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Returning 20 results for 'before blessings diffusing corner resist'.
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Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
magnificent structure on the city docks. They provide blessings to sailors and identify relics dredged up from the deep. When Umberlee is offended by the removal of an item from the sea, she expresses her
displeasure to the clergy by sending them omens, urging the priests to advise the finder to return the plundered item to the depths at once — or else. Zoltan Boros Murderous servants of the Dead Three corner their prey near the statue of Minsc and Boo
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
magnificent structure on the city docks. They provide blessings to sailors and identify relics dredged up from the deep. When Umberlee is offended by the removal of an item from the sea, she expresses her
displeasure to the clergy by sending them omens, urging the priests to advise the finder to return the plundered item to the depths at once — or else. Murderous servants of the Dead Three corner their prey near the statue of Minsc and Boo.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
blessings to use as they see fit in service to him. Purphoros is eccentric, however, and he could suddenly appear to hand down commands to his champions after months or years of silence. Priests, other
has fallen into the hands of minotaurs.
4 Resist the corrupt authority of a powerful priest of Heliod or a cruel village elder.
5 Triumph in a contest of strength or crafting to bring
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the surface—one that will spread Ilvaash’s influence and crush any creatures who would resist. The Fanatics The three fanatics are Chishinix, Hashutu, and Voalsh (see chapter 8 for their stat blocks
every corner and prayed to Ilvaash for more power. The Far Realm godlet answered, offering to trade Hashutu’s hands for tentacles that could warn him of incoming attacks. Hashutu gladly took the gift
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Detention Bog Locations The following sections are keyed to map 6.1. The characters begin on the island in the southeast corner of the map. Map 6.1: the detention bog View Player Version D1. The
. The crate has a cracked corner seam that oozes a tar-like substance into the filthy water.
Characters who examine the crate from a distance of 5 feet or less can, with a successful DC 15
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
faces of the guests. Not all of them are amused. 31–32 A shifter glowers in a corner booth, looking angry at the world. 33–34 A warforged bard uses its body as a percussion instrument to entertain the
unremarkable farmers are transporting a strange device that bears Draconic runes. 93–94 A cleric of the Sovereign Host seems annoyed and is rude to several pious passengers who ask for blessings. 95–96 An
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, robbery, assaulting a citizen, or murder. If they resist arrest, they are charged with hampering justice. See the Code Legal handout in appendix C for the penalties associated with such crimes. Characters
character must spend the next month delivering 30-pound casks of drinking water to the guards stationed atop the city walls. For a tenday, the character must stand on a particular street corner every
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the ages receiving blessings from the gods. A stone double door stands at the far end of the room, while stairs rise to the west and another hall opens to the east.
People who bring their offerings to
unconscious, and will die if they don’t receive healing within the next hour. I3: Blessings Memorial Murals of people making offerings to the gods cover this room’s walls. At the chamber’s center stand
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, Zorzula, and Zulkrod.
X4. Xardorok’s War Room This rectangular room has two sets of double doors, one to the north and the other to the south. A brazier of glowing-hot coals stands in each corner
door behind the brazier in the southwest corner. This 5-foot-wide, 10-foot-tall stone door swings into a 5-foot-diameter tunnel that leads to a similar door blocking entry to area X3. No ability
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. “The safest place to be is behind the toughest warrior in the room.” Bond. “In life and in death, I’m the only one who matters.” Flaw. “Who can resist a little drama?” Knight Caradoc carries a
Moments after Caradoc is defeated, Leedara (detailed in chapter 3) appears. Read the following text: The musician Leedara steps forward from a corner of the chamber, though you could’ve sworn it was
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
shines through gaps in the east wall.
At the south end of the hall, another stairway rises into one of the ruin’s corner towers. An unfamiliar soldier in Kalaman’s armor stands there. With a look of
saving throws to resist its effects. He whispers the name “Isolde” before staring into the mirror, transfixed. So long as Lord Soth can see the mirror, he is paralyzed for 1 hour or until he takes
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
should make another attack less likely. Nargis then points out where Zenia sits at a corner table. Meeting with Zenia Two Silent Verse guards sit at a table near the stage with Zenia, but they depart to
under the effects of biza’s breath, they each randomly make one melee attack against Zenia or a character on their turns. All three divas fail their saving throws to resist the poison affecting them
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
reaches a height of about forty feet. At the far side of the cave, a narrow stone pathway connects two arched entrances that lead deeper into the hillside, one in the northeast corner of the cave and the
other in the southeast corner. A sudden movement in the mud is all the warning you get before six forms leap forth.
If the party arrives from inside the lizardfolk lair, read: You have entered a huge
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
connects to a wooden trapdoor in the ceiling. A burbling fountain protrudes from the wall east of the garden.
A narrow hallway leads north, and from the southeast corner of the room, a wider
giant. Hallways lead east and west, and doors lead north and south. Seated at a table in the northeast corner are two identical human women playing cards.
The women playing cards are two doppelgangers
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
by a handful of guests. A tall pine tree bedecked in tinsel and gilded baubles stands majestically in one corner.
Guests. At any given time during the gala, 1d8 nobles lounge in this room. You can
northeast corner of the room has a painting mounted to it. The painting depicts two tiefling children playing in the snow, and the painting’s frame is made of gray wood carved with snowflakes. Pressing the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
stream from area W18 to power the waterwheel here. The waterwheel operated the bellows that fed the furnace in the southeast corner of the room. The channel’s bottom is 5 feet below floor level, and no
otherwise finished. Like the main workshop, it is heavily damaged. Treasure. On the worktable in the southeast corner of the room are the items the spectator was charged to protect: a +1 mace and a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
inaudible to dwarves, and a box of silver six-prong forks worth 1,800 gp in total. B8: Shalfi’s Gear A filthy bedroll and a small cask are tucked into the back corner of this alcove.
The musician and zealot
Digging Spot A shallow pit in the corner of this room is ringed with black ridges like necrotized flesh. A figure vigorously digs in the pit with a rusted spade. An enormous lump of teeth and flesh hangs
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
gets its name from the thousands who died in the flood. Travelers on the High Road, which skirts the Mere to the east, must resist the urge to be lured into the swamp by bobbing will-o’-wisps
building has three stories, corner turrets, and rooftop battlements. One of the turret rooftops has collapsed, leaving a gaping hole through which birds and other creatures can enter. All the windows
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
roofs that are covered with turf to resist burning. The homes are half-buried in the ground and from a distance can be easily mistaken for small grassy knolls. The hills north of Jalanthar are riddled
there’s really no corner safe from the Uthgardt tribes that hunt here (primarily Black Raven and Thunderbeast barbarians). Goblinoids, wolves, and dire wolves also prowl these woods. Luskan The City
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
corner. One holds a torch that burns with greenish fire. A marble sarcophagus, easily nine feet long, lies in the room’s center. The coffin is carved with dragon imagery, and the head of the
kobolds hostile. Four small humanoids are shackled by thick, rusted chains attached to a large iron spike set in the floor. Several broken weapons and sundered shields lie in one corner.
Creatures. Four






