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Returning 23 results for 'before blue diffusing crawling recluse'.
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Compendium
- Sources->Dungeons & Dragons->Monster Manual
CR 3 Ankylosaurus
Basilisk
Bearded Devil
Blue Dragon Wyrmling
Bugbear Stalker
Displacer Beast
Doppelganger
Flaming Skeleton
Giant Scorpion
Githyanki Warrior
Goblin Hexer
Gold
Spider
Quaggoth Thonot
Scout Captain
Spectator
Swarm of Crawling Claws
Swarm of Lemures
Vampire Familiar
Warrior Veteran
Water Weird
Werewolf
Wight
Winter Wolf
Yeti
Yuan-ti Malison
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
information on how to operate airships, which is central to this adventure.
Step 3. Reference the Recluse map and show it to the players. They will use it throughout the adventure.
Step 4. Reference
the adventure:
Bandit Captain
Blue Dragon, Young
Cannith Artificer
Guard Captain
Helmed Horror
Warrior Veteran
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Coastal Encounters (Levels 11–16) d100 Encounter 01 1d4 banshees (night only) 02–04 1 cyclops 05–08 1d6 + 2 manticores 09–10 1d8 + 2 veterans 11–20 1 young blue dragon 21–25 A nest of 1d6 dragon
turtle eggs 26–35 1d4 sahuagin barons 36–40 A trident partially buried in the sand 41–50 1 young bronze dragon 51–55 1 marid 56–60 1d6 water elementals 61–65 2d6 ghasts crawling over 1d6 wrecked ships
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
emerges from the clouds and banks to circle around behind the Recluse, arcs of electricity flashing in its wake.
Brynshal’duun (Neutral Young Blue Dragon) is currently in the service of Cannith South and
Above the Ashen Spires Drawing ever closer to their journey’s end, the Recluse eventually passes over the Ashen Spires, a cluster of mountains 250 miles to the east of Korth. Long suspected to be a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
that the traitorous Iskander was somehow in league with the adventurers, he used sending to call an adult blue dragon from its nearby lair, telling it of Iskander’s theft of the dragon mask. When the
, the adult blue dragon the party faced in the Hoard of the Dragon Queen. Like any smart foe, Lennithon tries to fight on its terms, not the enemy’s. It stays in the air and uses its breath weapon to
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the traitorous Iskander was somehow in league with the adventurers, he used sending to call an adult blue dragon from its nearby lair, telling it of Iskander’s theft of the dragon mask. When the
blue dragon the party faced in the Hoard of the Dragon Queen. Like any smart foe, Lennithon tries to fight on its terms, not the enemy’s. It stays in the air and uses its breath weapon to maximum effect
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Any Habitat Monsters CR Monsters 0 Commoner, Crawling Claw, Homunculus 1/8 Bandit, Cultist, Guard, Noble, Warrior Infantry 1/4 Priest Acolyte 1/2 Performer, Scout, Tough 1 Empyrean Iota, Imp
, Pirate, Spy 2 Bandit Captain, Berserker, Cultist Fanatic, Druid, Mage Apprentice, Priest 3 Knight, Scout Captain, Swarm of Crawling Claws, Warrior Veteran 4 Banshee, Guard Captain, Helmed Horror, Tough
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Iymrith’s Lair The Doom of the Desert has claimed an enormous, abandoned amphitheater in the desert as her lair (shown on map 12.1). Beneath the amphitheater lie chambers where the blue dragon sleeps
thunderstorm is the dragon’s work — a regional effect (see the blue dragon entry in the Monster Manual) that stretches for 6 miles in every direction. The storm has no effect on the battle as it
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
F: Bluemaw Cave Bluemaw Cave, an abandoned dragon’s lair, owes its blue hue to its high concentration of blue salt crystals. The characters might stumble across Bluemaw Cave or learn about it from
the “Heart’s Hollow Quests” section. Not-Quite-Abandoned Lair The cave was carved by a blue dragon that abandoned it long ago. It now houses a family of dwarves who were captured in the south by the
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
summon allies to their destructive cause.
“You must find the leaders, eliminate them, and stop the cults’ plot. However, the temple is crawling with cultists. Instead of battling them all directly
each with a blue sapphire from my crown jewels.” (Each gem is worth 1,000 GP.) Tell Us More about the Attempt on Your Life. “My handmaiden, Ciande, was recently caught trying to poison my wine. Ciande
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
welded shut from the outside and must be broken down. It has AC 19, 30 hit points, and immunity to poison and psychic damage. A blue slaad lurks on the other side of the doorway and attacks as soon as the
(see “Inscription” below). In the resulting chaos, the blue slaad encountered on the tower’s ground floor escaped from its cell and rampaged through the observatory. The Arch-Astronomer, who became
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Scarlet Mire are caused by the glut of decaying bodies beneath the marsh’s surface. Crawling claws skitter through the marsh, grasping at any who pass through. Scarlet Mire is also inhabited by roving
hill in the center of Withered Vineyard. Sickly blue paint peels off the farmhouse’s moldering wood walls, and the holes in its slate roof are knitted over with cobwebs. Inside, the bones of Humanoids
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
cloudy, bright blue. Entombed in the ice are the remains of four frost giants, the faint outlines of their forms barely visible. U9. Ossuary This cave is higher in elevation than the tunnels leading to
contains 600 gp. Buried under the gold coins are four crawling claws that leap out and attack if the gold is removed, dumped, or otherwise disturbed.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
first time a character who can cast spells touches the symbol of Mystryl carved into the front of the altar, a stoppered flask filled with a luminous blue liquid appears in a shimmer of light “atop
the altar becomes nonmagical. A character can use an identify spell or similar magic to determine the properties of the blue liquid in the flask. Any creature that drinks all of it gains the ability to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
robes stands atop a dais, her arms outstretched in a welcoming gesture. A tiny, incandescent blue sphere is suspended in the air next to the statue’s head. Dozens of other statues made of sparkling
around to give it commands. Treasure. The blue sphere is an Ioun stone (insight) that belongs to Iggwilv. Any other creature that attunes to the Ioun stone is cursed. While cursed in this way, the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the walls and ceiling. Four pools of liquid are set into the floor — one blue, another green, a third clear, and the last cloudy. Carvings on the walls seemingly depict the pools, and show robed figures
. Blue Pool. A character fully submerged in the blue pool must make a DC 10 Charisma saving throw as images of horror overwhelm their mind. On a failure, the character has visions of terrible calamities
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the nearby woods. The severed hand is a trickier get but needn’t come from a living humanoid (a dead crawling claw would do). Once the brazier is functioning, the heavy lid can be lifted or pushed
case the druid gets hungry and wants some berries to munch on. Eating the berries has stained the druid’s teeth blue. The druid climbs onto the sarcophagus when characters enter the tomb and shouts
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
spear and an oblong shield lean against the wall. The shield bears the symbol of a humanoid skull with spiders crawling from its eye sockets. Two weathered humanoid skulls hang from wooden pegs on the
action is required to open it, revealing the box inside. The blue metal box is made from magically enhanced iron that is impervious to rust and has invulnerability to all damage. It has no lock or latch
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
lunatic. The ground nearby is crawling with tiny twig monsters. The Barovian wilderness is home to druids who worship Strahd because of his ability to control the weather and the beasts of Barovia. The
travel to the Blue Water Inn in Vallaki to meet “some new friends.” It then flies off in the direction of the town. Werewolves If the werewolves are in human form, read: A deep voice calls out, “Who
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
carved this cave. The aberration used the cave to meditate and rest. Glowing Mosaic. Pink, purple, and blue crystals cover the walls in a mosaic that depicts merfolk raising their hands toward an
statue. C4. Bleached Reef This small reef is stark white and covered by twenty crabs crawling over it. This reef marks Ogrorlo’s grave. The aboleth’s loyal slaves buried the remains after Lenth killed
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
crawling up and over the nearby palace wall. Chromatic Roses. Any character who explores the rose garden spots a magic rosebush growing near its center: In the heart of the rose garden, coiled around a
statue of a prancing satyr holding a set of pipes to his lips, is a thorny vine with five roses growing out of it, each one a different color: black, blue, green, red, and white.
The vine has five
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, because they don’t like attending to their mother or listening to her tiresome prattle. The characters might encounter them at the Blue Water Inn (area N2) or wandering about town. The brothers are
double doors to this room are locked. Lady Wachter and her servants carry keys. This room is crawling with cats. Bookshelves hug the walls, but most of the shelves are bare. Other furnishings include a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
–10 A mass migration of insects begins, with waves of Tiny bugs crawling over everything in the region. Creatures cannot take a short or long rest in the region for the next 24 hours. 11–15 A swarm of
harmless shower of sparks and sounds. 36–40 All fire in the region freezes into ice that gives off a blue light equal to the illumination it normally provides. In addition, the region radiates extreme






