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Returning 19 results for 'before blocking deal college returner'.
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Monsters
Quests from the Infinite Staircase
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Defiant Essence. When a creature casts a spell that targets Zargon or would deal damage to it, Zargon attempts to absorb the magic into its horn. The creature must make a DC 19 Charisma saving throw
save, it takes half as much damage.Zargon the Returner is an elder evil—an undying abomination from eons past with an insatiable appetite. A tentacled, slime-covered horror with a cyclopic red
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
their traditions. This section presents the College of Dance, College of Glamour, College of Lore, and College of Valor subclasses. College of Dance KATERINA LADON College of Dance Subclass Move in
Harmony with the Cosmos Bards of the College of Dance know that the Words of Creation can’t be contained within speech or song; the words are uttered by the movements of celestial bodies and flow
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
College of Swords Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and
. With their weapon skills and magic, these blades either take up work as enforcers for thieves’ guilds or strike out on their own as adventurers. College of Swords Features Bard Level Feature 3rd Bonus
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
living storehouses of history and folklore. Bards know a great deal, and they tend to be willing to share what they know, or at least barter for it. The arrival of a renowned bard is a special occasion
skalds are members of the College of Valor, as described in the Bard College class feature in the Player’s Handbook.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
College of Whispers Most folk are happy to welcome a bard into their midst. Bards of the College of Whispers use this to their advantage. They appear to be like other bards, sharing news, singing
songs, and telling tales to the audiences they gather. In truth, the College of Whispers teaches its students that they are wolves among sheep. These bards use their knowledge and magic to uncover
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
clear the debris blocking the way into the domains of the Pudding King. The Goldwhisker Clan Chipgrin doesn’t know about the Pudding King’s deal with Juiblex, but he knows the Pudding King can command the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
services are in demand. Morgrave University is in Upper Menthis Plateau. This is a college for adventurers, and an opportunity to add a little levity to your story. Choosing and developing a starting point
you’re a folk hero, did you deal with a thug causing trouble in your favorite tavern—earning you the gratitude of the owner and the enmity of the villain? This is a collaborative process and the goal is
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
typically works alongside five older student employees, one from each college, though she sometimes hires younger students who express interest in working for her (see the “Jobs” section earlier in the
chapter). The front counter of the barista station is a whirl of chaos while Ellina and the other employees deal with the orders of dozens of students and faculty members. The back of the station is
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the region’s typical climate. If Zargon dies, these effects fade over the course of 1d10 days. Zargon the Returner Huge Aberration, Lawful Evil
Armor Class 18 (natural armor)
Hit Points 253 (22d12
reactions per round but only one per turn.
Defiant Essence. When a creature casts a spell that targets Zargon or would deal damage to it, Zargon attempts to absorb the magic into its horn. The creature must
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
condition. The house’s upper-floor libraries were converted into offices for esteemed dual-college faculty members, and those faculty members meet here with students on academic matters during the day
manor in 1d4 rounds. Both are serving as campus security for the night and deal with the characters as noted in the sidebar “The Jig Is Up!” JUST A LITTLE VANDALISM?
If the characters are on their best
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, Fiend Patron, and Great Old One Patron subclasses. Archfey Patron Bargain with Whimsical Fey Your pact draws on the power of the Feywild. When you choose this subclass, you might make a deal with an
next turn or until immediately after you make an attack roll, deal damage, or cast a spell. Dreadful Step. Creatures within 5 feet of the space you left or the space you appear in (your choice) must
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
pulling the lever a second time. This trap is designed to isolate a single enemy in the western part of the room, blocking it from its allies with the spikes. Creatures can see through the gaps between
Durth’s letter to the authorities in Easthaven and let them deal with him (see “Easthaven,” for more information). Roleplaying Nildar. Nildar’s main goal is to please his father, whose obsession with
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
blocking it out of the way. Characters attempting to hold the door become suddenly distracted, unable to remember why they were doing so. Characters who refuse to enter the inn feel oddly compelled to move
Blit’zen’s room smells like a college dorm, has exercise equipment in one corner, three boxes of delicious snacks bearing the Big Daddy Donaar’s Yum Yum Hut brand, an autographed pin-up scroll of a band named Sixty Wrong Sausages, and a wall calendar where every month bears his likeness.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
into a 5-foot-diameter tunnel that leads to a similar door blocking entry to area X4. No ability check is needed to find either secret door from inside the tunnel. DUERGAR NAMES
Here are some names
door behind the brazier in the southwest corner. This 5-foot-wide, 10-foot-tall stone door swings into a 5-foot-diameter tunnel that leads to a similar door blocking entry to area X3. No ability
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
and blocking the exit. Alstare doesn’t immediately attack the characters but instead questions them. If it becomes clear they’re enemies of the Red Dragon Army, he offers a deal. In exchange for the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
here wander the ruins. The power of the air node imbued them with elemental energy, so their attacks deal lightning damage instead of necrotic. They attack any creature that enters the cavern. N6
, causing bits of debris to ricochet off the walls, exploding into dust from the impact. In the middle of the cavern a stone brazier is lit with a steady green flame. Blocking the tunnel to the north
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
barrier, which is immune to all damage and can’t be dispelled by dispel magic. The barrier also extends into the Ethereal Plane, blocking ethereal travel. Any creature that touches the barrier for the
lights cantrip as an action at will. After 24 hours, this charm vanishes from you. Secret Effect: When this charm vanishes from you, sparks explode all around you. These sparks deal 5 (2d4) lightning
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Oren, the head of staff (see area P3), and demands he deal with the situation, which he tries to do diplomatically. Staircase. A staircase leads to the storage cellar (area P18). This stairway is
, blocking a short staircase that climbs to a turret, is a ten-foot-tall marble statue of a reindeer.
The statue is a stone golem that guards the way to area P12. Zorhanna, her simulacrum, or someone
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
faulty well is a 10-foot-high gelatinous cylinder (use the gelatinous cube stat block) that’s blocking the normal flow of water. The creature’s presence has also contaminated the water above it
normal size at the end of the hall closest to area B10. Shrunken creatures have disadvantage on Strength checks and Strength saving throws, and their weapons deal 1d4 less damage at one-half to one






