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Returning 9 results for 'before blowing diffusing contested rival'.
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before blazing diffusing connected royal
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
powerful monster 12 Mysterious, anonymous cabal 13 Contested leadership, open fighting 14 Cabal seized power openly 15 Doltish lout 16 On deathbed, claimants compete for power 17–18 Iron-willed but
Calamity d20 Calamity 1 Suspected vampire infestation 2 New cult seeks converts 3 Important figure died (murder suspected) 4 War between rival thieves’ guilds 5–6 Plague or famine (sparks riots) 7
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
guilds 19 Patriotism 20 Ancient ruins Current Calamities 1d12 Calamity 1 Monsters infest the settlement. 2 A key figure died; murder is suspected. 3 War brews between rival guilds or gangs. 4 A
Mysterious, anonymous conspirators 7 Contested leadership (with open fighting) 8 Acrimonious council unable to make decisions 9 Doltish lout 10 Dying leader (with disputed succession) 11 Iron-willed and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
due to blowing snow. Any creature that is concentrating on a spell in a blizzard must succeed on a DC 10 Constitution saving throw at the end of its turn or lose its concentration on the spell unless
is caught during that hour. If the check succeeds, the character hooks a knucklehead trout (see appendix C) and must make a Strength (Athletics) check contested by the fish’s Strength check to pull it
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
nearby stone surfaces
18 Manifests small signs of the breath weapon, such as exhaling smoke rings, setting arc lightning dancing over teeth, or blowing acid bubbles
19 Sighs restlessly, giving
an impression of tremendous boredom
20 Deeply suspicious, treating all Humanoids encountered as probable agents of a rival dragon
Dragon Bonds d10 Bond
1 I treasure one
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
necklace in the gorge. The merfolk don’t have a light source to search the bottom of the gorge and hope the characters can help. A character who makes a successful Wisdom (Insight) check contested by
night hag’s fortress. A character who makes a successful Wisdom (Insight) check contested by the hags’ Charisma (Deception) checks discerns that the “merfolk” aren’t telling the truth about their tribe
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
action to reel in the harpoon. If another creature is holding onto the harpoon, the merrow regains the weapon if it wins a contested Strength check. If characters take cover to avoid harpoon attacks
, grinning with the satisfaction that he dealt the fatal blow to his hated rival. 3. Hekaton in Chains Two Kraken Society cultists stand watch on the decks fore and aft of King Hekaton, who lies on his
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to trick the characters into going after her hated rival. If the characters seem eager to fight the earth cultists, Aerisi grants them safe passage from her territory. If seriously opposed, Aerisi uses
. Etchings of cloudy landscapes encircle the horn, where a pyramid palace seems to float upon a cloud bank among groves of palm, fig, and date trees. Blowing the horn calls forth the djinni Ahtayir, who
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
important information about her father!” or “Princess Serissa told you that we were coming, or have you forgotten?” Have the liar make a Charisma (Deception) check contested by the giants’ Wisdom (Insight
wave — all carved from stone. The walls of this temple are etched with images of storm giants riding whales, battling dragon turtles, and blowing conch shells to summon giant crabs, giant octopi
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Yeti. If the characters encounter only one yeti, it’s an abominable yeti. Yetis use the howling wind and the blowing snow to conceal their approach, giving them advantage on their Dexterity (Stealth
away and never grown back. He brutally attacks other dragons, seeking to slay any wyrm that might rival him in power, in a fighting style marked by sudden attacks and just as sudden disappearances






