short, careful
following blessing. This blessing adheres to the rules for blessings presented in the Dungeon Master’s Guide: Blessing of the Solipsistic Mind. You access esoteric truths from an ancient tome by focusing
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Lurks, because uttering its real name risks attracting its attention. Its actual form, if it even has one, is unknown; it’s most often represented as an ooze-like creature with many tentacles or a purple
Lolth’s blessing by being the one to bring such a blasphemer to justice. In order to survive, a wild mage must defeat or elude all attackers and forge an alliance with those who can be threatened or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
monster might be based on a real-world creature or a monster from myth, in which case its name might be obvious. If you need to invent a name, keep in mind that the best names either reflect the
— Fiendish Blessing Cambion Apply the monster’s Charisma modifier to its actual AC. Flyby Peryton — Frightful Presence Ancient black dragon Increase the monster’s effective hit points by 25% if the monster
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
with stars are vitality’s bane.
Blue is neither blessing nor curse.
Moon cleanses you of illness or worse.
Green’s neighbor is never boring—
Drink deep; pass through the flooring.”
The
closely on it.
The banyan tree is a neutral treant named Abalahin. Abalahin is real, while the rest of the forest is a mirage. The mirage is tactile, so creatures can interact with it. Piercing the






