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Returning 35 results for 'before block defusing constant renowned'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
people. In Wildspace and the associated ports, giff are most often encountered as spacefaring mercenaries. These troops are renowned for their martial training, and love of explosives and are typically
armed with gleaming pistols and muskets. The stat block here represents one of those mercenaries.
Every aspect of these spacefaring giff’s society is organized along military lines. From birth
Monsters
Mordenkainen Presents: Monsters of the Multiverse
people. In Wildspace and the associated ports, giff are most often encountered as spacefaring mercenaries. These troops are renowned for their martial training, and love of explosives and are typically
armed with gleaming pistols and muskets. The stat block here represents one of those mercenaries.
Every aspect of these spacefaring giff’s society is organized along military lines. From birth
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Mordenkainen Renowned for his bravery but not his judgment, Mordenkainen is a powerful spellcaster from Oerth. The chaotic neutral, human wizard led a council of famous archmages known as the Circle
they’re interacting with him.
Tasha Tasha is a chaotic neutral archmage from Oerth, a renowned demonologist, and the adopted daughter of Baba Yaga. Tasha is widely considered the multiverse’s foremost
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Darguul Characters Darguun is a logical point of origin for goblin, hobgoblin, or bugbear characters. When creating a Ghaal’dar character from Darguun, consider the following. Constant Struggle
people can reclaim this lost glory. The Dhakaani were renowned for their martial skill, but also for their discipline. Muut roughly translates to “duty”—your duty to your empire, your clan, your commander
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Darguul Characters Darguun is a logical point of origin for goblin, hobgoblin, or bugbear characters. When creating a Ghaal’dar character from Darguun, consider the following: Constant Struggle
glory. The Dhakaani were renowned for their martial skill and their discipline. Muut roughly translates to “duty”—your duty to your empire, your clan, and your commander. Muut is expected; if you have
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
reconquest by the dwarves. Living in a near-constant state of war for generations, shield dwarves are a hardy people, slow to trust, with long memories and often an equally long list of grievances against
on male shield dwarves. Shield dwarves are renowned artisans, particularly in metal and stone. They tend to focus more on sturdiness in their craft than on the artistic flourishes and gilding favored
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Crew Members A ship requires a number of able-bodied sailors to crew it, as specified in its stat block. A crew’s skill, experience, morale, and health are defined by its quality score. This score
leadership. A typical crew member uses the commoner stat block in the Monster Manual. Optional Rule: Loyalty and Quality When dealing with an individual member of the crew, you might find it useful to use
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
spaces are magically heated. The temperature in these areas is a constant 68 degrees Fahrenheit (20 degrees Celsius). Lighting. Unless the text for a location states otherwise, all courtyards
noted in the text. Prison Guards. The prison has a garrison of 75 guards (use the veteran stat block) who work eight-hour shifts. Two-thirds of the garrison is off duty and resting in area R19 at any
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Trade and Currency Trade between Akros and Meletis is constant and productive. Caravans make the two-day journey between the poleis at least once a week, carrying fine Akroan metalwork and pottery to
the city might visit a gymnasium one day to exercise, the next to view a wrestling match between celebrated competitors, and the next to hear a renowned philosopher give a lecture on ethics. Another
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10. Detention Facility The mind flayers use this detention facility to hold “cattle” — the term they use to describe humanoids they consider a food source. The door to the cell block is made of stone
and sealed with a Qualith door lock (see “Qualith Door Locks”). Unless it is held open, the door automatically closes and locks. The cell block is 10 feet high throughout and contains the following
Monsters
Fizban's Treasury of Dragons
a constant battle against deep gnome miners, who scour the tunnels of the dragon’s lair in search of emeralds.
2
An adult silver dragon tries to befriend and draw out a reclusive adult
, usually when no one is watching. Often the rocks obstruct the approach to the emerald dragon’s lair, with boulders moving to block narrow defiles, way-markers tumbling off the path, or smaller stones
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
spaces are magically heated. The temperature in these areas is a constant 68 degrees Fahrenheit (20 degrees Celsius). The exterior of the prison, including the guard towers, is 0 degrees Fahrenheit
. Prison Guards. The prison has a garrison of 75 guards (use the veteran stat block) who work eight-hour shifts. Two-thirds of the garrison is off duty and resting in area R19 at any given time. While on
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
from the ranks of Master Readers. Each is acknowledged as Candlekeep’s foremost expert on a particular area of study. Many of them use the master sage stat block presented earlier in this section. In
(sages and master sages) oversee the scribes and teach the adjutants. These learned Avowed possess tremendous institutional knowledge. Chanter A chosen group of Avowed maintains a constant recitation of
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
spaces are magically heated. The temperature in these areas is a constant 68 degrees Fahrenheit (20 degrees Celsius). The exterior of the prison, including the guard towers, is 0 degrees Fahrenheit
. Prison Guards. The prison has a garrison of 75 guards (use the veteran stat block) who work eight-hour shifts. Two-thirds of the garrison is off duty and resting in area R19 at any given time. While on
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
room: these burly folk are 7-foot-tall, hippopotamus-headed people. In Wildspace and the associated ports, giff are most often encountered as spacefaring mercenaries. These troops are renowned for their
martial training and love of explosives and are typically armed with gleaming pistols and muskets. The stat block here represents one of those mercenaries. Every aspect of these spacefaring giff’s
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
he’s having a constant but mild crisis of conscience. If the characters ask Chucklehead whom he’s muttering to, he says that a maggot crawled into his head and is slowly eating it from the inside out
automatically fail the saving throw against it. The new form is a butterfly (use the bat stat block, but omit its darkvision, Echolocation trait, and Bite attack).
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
buildings are constant, and anything not nailed or tethered down is as good as lost. The gusts gnaw at Bedlam’s residents just as they do its structures. The citizens’ patience, manners, and joy dwindle in
base of Sablereach. Six iron blastgates bore through the ebony arm, each spewing a constant jet of bitingly cold wind that wails as it exits. Those stalwart enough to reach a blastgate can eventually
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the temple to challenge the coven, but she became a withered husk of her former self as she arrived (use the commoner stat block for her current state). Now trapped here, she is especially fearful of
didn’t suit him. The hags’ curse transformed him into a kobold (though he uses the spy stat block). In his new form, Glitter now bitterly serves the hags, speaking eloquently and addressing guests
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
true riches of Fortune’s Wheel: the arcanaloth’s trove of secrets. Staff and Visitors The Platinum Rooms are staffed by approximately a dozen lawful evil tieflings who use the assassin stat block. They
Platinum Rooms share the following features: Ceilings. Enclosed areas have 15-foot-high ceilings. Climate Control. All the Platinum Rooms have breathable air, normal gravity, and a constant temperature of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
can also share the following details: Her laborers are in constant fear. They think some creature or gang is trying to harm them. No one’s seen anything, but accidents and sabotage are common. She’s
after the fog rises, four tigers (use the saber-toothed tiger stat block) appear from the direction of the forest. These hostile tigers are 12 feet long and have blue-tinged fur. The site’s workers
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
coalesce into a manifest form and create a genie. A genie usually retains no connection to the soul that gave it form. That life force is a building block that determines the genie’s form and apparent
objects of their desire. This constant indulgence has made them decadent, while their supreme power over reality makes them haughty and arrogant. Their vast palaces overflow with wonders and sensory
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
The Outlands’ most renowned cartographer is Melvin Manyroads, an energetic conjurer (chaotic good, gnome mage) who dwells in a turquoise tower with a marigold roof. Peppy and loquacious, he roams the
for the characters, a gnome inventor’s latest creation (use the iron golem stat block) runs amok, wreaking havoc. 3 Melvin Manyroads (chaotic good, gnome mage) asks the characters to help map one of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, Nargis is happy to gossip and to brag about the tavern, being one of the Kings of Coin, and that they’ve arranged a performance from the renowned Diva Luma. A character who succeeds on a DC 14 Wisdom
, tainting the diva’s glitter—a feature of the diva’s performances—with rage-inducing biza’s breath. Diva Luma uses the assassin stat block, but her only weapon is her wicked, high-heeled shoe, which
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
7. The Sepulcher of Tloques-Popolocas (Tloh-kays Poh-poh-LOH-kahs, master of the outsiders) Once the stone entrance block (area 5) is pushed out of the way, the characters have enough space to get
. At the foot of the slab is a row of eleven of these symbols, all different in form. The carved block is the resting place of Tloques-Popolocas, a servant of the shadow-loving Zotzilaha. The glyphs on
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
illuminated by glowing fungi. To keep each celebration fresh, the Seven Spiritors maintain a constantly evolving list of special guests, renowned and infamous entities from across the multiverse. Many gods
gobbles up King Ewren III. As the kingdom descends into chaos, a pixie messenger asks the characters to help determine the next monarch. 4 One of the Seven Spiritors (use the ghost stat block) possesses a satyr and involves the characters in a scandal that must be remedied.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
that can represent most members of a Reghed tribe, as shown in the Reghed Tribesfolk table. Reghed Tribesfolk Role Stat Block
Hunter or warrior Tribal warrior with Survival +4; speaks
sacrifices, which they offer up to Auril to gain the Frostmaiden’s favor. King Gunvald Halraggson The thirty-year-old Bear King cuts an impressive figure and is renowned for his size and strength. He
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is a constant 68 degrees Fahrenheit (20 degrees Celsius). It can be sold for as much as 100 gp. Inside the chest is what appears to be an ancient, leather-bound spellbook that bears a rune on its
pudding stat block. This blob of magical energy can be dispelled (DC 16).
51–90 The object or creature ceases to be an illusion and becomes real for 2d12 hours. A creature brought into being in this
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
sun is. This constant daylight lessens the farther one travels from Elturel, casting a sort of wan dawn light for fifty or so miles around the city. Beyond that, the orb is visible as a bright beacon in
benefits notwithstanding, the constant illumination that bathes Elturel can be difficult for newcomers to adjust to. Inns and boarding halls usually swathe the windows of their guest rooms in thick cloth
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
something else entirely. Both Konrad and Rugga are in constant agony. They can communicate telepathically out to a range of 60 feet. Their communications consist of pleas to release them from their torment
servant, use the mummy lord stat block, but omit its lair actions and regional effects, and replace its sand-based effects with spore-based ones that are functionally identical. Use the vrock stat block
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Dale on the Sword Coast). The brotherhood’s leadership consists of five renowned archmages who handpick the other members, favoring wizards of great accomplishment. Every year, scores of wizards from
. Familiar. Avarice’s familiar throughout the adventure is a squawking raven named Skelm. It uses the raven stat block in the Monster Manual but is a fiend instead of a beast. Spellbook. Avarice’s
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
saving throw DC by 1. Constant Elements. The Whirling Blades and the Rune of Fear affect each creature that ends its turn in an area affected by these elements. Whirling Blades. Any creature that ends its
takes 22 (4d10) bludgeoning damage and is knocked prone. On a successful save, a creature takes half as much damage and isn’t knocked prone. Objects that block the sphere, such as a conjured wall
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
market’s constant commotion. Scents collide in the winding stalls: warm, right-angled bread loaves prepared fresh by modron bakers; spotted mushrooms hocked by bullywug grocers; and perfumed holy water sold
The Institute for Intellectual Excellence is a prestigious planar academy. Renowned for the rigor of its curriculum and high expectations from faculty, the institute numbers among the best places to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
winch.
A floor-to-ceiling iron cage in the middle of the room contains an elevator shaft with chains running up and down away from it. The chains are in constant motion, and you hear loud mechanical
. In attendance today is Xardorok’s paramour, Grandolpha Muzgardt (see the accompanying stat block). The three duergar cooks are Grandolpha’s loyal bodyguards. The chardalyn dragonet next to Grandolpha
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
crimes 5 1d4 patriars (human nobles) and 2d8 guards 6 1d4 barkers (spies) pass out handbills for the Oasis Theater 7 1d4 commoners herding 2d8 goats and one peacock (use the vulture stat block) 8 2d6
and laborers, the Gravemakers guard the dead — and Tumbledown — from threats. With so much death concentrated in one spot, undead are a constant problem. Skeletons and revenants regularly claw
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
barkers (spies) pass out handbills for the Oasis Theater
7 1d4 commoners herding 2d8 goats and one peacock (use the vulture stat block)
8 2d6 beggars (commoners)
9 1 Flaming Fist
Tumbledown — from threats. With so much death concentrated in one spot, undead are a constant problem. Skeletons and revenants regularly claw spontaneously out of their graves, while ghouls and ghasts burrow






