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Returning 19 results for 'before blowing defying continue relics'.
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Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Quest for the Giant Relics The first time Harshnag or a party member asks the oracle to divulge the location of Hekaton’s conch or of any of the evil giant lords, the oracle replies as follows
: “First, you must prove yourself! When human warriors came to these lands, they fought our kind and stole our relics, burying them in the ground. The humans built altars to Uthgar, their god-king, atop
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Interesting Things About the Shadow Marches The untamed Shadow Marches are filled with mysteries. Relics of the daelkyr rest undisturbed in the depths of the swamps, along with foul monsters and
druidic shrines. The Marches are the birthplace of the druidic tradition of the Gatekeepers. Long ago, this sect defeated the vile daelkyr; today, its last champions continue to protect Eberron from
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Bone Naga Deathless Serpentine Mind Bender Habitat: Underdark; Treasure: Relics Viko Menezes Nagas are immortal but not invincible, and powerful magic can end their lives. Bone nagas are skeletal
or details scrambled into puzzle-like jumbles. In rare cases, bone nagas continue to pursue the goals they had while alive instead of serving other creatures. Most free-willed bone nagas are evil
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
finding relics left behind by the yuan-ti that raided through this area in ages past. They were unable to open the lid of the sarcophagus once they unearthed it and were in the process of clearing rubble
within a tenday the frogfolk have repaired any damage to the crab pens and are back in business. The benevolent yuan-ti, once they recover from their wounds, might decide to continue digging out the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
seize a higher position among the squabbling raklupises. One phisarazu stands in front of the door in its normal form while the other two continue their ruse of being mundane crabs. Kalzak received
phisarazus time to scuttle into position for an attack, uttering odd prophecies such as “When the winds blowing from chaos bring order, the lawmakers must falter.” The door opens with a noisy groan
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the situation. The secretary flatly denies the accusation, claiming that Zhong Yin and the characters were sent on a scholarly investigation into the Old City, but stole relics from the site and
lying, he gives them and Zhong Yin one hour to exile themselves from the city before his guards compel them to do so. Continue with “Conclusion” below. The Emperor Is Convinced If the emperor
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the dawn of time. Primeval Relics. In the primeval ages, aboleths ruled a vast empire that spanned the oceans of the world. In those days, the aboleths used mighty magic and bent the minds of the
crumbled with the rise of the gods, the chuuls were cast adrift. However, these creatures continue to do what they did for the aboleths, slowly collecting humanoids, gathering treasure, amassing magic, and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
the room. South of it is an altar in front of a tiered dais, on which sits a wooden chair.
If the characters move farther into the room so they can see the features in the south end, continue: The
check fails by 5 or more, the trap goes off explosively, blowing the lid open. Treasure. The back pair of pews have 4,000 sp each hidden therein, the next pair have 3,000 ep each, and the pair closest
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
forest. Dry leaves rustle under your feet. You’re still beside the stream, which looks murky and unwholesome beneath the shadowy trees. What do you want to do now?
Russell (as Shreeve): We continue
?
Maeve: My work here is done. (She mimes blowing smoke away from her fingertips.)
6 Asking for the spell’s damage allows the DM to roll a saving throw for each monster and mark off the right
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
(Mis)Fortune Once the battle is over, the characters continue the voyage to the Greypeak Mountains, following up on the information gained in the Horn Enclave vault. The mysterious wizard, Lottie, is
along one side of the town. Its water is a strange phosphorescent green color.
The characters can wander around the town as desired, but the only thing that greets them is the wind blowing through
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
continue north. The aforementioned boulevards, along with the Street of the Singing Dolphin in the Sea Ward, are the major arteries of the city. Hire-coaches and drays can be most frequently found on
traffic to hold. A traffic warden can often be heard blowing a whistle. When you hear it, look to the warden to see if you are being signaled. Failure to take care might result not only in accident but
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
darkness up to 60 feet as a bonus action.
Bonus Actions
Shadow Stealth. While in dim light or darkness, the abishai takes the Hide action.
Blue Abishai Seekers of forgotten lore and lost relics
abishais when it comes to leadership ability and raw power. Red abishais lead other devils into battle or take charge of troublesome cults to ensure that they continue to carry out Tiamat’s commands. A
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the area of darkness up to 60 feet as a bonus action.
Blue Abishai Seekers of forgotten lore and lost relics, blue abishais are the most cunning and learned of their kind. Their research into
abishais lead other devils into battle or take charge of troublesome cults to ensure that they continue to carry out Tiamat’s commands. A red abishai cuts a fearsome figure, and that sight can be inspiring
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
in death-defying feats. Beneath, on an island of bare stone floating amid a misty expanse, stands a plain archway and a circular desk attended by a well-dressed tiefling. Luminous symbols on a
Liars Faint music and sharp perfume drift on the breeze blowing amid the columns and alcoves of this lavish chamber. Gemstone mosaics and platinum gilding glimmer amid hanging silks and furnishings heaped
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
plaza, its four broken towers leaning inward. Faded pennants hang above the entrance, frozen stiff. A loud clatter resounds from within the hall.
This market hall once sold relics of arcane wonder
appendix C for their stat blocks). The hypnos magen telepathically orders intruders to leave the area. Defying this order prompts the magen to attack. The iron door at the base of the observatory is
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
afterward, rather than continue the search on his own. When he’s not straining at some feat of athleticism, he’s reading books of poetry.
Alignment. Neutral good.
Personality Trait. “I treat my
pact with Zybilna of Prismeer (mimics the sound of the wind blowing through willows and faraway tinkling bells).”
Flaw. “I have a volatile temper (mimics the sound of a kettle boiling over
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
afterward, rather than continue the search on his own. When he’s not straining at some feat of athleticism, he’s reading books of poetry.
Alignment. Neutral good.
Personality Trait. “I treat my
fey pact with Zybilna of Prismeer (mimics the sound of the wind blowing through willows and faraway tinkling bells).”
Flaw. “I have a volatile temper (mimics the sound of a kettle boiling over
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Yeti. If the characters encounter only one yeti, it’s an abominable yeti. Yetis use the howling wind and the blowing snow to conceal their approach, giving them advantage on their Dexterity (Stealth
the young remorhaz bursts out of the snow and ice nearby. Iron Road Once a prominent thoroughfare built by the dwarves of Besilmer, the Iron Road remains one of the few visible relics of that bygone
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the Material Plane after death, they either dwell in the Astral Plane as spirits or are pulled toward one of the Outer Planes to continue their journey. But some entities find ways to travel beyond
by the limitations of the animate object spell should you want to breathe extra life into your story. Filling a witch’s redoubt with murmuring relics, a fey forest with eavesdropping vegetation, or a






