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Returning 35 results for 'before bluish down creatures revel'.
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Monsters
Stranger Things: Welcome to the Hellfire Club
interpretations of ancient prophecies. They might worship supernatural patrons—deities, otherworldly creatures, manipulative alien minds, or stranger forces.
Some cultists devote themselves to
strike fear into those they aim to subjugate. Like the demon lord they worship, cultists of Demogorgon revel in chaos, domination, and destruction.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
helped avert a war between the gods. She transformed them into the scabrous, birdlike creatures known as nagpas and rendered them able to acquire new lore and magical power only from the ruins of
bear an array of spells to turn other creatures into their agents, influencing their decisions in subtle ways and making them unwitting accomplices in their own destruction. Nagpas are extraordinarily
Monsters
The Wild Beyond the Witchlight
the hill’s companionship and protection.
Alignment. Chaotic good.
Personality Trait. “Jingle Jangle is thorough and fastidious. No cutting corners.”
Ideal. “Revel in your
frightened by locked doors!”
Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.
Monsters
Mythic Odysseys of Theros
, naiads gather to revel in nature’s might. Individual naiads often grow fixated with a single type or body of water, potentially preferring a deep sea trench, coastline, or river system above
for whatever catches their eye. Living creatures aren’t exempt from this curiosity, either. Naiads are known to befriend aquatic creatures, or even to keep modest menageries. The occasional star
Monsters
Mythic Odysseys of Theros
them.
Twister of Wills. Being obsessed with wealth and dominating lesser beings, eaters of hope hoard treasure for the sole purpose of tempting and manipulating mortals. They revel in using creatures
Monsters
Planescape: Adventures in the Multiverse
;shators. They are squat, and their skin drips with a foul-smelling, acidic slime. Kelubars revel in the subservience of others, and they prefer to do battle with words—or at least to send in their
transgressions, these bitter, wicked creatures have appointed themselves the jailers of the plane. Demodands viciously defend the few known portals that lead out of Carceri and ruthlessly torment other
Species
Mordenkainen Presents: Monsters of the Multiverse
winds.
Air genasi’s skin tones include many shades of blue, along with the full range of human skin tones, with bluish or ashen casts. Sometimes their skin is marked by lines that seem like cracks
with bluish-white energy spilling out. An air genasi’s hair might blow in a phantom wind or be made entirely of clouds or vapor.
Genasi
Tracing their ancestry to the genies of the Elemental
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
of living creatures, using that power to heal or harm the living or to raise or entreat the dead. They can cause entire forests to blossom out of nowhere or call down old curses that scourge flesh
from bone. Some Witherbloom mages defend ecosystems from pollution, while others revel in the power of corruption. They’re at home riding zombie crocodiles down a languid river, picking herbs for a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Huge creatures. The same is true of some accessory items, including treasure, as noted in the text. Ice and Mist. All surfaces (floors, ceilings, walls, and so forth) are made of smooth, opaque, chiseled
ice with a bluish tinge. A 2-foot-deep blanket of cold mist creeps across the floors, which aren’t slippery unless the text states otherwise. Darkness. The fortress is not illuminated. Frost giants
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Features of Zorzula’s Rest Zorzula’s Rest has the following noteworthy features. Sulfuric Lava The outpost is built atop a sulfuric lava spring. The sulfur colors the lava bluish-purple and fills the
air with toxic fumes. A creature that breathes in the area’s fumes must succeed on a DC 10 Constitution saving throw or gain the poisoned condition for 1 hour. Creatures with resistance or immunity
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
12. Ice Trolls The ice trolls that Arauthator has gathered to his service use this hall as their residence, and no other creatures are permitted here. An ice troll has bluish, translucent skin and
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
12. Ice Trolls The ice trolls that Arauthator has gathered to his service use this hall as their residence, and no other creatures are permitted here. An ice troll has bluish, translucent skin and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Obsession with Tragedy. Green hags revel in the failings and tragedies of other creatures. They derive joy from bringing people low and seeing hope turn into despair, not just for individuals but also
Green Hag The wretched and hateful green hags dwell in dying forests, lonely swamps, and misty moors, making their homes in caves. Green hags love to manipulate other creatures into doing their
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
to creatures that follow them. Will-o’-wisps lure unwary creatures into quicksand pits, monster lairs, and other dangerous places so that they can feed on the suffering of their prey and revel in their
oppressive weight of sorrow stoops even heavier than the low-hanging mist and fog. Trapped in these desolate places of lost hope and memory, will-o’-wisps lure other creatures toward dismal fates and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to 5 feet for 2 minutes or until the characters move 90 feet away. Kobolds. Arauthator brought a pack of unwitting kobolds to Oyaviggaton generations ago, and the creatures have been serving him in the
for statistics) is working in this area or passing along the corridor. Disguises are ineffective against the ice toads, which know what creatures live in Oyaviggaton at any given time. If they see
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
feet for 2 minutes or until the characters move 90 feet away. Kobolds Arauthator brought a pack of unwitting kobolds to Oyaviggaton generations ago, and the creatures have been serving him in the
working in this area or passing along the corridor. Disguises are ineffective against the ice toads, which know what creatures live in Oyaviggaton at any given time. If they see anything unexpected
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
the midst of a revel, the carnival is one more foe arrayed against them. When at least six Rakdos performers perform together in public, they can call on the carnival to aid them. When determining
, spiked chains, or other implements of agony appear for a moment to menace 1d6 random creatures in a 20-foot cube. Each target must succeed on a DC 15 Dexterity saving throw or take 9 (2d8) force
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
creatures known as nagpas and rendered them able to acquire new lore and magical power only from the ruins of fallen civilizations and great calamities. Nagpas still fear the Raven Queen and do their best
destruction. From the shadows, they manipulate events to bring about ruin. They can bring to bear an array of spells to turn other creatures into their agents, influencing their decisions in subtle
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Arrival in Elturel A plane shift spell transports Traxigor the wizard and up to eight other creatures to Elturel, including Lulu the hollyphant and Reya Mantlemorn if she’s still with the party. When
crumbling, if not already collapsed. The ground shudders beneath your feet. In the red, smoky sky, a 400-foot-diamater sphere of darkness discharges strokes of bluish-white lightning that strike the city at
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
secretly being driven to war by the machinations of a black dragon, who hopes to revel in the resulting carnage.
4 When swamplands shrink due to a prolonged drought, two black dragons form a temporary
epicurean tastes is poaching game in a noble’s hunting preserve at a frightening pace.
Connected Creatures Black dragons prefer the company of creatures that are easy to control and present little
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a pale bluish light that illuminates some areas.
Oversized Furnishings and Objects. Most of the furnishings and other items in Svardborg are sized for frost giants. Exceptions are noted in the text
. Tables, benches, and other room fixtures are typically twice as high, long, and wide as their human-sized equivalents and roughly eight times the weight. Small and Medium creatures can scuttle under
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Demonweb Connection Lolth’s personal realm is a layer of the Abyss known colloquially as the Demonweb Pits. Far from being intimidated by their deity’s connection to the Abyss, the drow revel in
it — sometimes literally. Drow have respect for the power of demons, but they don’t fear them the way most other mortal creatures do. A drow who calls up a demon from the Abyss into the Underdark
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
high mountain range. Glorium’s rich, rugged shores are speckled with the blood of a thousand battles, shed by folk who revel in skirmishing and welcome death when it comes for them. In Glorium, every
for Glory. Creatures in Glorium have advantage on death saving throws. Horns of Battle. Whenever a conflict of any sort starts in Glorium, a horn can be heard within 300 feet of the conflict’s origin
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Magic Tales speak of children kidnapped by Fey creatures and spirited away to the Feywild, only to return to their parents years later without having aged a day and with no memories of their captors or
throw. Fey creatures automatically succeed on the saving throw, as do creatures that have the Fey Ancestry trait, such as elves. On a failed save, the creature remembers nothing from its time spent in
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
humanity, the wild lands of leonin and minotaurs, the great forests and wide plains where satyrs revel and centaurs roam, and the seas where tritons dwell and titanic monsters lurk. It also offers glimpses
magic of the world. Finally, chapter 6 presents numerous inhabitants of Theros. An exploration of familiar beasts from the Monster Manual and other sources—creatures with their roots in Greek
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to move to another one. They use this talent to ambush creatures, snatching them around the throat with their strangling cords and then stepping away. Meazels also use this ability to ferry their
victims to isolated spots and then leave the hapless souls to the designs of whatever horrors lurk there. Creatures that are drawn through the shadows by meazels are cursed by the meazels’ baleful magic
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
within 20 feet of the forest’s edge, three satyrs come into view. When this happens, read: Three bipedal creatures that combine the features of men and goats laugh drunkenly as they stumble from the
truth of what he says with a successful DC 16 Wisdom (Insight) check: “I’m Tragos … and this is Artelio and Funagi,” he says. “We were out for a bit of a revel when a swarm of wild-eyed ravens attacked
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
instruments in sight. It’s said that living creatures that hear this song are driven to the depths of despair. A massive statue of Athreos watches over this chamber and the guardians who reside there
Athreos becomes annoyed with the dead returning and sends armies of clergy to secure the mortal side of the crossing.
6 A satyr reveler (see chapter 6) seeks to throw an eternal revel! By stealing coins from the dead, the satyr traps souls at his morbid, Tartyx-side bacchanal.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
about redcaps and madcaps. Redcap and Madcap Goals. These creatures don’t have many goals, being mad fey creatures that revel in chaos and slaughter. Their interactions with the characters should
The Knucklebones Gang Maggie’s band consists of Chukka, Clonk, a fiendish flesh golem named Mickey, a pair of conniving imps, a flameskull, and a host of murderous fey creatures. Chukka and Clonk
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, padlocks, and keys lie discarded on the floor outside them. Inside each cell are fragments of the shell of a bluish-white egg that must’ve been as large as a halfling. Any character who examines these
point. No other creatures gain this benefit. Characters who fight the berserkers inside their lair see them shake off damage that would normally kill them. The berserkers are aware of the fire’s
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Where to Start? Most archfey are ancient creatures, and no two are alike. When creating an archfey, here are some good questions to ask yourself: Under what circumstances might adventurers encounter
. 4 Madcap. The archfey loves to sing, dance, drink, wear silly masks, do cartwheels, and throw parties where everyone is free to cavort and revel how they wish. 5 Mercurial. The archfey has two
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
live off the land, while others embody violent aspects of nature. In either case, nymphs generally avoid other sapient creatures, preferring to mind the cycles of nature, the daily interplay of wild
lakes, on isolated shores, or amid coral labyrinths and deep sea fumaroles. Wherever rivers and seas show their variety and force, naiads gather to revel in nature’s might. Individual naiads often grow
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and dominating lesser beings, eaters of hope hoard treasure for the sole purpose of tempting and manipulating mortals. They revel in using creatures’ greed to turn them against one another and their
the incarnate wickedness you desire.
(SLAWOMIR MANIAK) Abhorrent Overlord Abhorrent overlords are gaunt, bipedal creatures whose gray, leathery skin is in stark contrast to the gleaming jewelry made
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, you are a studious individual, usually with an interest in history or technical subjects. You might revel in your role, working as a central figure in your franchise as you use your knowledge to
raucous applause, which you play back liberally
Need to Know At rank 2, your insight grants you preternatural knowledge of the creatures around you. As an action, select one humanoid you can see
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Near the table, an enormous snake coils around a bluish corpse wearing a wooden rabbit mask.
The giant constrictor snake strikes at any who interrupt its meal. The cupboards are empty, but the dead
protect Cynidiceans in this room, the statues are indifferent toward creatures wearing stylized Cynidicean masks and hostile toward all others. The statues never leave the room. B50: Consultation Room Aged






