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Returning 16 results for 'before blue defusing cheap reflections'.
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Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Testing Phase On the day of the Exam, each character makes two ability checks related to parts of the test: Slaad Facts. Choosing the correct multiple choice answers to questions about red, blue
, green, gray, and death slaadi requires a successful DC 12 Intelligence (Arcana) check. Defusing Slaad Confrontations. Writing short essays about commonly accepted ways to keep slaadi calm during
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
frame and is blue in color. Reflections in this mirror ripple as if the viewer were looking into a pool of water.
Red Mirror. A creature that looks into the red mirror sees a ghostly white form
succeed on a DC 13 Charisma saving throw, or all valuable metals and gems in its possession turn into lead and glass. White Mirror. Reflections in the white mirror are blurred by what looks like a fine
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
reflections. Creatures, objects, and energy reflect, refract, duplicate, or are transported elsewhere. Such locations arise from the intrusion of a theorized Plane of Mirrors upon the Material Plane, or
creature in the region gains the benefits of the blink spell for 1 minute, shimmering with overlapping shattered reflections. 19–24 Creatures in the region don’t cast reflections. Wisdom (Insight
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
black field. The other two sleds transport goods for sale, including cut wood, flint and tinder, flasks of whale oil, blankets, furs, rations, bottles of wine, casks of cheap ale, fake medicines, and
Coast, but wears no armor or cold weather clothing and doesn’t appear to be armed. His most striking feature is his eyes, which are as blue as a frozen lake. The best way to deal with Sephek is to
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
long distances. But that’s what fills Sechepol’s wagon. He will make his money on the road, selling his stock to his fellow travelers in the caravan. He is diplomatic and has a gift for defusing
of expensive, fragile porcelain in a bouncing, jarring wagon along the Trade Way must be a born optimist. In Samardag’s world, the sky is always blue, the weather is always fine, and the outlook for
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
distances. But that’s what fills Sechepol’s wagon. He will make his money on the road, selling his stock to his fellow travelers in the caravan. He is diplomatic and has a gift for defusing arguments
expensive, fragile porcelain in a bouncing, jarring wagon along the Trade Way must be a born optimist. In Samardag’s world, the sky is always blue, the weather is always fine, and the outlook for
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
N2. Blue Water Inn Gray smoke issues from the chimney of this large, two-story wooden building with a stone foundation and sagging tile roof, upon which several ravens have perched. A painted wooden
sign hanging above the main entrance depicts a blue waterfall. The Blue Water Inn is Vallaki’s main gathering place for locals, especially at night. The innkeeper, Urwin Martikov, considers the inn a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
leather bag containing 25 gp 23. Champions’ Quarters The walls and floor of this room are tiled in deep blue, and the ceiling is light blue. In the center of the room is a table with a small bench
with ivory handles (200 gp) 340 sp scattered loosely inside the container A silver goblet (50 gp) with the insignia of Prince Monmurg—a spire rising against a blue ocean sky—pressed into the bottom
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
robes stands atop a dais, her arms outstretched in a welcoming gesture. A tiny, incandescent blue sphere is suspended in the air next to the statue’s head. Dozens of other statues made of sparkling
around to give it commands. Treasure. The blue sphere is an Ioun stone (insight) that belongs to Iggwilv. Any other creature that attunes to the Ioun stone is cursed. While cursed in this way, the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
objects and can’t be broken. Reflections. Reflections in this room take on a life of their own, taunting the creatures who cast them. A creature that converses with its own reflection must succeed on a
.
Three of the columns in this room, colored in a lighter blue tone on the map, are illusions. Within them hide a number of creatures equal to the number of characters in the party, each identical
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, faction agents, and devils with a knack for navigating the subtleties of the law. While cheap advocates linger on the courthouse steps hoping to find work, their arguments are brittle. Brilliant
above the surrounding houses of worship, floating above a seemingly bottomless pit. Tarnished blades jut from the Infinite Well like metal branches on a blackened tree. Rather than the blue-green
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
room, notices that one of the mirrors near the corner of the room has a shimmer in its reflections. A creature that touches that mirror takes no damage and causes the mirror to turn sideways, revealing
transparent crystal, a shiny steel helm embossed with lidless eyes, and a tiny blue rhomboid about the size of a piece of candy.
Treasure. Though most of the crystals piled in the corner are of no value
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
contains enough bedroom furniture to accommodate eight guests. 21j. Ale Storehouse Azrok buys cheap ale from Gyudd’s Distillery in Skullport and stores it here. The door is shut from within and has a
House Rosznar of Waterdeep: a diving white falcon on a field of blue. Inscribed on the inside of the band are the words “To Kres — Fly high and stoop swift.” The ring is worth 25 gp. The finger upon
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, because they don’t like attending to their mother or listening to her tiresome prattle. The characters might encounter them at the Blue Water Inn (area N2) or wandering about town. The brothers are
staircase railing. Framed portraits and mirrors festoon the walls, surrounding you with judging looks and dark reflections. You hear something scratching at one of the many doors. The scratching noise
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
has been curtained off by cheap, dirty cloth hangings.
The curtained area contains two large tin buckets standing side by side on the floor. Both are empty, but they are stained and dirty and emit
enclosed companionway. At its foot, a door in the central bulkhead leads to the other part of the stern. On this door hangs a dark blue cloak.
A single bunk, the bed linen heaped in a pile, is set against
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Ale (a cheap Skullport brew) and toast Xanathar whenever the beholder commends itself. Xanathar’s treacherous drow mage advisor, Nar’l Xibrindas (see appendix B), stands in front of the open door to
, resealing the sarcophagus until another spell is cast within the tomb. A character who dons the eyes of charming can see, through its blue lenses, a blue metal tile shaped like a four-pointed star on the






