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Returning 21 results for 'before blown defusing could return'.
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before brown defusing could return
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before block diffusing could return
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to. The giants’ lodge has a warning horn on the upper floor (in area 2C). If it is blown, the sound puts all of Svardborg on alert. Some giants remain at their posts and can’t be surprised. Others
persuaded not to attack the characters in exchange for the safe return of its eggs. If the characters return her eggs, the dragon attacks them anyway. 5 8 yetis The yetis pursue intruders but
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to. The giants’ lodge has a warning horn on the upper floor (in area 2C). If it is blown, the sound puts all of Svardborg on alert. Some giants remain at their posts and can’t be surprised. Others
persuaded not to attack the characters in exchange for the safe return of its eggs. If the characters return her eggs, the dragon attacks them anyway. 5 8 yetis The yetis pursue intruders but
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to. The giants’ lodge has a warning horn on the upper floor (in area 2C). If it is blown, the sound puts all of Svardborg on alert. Some giants remain at their posts and can’t be surprised. Others
persuaded not to attack the characters in exchange for the safe return of its eggs. If the characters return her eggs, the dragon attacks them anyway. 5 8 yetis The yetis pursue intruders but
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. These properties return after the boomerang spends at least 1 hour inside an elemental air node. Weird Tank Wondrous item, rare (requires attunement) A weird tank is a ten-gallon tank of blown glass
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
here that they are no longer on track to find Ythryn. Their only options are to return to the Caves of Hunger or continue exploring the Underdark. The latter option is beyond the scope of this
here, he intends to launch a full-blown expedition into the ruins of Ythryn, which he and his fellow drow discovered a few weeks ago. The drow entered the Caves of Hunger by scaling a remorhaz tunnel
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
here that they are no longer on track to find Ythryn. Their only options are to return to the Caves of Hunger or continue exploring the Underdark. The latter option is beyond the scope of this
here, he intends to launch a full-blown expedition into the ruins of Ythryn, which he and his fellow drow discovered a few weeks ago. The drow entered the Caves of Hunger by scaling a remorhaz tunnel
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. These properties return after the boomerang spends at least 1 hour inside an elemental air node. Weird Tank Wondrous item, rare (requires attunement) A weird tank is a ten-gallon tank of blown glass
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. These properties return after the boomerang spends at least 1 hour inside an elemental air node. Weird Tank Wondrous item, rare (requires attunement) A weird tank is a ten-gallon tank of blown glass
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
here that they are no longer on track to find Ythryn. Their only options are to return to the Caves of Hunger or continue exploring the Underdark. The latter option is beyond the scope of this
here, he intends to launch a full-blown expedition into the ruins of Ythryn, which he and his fellow drow discovered a few weeks ago. The drow entered the Caves of Hunger by scaling a remorhaz tunnel
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the town. Townsfolk who fled into the tundra rather than hide in the mines return 2d6 hours later to find their homes reduced to rubble and their supplies gone. The giants pay no mind to Dasharra’s
words. If the party conducts a search without the dryads’ consent, the dryads attempt to charm the characters and command them to return whence they came. The dryads attack intruders who resist their
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the town. Townsfolk who fled into the tundra rather than hide in the mines return 2d6 hours later to find their homes reduced to rubble and their supplies gone. The giants pay no mind to Dasharra’s
words. If the party conducts a search without the dryads’ consent, the dryads attempt to charm the characters and command them to return whence they came. The dryads attack intruders who resist their
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the town. Townsfolk who fled into the tundra rather than hide in the mines return 2d6 hours later to find their homes reduced to rubble and their supplies gone. The giants pay no mind to Dasharra’s
words. If the party conducts a search without the dryads’ consent, the dryads attempt to charm the characters and command them to return whence they came. The dryads attack intruders who resist their
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
true, you would not be safe. But I will carry you across the river safely on my back, if you promise to return the favor.” Man agreed, and Crocodile bore him safely across the water
When they
here is 23 feet high and draped with cobwebs, and the stone-tiled floor is covered with a thick layer of mud, creepers, and blown-in leaves, so attempts to spot this pit trap are made with disadvantage
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
true, you would not be safe. But I will carry you across the river safely on my back, if you promise to return the favor.” Man agreed, and Crocodile bore him safely across the water
When they
here is 23 feet high and draped with cobwebs, and the stone-tiled floor is covered with a thick layer of mud, creepers, and blown-in leaves, so attempts to spot this pit trap are made with disadvantage
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
true, you would not be safe. But I will carry you across the river safely on my back, if you promise to return the favor.” Man agreed, and Crocodile bore him safely across the water
When they
here is 23 feet high and draped with cobwebs, and the stone-tiled floor is covered with a thick layer of mud, creepers, and blown-in leaves, so attempts to spot this pit trap are made with disadvantage
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
is blown to announce the beginning of a council session or other significant events. The town has a sturdy but weatherbeaten platform and gallows in front of the hall for use in the event of an
willing to trade cleric spells of up to 5th level, including raise dead, in return for recovery of the remains he seeks. 27. Saltmarsh Cemetery The town’s cemetery is well-kept, but many of its graves are
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
of that wraith can hear the horn, prompting the wraith’s allies in area V8 to join the fight. A horn blown in the dungeon level can’t be heard from the keep above and vice versa. V5: Scrying Chamber A
the crystals’ magic. Valendar needs to return to his fellow wardens. After he’s spoken to the characters, he departs, sneaking through the vault’s secret escape tunnel to meet Riffel outside
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
of that wraith can hear the horn, prompting the wraith’s allies in area V8 to join the fight. A horn blown in the dungeon level can’t be heard from the keep above and vice versa. V5: Scrying Chamber A
the crystals’ magic. Valendar needs to return to his fellow wardens. After he’s spoken to the characters, he departs, sneaking through the vault’s secret escape tunnel to meet Riffel outside
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
is blown to announce the beginning of a council session or other significant events. The town has a sturdy but weatherbeaten platform and gallows in front of the hall for use in the event of an
willing to trade cleric spells of up to 5th level, including raise dead, in return for recovery of the remains he seeks. 27. Saltmarsh Cemetery The town’s cemetery is well-kept, but many of its graves are
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
of that wraith can hear the horn, prompting the wraith’s allies in area V8 to join the fight. A horn blown in the dungeon level can’t be heard from the keep above and vice versa. V5: Scrying Chamber A
the crystals’ magic. Valendar needs to return to his fellow wardens. After he’s spoken to the characters, he departs, sneaking through the vault’s secret escape tunnel to meet Riffel outside
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
is blown to announce the beginning of a council session or other significant events. The town has a sturdy but weatherbeaten platform and gallows in front of the hall for use in the event of an
willing to trade cleric spells of up to 5th level, including raise dead, in return for recovery of the remains he seeks. 27. Saltmarsh Cemetery The town’s cemetery is well-kept, but many of its graves are






