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Returning 17 results for 'before blocking during convince reduces'.
Other Suggestions:
before blocking during convinced reduced
before blocking during continue reduced
before blocking during convinced refuses
before blocking during continue refuses
before blocking during convince reduced
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
and don’t need to consume any of their rations. They eat well that night, and each character begins the next day with inspiration. Reduced Travel Time. The characters find a shortcut that reduces the
this setback: perhaps the characters became lost in the woods or encountered an obstacle blocking their path. Add two more cards to the spread. Lost Gear. The characters lose their rations or are
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
clear the debris blocking the way into the domains of the Pudding King. The Goldwhisker Clan Chipgrin doesn’t know about the Pudding King’s deal with Juiblex, but he knows the Pudding King can command the
oozes as if they were intelligent. If the characters help convince Dorbo Diggermattock that the Goldwhisker clan belongs in Blingdenstone, the svirfneblin wererats participate in the battle and prove
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
ten thugs blocking her path work for him. Traevus and his thugs are indifferent toward the party but turn hostile if the characters try to force their way onto the Moondancer with Captain Sartell in
tow. Although Sartell knows Traevus, he doesn’t recognize her. Traevus is intent on saving himself and as much of his merchandise as possible. As an action, a character can try to convince him to take
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
gnome), a cheerful woman who fidgets constantly To convince a former guard to share information about the vault and its defenses, a character can make a DC 12 Charisma (Persuasion) check or another
appropriate ability check, depending on their approach. A character who offers a bribe of 10 gp reduces the DC of this check by 5. On a failed check, the former guard walks away, disinterested in further
Monsters
Fizban's Treasury of Dragons
", "rollType":"damage", "rollAction":"Essential Reduction", "rollDamageType":"necrotic"} necrotic damage. If this damage reduces the target to 0 hit points, it crumbles to dust.Decay and despair are bound up in
drive the giant away.
2
An adult topaz dragon and an adult bronze dragon are finding their centuries-old enmity turning into a more romantic passion.
3
A djinni hopes to convince a topaz
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
gains advantage on its attack against the creature. The creature then attacks. Each blade has AC 15 and 15 hit points. Destroying a blade reduces the Whirling Blades attack bonus by 2. Dexterity check
using thieves’ tools, DC 15. Creatures can use thieves’ tools in the area attacked by the blades to foil their mechanism. A successful check reduces the Whirling Blades attack bonus by 2. Crushing
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
weapon? Can you balance on a narrow ledge as you ascend a mountain? Can you convince a dragon not to eat you? You find the answer to these questions during the game by making a D20 Test!
These
an ability check or saving throw is the number that a player’s roll must equal or exceed to succeed.
For example, if the Barbarian wants to move a heavy boulder blocking the mouth of a cave, that
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Zorhanna, but neither sprite dares speak out for fear of inviting the Adulares’ wrath or a stern lecture from Oren, the satyr head of staff. A character can convince either sprite to share their concerns
, blocking a short staircase that climbs to a turret, is a ten-foot-tall marble statue of a reindeer.
The statue is a stone golem that guards the way to area P12. Zorhanna, her simulacrum, or someone
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
failed save, or half as much damage on a successful one. If this effect reduces a creature to 0 hit points and there is damage remaining, the creature is turned to ashes if the remaining damage equals or
don’t have long to wait before someone arrives (see the “Werebear Visitor” sidebar). Characters in spirit form can convince the new arrival to do what they cannot, perhaps by writing messages in the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
to hit, reach 5 ft., one Humanoid with the stunned condition who is grappled by Qunbraxel. Hit: 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, Qunbraxel kills it by
fanatics commanded Qunbraxel to hurry with collecting the rest of the obelisk fragments. Qunbraxel guessed that the nearby fragment was somehow connected to the toppled tower that’s blocking the way to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
feathers (a +3 Wand of the War Mage). A character who succeeds on a DC 15 Charisma (Persuasion) check can convince Abalahin to relinquish the wand voluntarily. The wand can also be removed without
beneath the bridge.
The tiled bridge stretches over a gravity vortex 60 feet below. The force of the vortex reduces the flying speed of any creature within the room to 0 feet. Claudio Pozas Map 7.4
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
devastation in a 150-foot cone. Any creature in that area must succeed on a DC 16 Dexterity saving throw or take 55 (10d10) necrotic damage. If this damage reduces a creature to 0 hit points, its
it from restoring itself. The demon lord tries to convince the characters to halt the modrons trampling it. If the characters can stop or reroute the modrons for 3 rounds, Arlgolcheir changes into a
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Wugga ignore the hag’s instructions. To convince the doll to stand aside, the characters must bring it three different candies from elsewhere in the cottage. Bubba Wugga gladly tells the characters its
oven for the first time on a turn or starts its turn there takes 11 (2d10) Fire damage. If this damage reduces Uncle Nibblecheek to 0 Hit Points, he melts into a puddle of candy, lamenting “I’m melting
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
gp and 700 sp. L17: Boulder Heap Small, rounded boulders are carefully stacked here, blocking the entrance to a wide tunnel.
The boulders are obviously not a natural formation. Chossos (see area
character can convince the xorn to assist them in defeating a single threat elsewhere in the caverns with a successful DC 18 Charisma (Persuasion) check. Treasure. The xorn stashed 500 gp worth of uncut
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
represent the casks in area D23, the crossed-out one representing the cask blocking a secret door.) A bubbling green potion contains
a Far Realm surprise D20: Component Storage This walk-in closet contains
Charisma (Persuasion) check to try to convince Markos he’s being controlled. If the check fails, nothing happens and the action is wasted. If the check succeeds, Markos has disadvantage on attack rolls
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
a Periapt of Proof against Poison left over from an unlucky explorer the behir digested. L16: Boulder Heap Small, rounded boulders are carefully stacked here, blocking the entrance to a wide tunnel
Banishment spell—the xorn offer to help locate other treasure for the characters as payment. Alternatively, a single character can convince the xorn to assist them in defeating a threat elsewhere in the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
sternly and questions them about the outside world. A character who portrays the Barrier Peaks in a positive light and succeeds on a DC 16 Charisma (Persuasion) check can convince Griss to relocate the
—injectable Potions of Healing (greater)—four vials of antitoxin, and three restorative ampules. If consumed by a creature as an action, each ampule reduces the creature’s exhaustion level by 1. S30






