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Returning 6 results for 'before bliss defusing combat roving'.
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Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of insects (spiders) arrive on the second round of combat, plus another swarm of insects (centipedes) on the third round. Treasure The abundance of fungi in the thicket makes it easy to forage here
save, the creature lapses into a state of euphoric bliss. While in this state, the creature can’t take actions, bonus actions, or reactions, and must use all of its movement to dance and twirl about. At
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Transients. The bullywugs are a roving band but they have set up a defensive camp here because they have happened upon a considerable treasure. Rather than risk traveling through the swamp with their
bullywugs arrive shortly after the first wave is defeated. They make a grand show of battling the characters, and Arrp grins at the king whenever he is effective in combat. Wave 3. Gulpa’Gor (bullywug
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
combat, you have Advantage on attack rolls against any creature that hasn’t taken a turn. If your Sneak Attack hits any target during that round, the target takes extra damage of the weapon’s type
techniques that aid your infiltrations. Masterful Mimicry. You can unerringly mimic another person’s speech, handwriting, or both if you have spent at least 1 hour studying them. Roving Aim. Your Speed
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
resource-rich targets—be they humanoid traders or roving, greedy monsters. Bands also join together to defeat common threats or to hunt for game. The Pheres value physical strength, speed, and prowess in
both hunting and combat. Often a band is led by the strongest and most dominant warrior, called the charger. However, some bands elevate a tactician or strategist to this venerated position. The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
orcs claims leadership of the tribe. If at least half the orcs in the tribe are slain in addition to Ulfe, any survivors abandon the dungeon after the party leaves. They become roving bands of raiders
appears that a dozen or so humanoids might use this area as a sleeping quarters.
Creatures. Only Old Yarrack the orog and four orcs are at home when the characters enter the chamber. They enter combat
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
pillars are spaced throughout this musty room, the ceiling of which is only ten feet high. In the flickering light, you see two massive, rolling constructs roving the space.
The room’s ceiling is 10
Wisdom (Insight) check without taking an action. On a successful check, the character discerns a melancholy tone to Rerak’s words, as if he loathed that he must kill them. During combat, a character can






