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Returning 21 results for 'before blinding diffusing counsel run'.
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Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
retreat from the Fane of the Eye or finish exploring an elemental node, run one of the encounters from among “Downpour,” “Burning Hills,” and “Tortured Earth.” In addition, two new threats establish
themselves in the area. Haayon the Punisher threatens Beliard, while Westbridge gives in to the Counsel of Despair. The adventurers might receive word of these situations, or the party might stumble across them.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
retreat from the Fane of the Eye or finish exploring an elemental node, run one of the encounters from among “Downpour,” “Burning Hills,” and “Tortured Earth.” In addition, two new threats establish
themselves in the area. Haayon the Punisher threatens Beliard, while Westbridge gives in to the Counsel of Despair. The adventurers might receive word of these situations, or the party might stumble across them.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
retreat from the Fane of the Eye or finish exploring an elemental node, run one of the encounters from among “Downpour,” “Burning Hills,” and “Tortured Earth.” In addition, two new threats establish
themselves in the area. Haayon the Punisher threatens Beliard, while Westbridge gives in to the Counsel of Despair. The adventurers might receive word of these situations, or the party might stumble across them.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Stone Bridge. The inn is run by the affable Herivin Dardragon (male halfling commoner), a curly-haired collector and reseller of paintings and statuettes of questionable taste. The town is full of
Earth). Reason to Visit. Westbridge is a target when the cultists take revenge for the characters’ actions. The characters probably come to Westbridge in the aftermath of the “Dire Tidings” counterattack in chapter 4, or after the “Counsel of Despair” event in chapter 5.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Stone Bridge. The inn is run by the affable Herivin Dardragon (male halfling commoner), a curly-haired collector and reseller of paintings and statuettes of questionable taste. The town is full of
Earth). Reason to Visit. Westbridge is a target when the cultists take revenge for the characters’ actions. The characters probably come to Westbridge in the aftermath of the “Dire Tidings” counterattack in chapter 4, or after the “Counsel of Despair” event in chapter 5.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Stone Bridge. The inn is run by the affable Herivin Dardragon (male halfling commoner), a curly-haired collector and reseller of paintings and statuettes of questionable taste. The town is full of
Earth). Reason to Visit. Westbridge is a target when the cultists take revenge for the characters’ actions. The characters probably come to Westbridge in the aftermath of the “Dire Tidings” counterattack in chapter 4, or after the “Counsel of Despair” event in chapter 5.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
you. As she points toward the hollyphant, Lulu’s eyes turn pure white. A whisper fills your ears and says, “I remember!” A wave of radiant energy erupts from Lulu’s body and in that blinding flash the
burning cottages, fields, and trees. A broken sign on the ground reveals the settlement’s name: Idyllglen. Shrieking townsfolk run from cackling, snarling demons and gnolls.
The characters are transported into Lulu’s memory of Idyllglen near the west edge of Idyll Road (area I1 on map 4.2).
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
you. As she points toward the hollyphant, Lulu’s eyes turn pure white. A whisper fills your ears and says, “I remember!” A wave of radiant energy erupts from Lulu’s body and in that blinding flash the
burning cottages, fields, and trees. A broken sign on the ground reveals the settlement’s name: Idyllglen. Shrieking townsfolk run from cackling, snarling demons and gnolls.
The characters are transported into Lulu’s memory of Idyllglen near the west edge of Idyll Road (area I1 on map 4.2).
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
you. As she points toward the hollyphant, Lulu’s eyes turn pure white. A whisper fills your ears and says, “I remember!” A wave of radiant energy erupts from Lulu’s body and in that blinding flash the
burning cottages, fields, and trees. A broken sign on the ground reveals the settlement’s name: Idyllglen. Shrieking townsfolk run from cackling, snarling demons and gnolls.
The characters are transported into Lulu’s memory of Idyllglen near the west edge of Idyll Road (area I1 on map 4.2).
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Maelstrom in disarray, allowing evil giants to run rampant. King Hekaton saw signs that his eldest daughters were unfit to claim the Wyrmskull Throne, so he made his even-keeled youngest daughter, Serissa
counsel: her uncle, Uthor (Hekaton’s younger brother), and the wise, matronly Iymrith. Unfortunately, neither of them has much respect for small folk. In that regard, Serissa is alone. Like her dearly
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Maelstrom in disarray, allowing evil giants to run rampant. King Hekaton saw signs that his eldest daughters were unfit to claim the Wyrmskull Throne, so he made his even-keeled youngest daughter, Serissa
counsel: her uncle, Uthor (Hekaton’s younger brother), and the wise, matronly Iymrith. Unfortunately, neither of them has much respect for small folk. In that regard, Serissa is alone. Like her dearly
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Maelstrom in disarray, allowing evil giants to run rampant. King Hekaton saw signs that his eldest daughters were unfit to claim the Wyrmskull Throne, so he made his even-keeled youngest daughter, Serissa
counsel: her uncle, Uthor (Hekaton’s younger brother), and the wise, matronly Iymrith. Unfortunately, neither of them has much respect for small folk. In that regard, Serissa is alone. Like her dearly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
three years ago with plans to establish a Zhentarim foothold in the city. In that time, they have forged alliances with various nobles and guilds and run afoul of others, all the while fending off
level (3 slots): branding smite, find steed
3rd level (2 slots): blinding smite, dispel magic
Actions
Multiattack. Ziraj makes three attacks with his glaive or with his oversized longbow
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
three years ago with plans to establish a Zhentarim foothold in the city. In that time, they have forged alliances with various nobles and guilds and run afoul of others, all the while fending off
level (3 slots): branding smite, find steed
3rd level (2 slots): blinding smite, dispel magic
Actions
Multiattack. Ziraj makes three attacks with his glaive or with his oversized longbow
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
three years ago with plans to establish a Zhentarim foothold in the city. In that time, they have forged alliances with various nobles and guilds and run afoul of others, all the while fending off
level (3 slots): branding smite, find steed
3rd level (2 slots): blinding smite, dispel magic
Actions
Multiattack. Ziraj makes three attacks with his glaive or with his oversized longbow
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
area’s rustic standards. Each room boasts a hearth, warm draperies and tapestries, and running water (provided by rooftop cisterns). Now run by the Irkell family from Waterdeep, the inn has become a
). Key NPCs. The Helm is run by the jovial but grasping Garlen Harlathurl (male Tethyrian human commoner). He is a cynic bitter from failed Waterdhavian mercantile ventures, but he has turned out to be
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
area’s rustic standards. Each room boasts a hearth, warm draperies and tapestries, and running water (provided by rooftop cisterns). Now run by the Irkell family from Waterdeep, the inn has become a
). Key NPCs. The Helm is run by the jovial but grasping Garlen Harlathurl (male Tethyrian human commoner). He is a cynic bitter from failed Waterdhavian mercantile ventures, but he has turned out to be
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
area’s rustic standards. Each room boasts a hearth, warm draperies and tapestries, and running water (provided by rooftop cisterns). Now run by the Irkell family from Waterdeep, the inn has become a
). Key NPCs. The Helm is run by the jovial but grasping Garlen Harlathurl (male Tethyrian human commoner). He is a cynic bitter from failed Waterdhavian mercantile ventures, but he has turned out to be
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. The kettle and the cauldron never run out of tea and hot soup, provided they remain inside the palace grounds. A creature that drinks both the tea and the soup gains 10 temporary hit points—a benefit
counsel Zybilna on matters concerning demons and the Abyss Snitcher, a goblin boss (neutral) with dragonfly wings that grant a flying speed of 40 feet and the ability to hover, who brings news from other
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. The kettle and the cauldron never run out of tea and hot soup, provided they remain inside the palace grounds. A creature that drinks both the tea and the soup gains 10 temporary hit points—a benefit
counsel Zybilna on matters concerning demons and the Abyss Snitcher, a goblin boss (neutral) with dragonfly wings that grant a flying speed of 40 feet and the ability to hover, who brings news from other
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. The kettle and the cauldron never run out of tea and hot soup, provided they remain inside the palace grounds. A creature that drinks both the tea and the soup gains 10 temporary hit points—a benefit
counsel Zybilna on matters concerning demons and the Abyss Snitcher, a goblin boss (neutral) with dragonfly wings that grant a flying speed of 40 feet and the ability to hover, who brings news from other






