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Returning 35 results for 'before blocking destroyed contingent refuses'.
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Monsters
Fizban's Treasury of Dragons
of gem dragon it was in life and has AC 20, 15 hit points, and immunity to all damage except force. Unless the gemstone is destroyed, after 1d20;{"diceNotation":"1d20", "rollType":"roll", "rollAction
, the force of the dragon’s will and mind sometimes refuses to pass on. This essence lingers in the form of a psychic remnant called a draconic shard.
A draconic shard in its true form resembles a
Monsters
Quests from the Infinite Staircase
retains its name, alignment, and personality. The creature also inherits Nafas’s palace and all it contains.
If the creature refuses, Nafas gains a new body in 1d10;{"diceNotation":"1d10", "rollType
, can be heard within 3 miles of the lair as fleeting voices carried on gentle breezes.
If Nafas is destroyed, all these effects end immediately, resuming when he either gains a new body or is replaced
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
days on foot, during which time Grin says very little. Any character who succeeds on a DC 15 Wisdom (Insight) check can tell that the drow mage is troubled by something, although he refuses to share his
affection for the matron mothers and priestesses that govern Menzoberranzan, Grin has no wish to see his birthplace — and its people — destroyed. If Grin sees firsthand the destruction wrought by
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
destroyed. They will throw a handful of gifts off the White Falls waterfall every 30 minutes from 8 a.m. until payment is received in full. Gregorus refuses to pay.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
supplies lay destroyed on the floor of this hut near the corpse of an old woman lying face down in a pool of dried blood. Manda Gutterpunch ran this shop that serviced the fishers in the village. A
keeps order, a relatively easy job until the sahuagin arrived. Marciano refuses to answer questions shouted through the door unless a character first succeeds on a DC 15 Charisma (Persuasion) check to
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
of any creatures they might have killed or destroyed, he is ready for their arrival. After everyone has entered the chamber, Gar surreptitiously (but rapidly) grows the coral over the entrance
, blocking them in. If anyone is hesitant to enter, he’ll beckon for them to come forward, asking them to converse with him. In this regard, his demeanor is regal, but gracious and non-hostile. “Please. Come
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Adrift If the Second Wind is intact and its spelljamming helm is functional, skip ahead to “Topolah’s Tower.” If the Second Wind was destroyed or its spelljamming helm was disabled, read the
communicate with the kindori (telepathy, for example). If the check fails, the kindori refuses to alter course. If the check fails by 5 or more, the kindori also dislodges the character, who is pushed 10
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
two exits, including an adamantine portcullis blocking a passage to the north. Set into a metal plate above the portcullis is a row of five red crystals shaped like drops of blood.
The adamantine
deactivates if the wardrobe is removed from this chamber or destroyed. Any creature attempting to pass through a wardrobe’s gate from this side is forced back and cannot enter. Each wardrobe weighs
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the cracks, and you hear the sounds of shouting and hammering coming from somewhere beyond the wall.
The stones blocking the end of the tunnel can be easily moved to create a 3-foot-square opening
she keeps in the oracular library (area M7). If the lightning rods atop Motherhorn are destroyed or stolen, Endelyn can’t operate her arcane contraptions. Break-a-leg wants to escape Motherhorn. If the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
placed to be phosphorescent mushrooms.
The lights are proper lamps flanking two massive stone gates blocking the tunnel. Before you get a chance to examine the intricate carvings on the gates
check succeeds, and refuses them entrance if it fails. If the check fails by 5 or more, the guard gives the order to arrest the characters, announcing that they are now slaves of the duergar (see
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
you?” He does this while removing his wolf tooth necklace and offering to place it around a character’s neck. By doing so, he marks the character as his protégé. If the character refuses, Harkon
treating them as minions or expendables to be used in his schemes. Those who resist find their reputations destroyed, their secrets revealed, and wolves dogging their steps. The only recourse is to flee Kartakass, upstage the Darklord, or somehow reveal Harkon Lukas as a monster.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the room. (Unless they’re destroyed, most of them will mature into full-size giant spiders in a matter of weeks.)
Web Cocoons. Stone pillars hold up the 30-foot-high arched ceiling, which is concealed
.
T’rissa is as malevolent as the demonic god she worships and refuses to speak to non-drow, let alone negotiate with them. T’rissa stabilizes dying characters so that they can be implanted with spider
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the goblins destroyed and desecrated, trapping people inside. The Sleeping Giant, where goblins ransacked the bar. The crime scenes are further detailed in the “Stolen Shards” section. The characters
. The woman (use the commoner stat block) aggressively fights the goblins. 3 Three goblins stole a goat and are attempting to run away with it. The goat, however, refuses to move. 4 A pair of goblin
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Draconic Shard Gem dragons wield psionic power, and when a powerful gem dragon perishes, the force of the dragon’s will and mind sometimes refuses to pass on. This essence lingers in the form of a
the shard inhabits forces the spirit into the form of a cracked gemstone while the spirit slowly regains strength. Only if that stone is destroyed can the shard be put to rest. Draconic Shard
Huge
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
give chase, saying, “Aboard my ship is a weapon you can use against the Xaryxian Empire! Help me retake the Last Breath, and the weapon is yours!” He refuses to elaborate until his mutinous crew is
disposed of. Giving Chase If the Second Wind was destroyed earlier in the adventure, continue with “Shipless Pursuit” below. Otherwise, skip ahead to “Aboard the Second Wind.” Shipless Pursuit Without the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
characters negotiate poorly, or if any brains are destroyed, certain disks deactivate — and reaching the treasury becomes a greater challenge. In order to persuade the brains to keep all the floating
other brains are destroyed or disconnected, the monastery’s systems begin to fail over a 24-hour period. When those systems fail completely after that point, the monastery plunges into the valley to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cyran queen’s rightful claim to the throne of Galifar. Proud until the end, Cyre clashed with all the other nations. Now Cyre is destroyed, and Cyran refugees everywhere are dependent on the kindness of
, but he refuses to take action against the perpetrators. Some scholars believe Vadallia and the Valenar are trying to provoke a full-scale conflict — by the strictures of their religion they don’t
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, point out that the player’s behavior is spoiling the fun for others, and ask the player to tone it down. If the player refuses to change this behavior, ask the player to leave the group. Some problems
seeing the people and places they care about threatened or destroyed. Other players gleefully detail a backstory full of beloved NPCs, fully expecting the DM to use those people as bait, tragic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, point out that the player’s behavior is spoiling the fun for others, and ask the player to tone it down. If the player refuses to change this behavior, ask the player to leave the group. Some problems
seeing the people and places they care about threatened or destroyed. Other players gleefully detail a backstory full of beloved NPCs, fully expecting the DM to use those people as bait, tragic
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
at them until they leave or until the poltergeist is destroyed. The poltergeist is invisible and can’t speak. L11: Warehouse 6 Bright light seeps through cracks around the sliding metal doors of this
Ignus plus one other passenger. If a character asks Ignus to allow the party to drive the contraption, he adamantly refuses to part with his prized invention. Questioning Ignus. Ignus knows the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
routine of its life. Others are driven by wickedness or spite, as with a ghost that refuses to rest until every member of a certain family or organization is dead. The surest way to rid an area of a ghost
is to resolve its unfinished business. A ghost can be destroyed more easily by invoking a weakness tied to its former life. The ghost of a person tortured to death might be killed again by the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
commoner or student of the Academy who refuses to obey a priestess can be punished as the offended priestess sees fit, up to and including death. If the offender is the property of another house and the
be slain. If it can be proved that two or more houses attacked another house, all the houses that participated in the attack will be destroyed jointly by the remainder.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, and green copper. Its heavy iron gauntlets are clenched into fists, and the ominous helm that forms its head turns slowly from side to side.
Shield Guardian. The construct blocking passage into
Tockworth’s workshop is a shield guardian that lacks the Spell Storing trait. Its creator and control amulet were destroyed long ago. Tockworth found a way to reanimate the shield guardian without having
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
feels well enough, despite his wife’s protests. Although his family has long supported Strahd, Nikolai came to realize toward the end of his life that Strahd must be destroyed to save Barovia. If the
, and he refuses to accompany the characters. But if the Abbot dies, Clovin doesn’t have any reason to remain in the abbey, so he’s willing to come along if he is bribed with wine. Clovin provides no
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
reanimate dragon skeletons buried in the flying island’s foundations. If the characters can quell the Cataclysmic fire, the Undead dragons will be destroyed and the flying citadel will fall. Leedara isn’t
the character refuses the offer, the altar emits smoke that coalesces into a hulking figure. This hostile figure uses the clay golem stat block, but it is an Undead instead of a Construct. If the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
if not destroyed before then. S15: Teleportation Circle Inscribed on the floor of this otherwise empty room is a ten-foot-diameter circle that incorporates geometric symbols and arcane glyphs.
The
will interfere. She refuses to take orders, and if the characters treat her badly, she tries to frighten them into leaving the outpost—but stops short of fighting them without provocation. Using the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
across the multiverse, including those within the Infinite Staircase, can be heard within 3 miles of the lair as fleeting voices carried on gentle breezes. If Nafas is destroyed, all these effects
. The creature also inherits Nafas’s palace and all it contains. If the creature refuses, Nafas gains a new body in 1d10 days, regaining all his hit points and appearing in a random safe location on the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
all the commotion interferes with his work. Crinkle and Gailby are not present. Varnyr refuses to speculate about the “malaise,” since she’s not a spellcaster and doesn’t want to guess at the cause
attack the characters but disappear at the end of their third turn in combat if they have not been destroyed by then. 5 Shemshime’s foul magic manifests as a random character’s worst nightmare. That
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Plane. An oath of service binds the ghost to the temple for as long as it stands. The ghost is unaligned and fights only in self-defense. If reduced to 0 hit points, the ghost is destroyed for 24 hours
the south wall requires a blood sacrifice to open (see below).
The altar refuses to budge. A detect magic spell reveals an aura of transmutation magic around and above it. Any object weighing 10
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, glass-like material with a burnt appearance. The star is nonmagical but extremely resilient; it can’t be destroyed by anything short of a Disintegrate spell. Treasure. One derro apprentice wears a
of bones, and other macabre paraphernalia lie scattered around the room. An eerie, persistent scratching sound comes from behind the fallen masonry blocking the far end of the room.
This was the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
on a DC 12 Dexterity saving throw or take 7 (2d6) piercing damage from the spikes and be restrained until the spikes are retracted or the barrier is destroyed. The spikes can be retracted only by
pulling the lever a second time. This trap is designed to isolate a single enemy in the western part of the room, blocking it from its allies with the spikes. Creatures can see through the gaps between
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
from the sphere without being destroyed. Disrupt the Portals. Either portal can be neutralized with three successful DC 20 Intelligence (Arcana) checks, but the process of analyzing a portal to disrupt
. Alternatively, a set of runes can be disabled with three successful castings of dispel magic (DC 19) targeting any of the runes in the set. If the southern portal is destroyed, the sphere slams into the south
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
area. The undead attack until they are destroyed or the intruders have been driven away. They pursue intruders throughout the tunnels but do not leave the Winding Way. Once any intruders have been
wall, effectively blocking it, is a large crystal statue of a minotaur.
One ogre zombie, two ghasts, and one minotaur living crystal statue (see appendix C) guard this area. Unless a character in
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
recognizes this as a holy symbol of Reorx, god of craft. Broken Passage. Lord Soth destroyed a door and a section of wall here to reach area R7. Characters with the Stonecunning trait or who succeed
make a DC 16 Dexterity saving throw as the south end of the path collapses, blocking the way to area R7. On a successful save, the creature safely dodges back into area R3. On a failed save, it takes
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-foot-tall stone door swings into a 5-foot-diameter tunnel that leads to a similar door blocking entry to area X34. X30. Eastern Elevator The elevator shaft terminates in this room. A large stone wheel
. Xardorok is unaware of Klondorn’s true nature. In the guise of a duergar, the devil earned Xardorok’s confidence and refuses to be intimidated by a stray band of adventurers. If the characters threaten






