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Returning 6 results for 'before blows diffusing combatant recover'.
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Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Lancer Fighting Style: Dueling Maneuvers: Lunging Attack, Menacing Attack, Precision Attack, Pushing Attack Feats: Heavy Armor Master, Mounted Combatant, Savage Attacker When the cavalry is called in
, that means you. You ride out to greet your enemy with the point of your weapon. As you charge, the ground trembles, and only the heaviest blows can deter you.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
present what seems like an incompetent combatant who proves frustrating to engage. The drunken master’s erratic stumbles conceal a carefully executed dance of blocks, parries, advances, attacks, and
Blows. Whenever you use Flurry of Blows, you gain the benefit of the Disengage action, and your walking speed increases by 10 feet until the end of the current turn. Tipsy Sway Starting at 6th level
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
village sits in a sheltered spot near the center of the iceberg. When the wind blows—which is most of the time—snow whips off the surrounding drifts and surrounds the settlement in a swirling shroud
hit points.) At that point, the match ends and each combatant’s allies can step in to provide healing and assistance. During the fight, a combatant forfeits if he or she gains assistance of any kind
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
village sits in a sheltered spot near the center of the iceberg. When the wind blows — which is most of the time — snow whips off the surrounding drifts and surrounds the settlement in a swirling
points.) At that point, the match ends and each combatant’s allies can step in to provide healing and assistance. During the fight, a combatant forfeits if he or she gains assistance of any kind from
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
there serve them while they recover. 2 A dragon and a giant, in the middle of a fierce battle, suddenly fall from the sky into a town square. Neither combatant is concerned about protecting the people
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
intruders while she attempts to neutralize a dangerous-looking combatant with a command spell. Then she casts bless on herself and the others, and finally casts spiritual weapon before joining battle. If the
, the characters can recover any of her three flasks of alchemist’s fire that weren’t used. Secret Exit. A successful DC 12 Wisdom (Perception) check is required to find the secret door on the west wall






