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Returning 28 results for 'before boat devising convinced regain'.
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Monsters
Waterdeep: Dungeon of the Mad Mage
Indomitable (2/Day). Thwad rerolls a failed saving throw.
Second Wind (Recharges after a Short or Long Rest). As a bonus action, Thwad can regain 20 hit points.
Dwarven Resilience. Thwad has
own mortal end, Underbrew made this vow and convinced himself over time that the executions he performed were acts of mercy, because those he killed would never be forced to turn against their beliefs
Monsters
Van Richten’s Guide to Ravenloft
Disgorge","rollDamageType":"necrotic"} necrotic damage, and it can’t regain hit points for 1 minute. On a successful save, the creature takes half as much damage with no additional effects.Vicious
momentarily be convinced to converse with other creatures. However, those who talk with nosferatu typically find them selfish, duplicitous creatures whose memories are faded and whose basic respect for life is long dead.Necrotic
Monsters
Mordenkainen Presents: Monsters of the Multiverse
archdevils in check. The arrangement unraveled, however, when Moloch took the night hag named Malagard for his advisor. Her poisonous words gradually convinced him to attempt to topple Asmodeus. The
by this failure. He schemes of ways to reclaim his former status, but every time he enters the Nine Hells, he is demoted to an imp (see the Monster Manual) and can’t regain his normal powers
Backgrounds
Baldur’s Gate: Descent into Avernus
and the bugbear became friends.
6
Last winter, you dove into the frigid river to haul out a foundering fishing boat with your bare hands, saving all aboard. Now, everyone on the docks knows your
1
The tyrant who rules my land will stop at nothing to see me killed.
2
I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
3
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
contains a folding boat, a helm of underwater action (see appendix C), and an incomplete apparatus of Kwalish. The missing levers of the apparatus can be found in area 7, and require a successful DC 14
renders to arrive for the priest’s blessing before departing down the stairs to the underground lake (area 30). They attack unless they can be convinced the characters are part of the blessing ceremony.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
boats, while less well-to-do folk hire out to work as deckhands. The work is difficult and dangerous, but a smart deckhand can save money for several years and eventually buy their own boat. That
locals, the mine has started to yield silver in growing quantities, and the dwarves are convinced that the nearby cliffs are rich with gold. If the mine takes off, Saltmarsh could transform into a sprawling boomtown overnight.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. A high-level Barbarian can’t just punch their Paladin friend and roll Initiative to regain expended uses of Rage. In any situation where a character’s actions initiate combat, you can give the acting
character Advantage on their Initiative roll. For example, if a conversation with an NPC is cut short because the Sorcerer is convinced that NPC is a doppelganger and targets it with a Chromatic Orb
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
the bigger ships alongside each other would be risky), or to travel to or from a pier that is either too small or too crowded to accommodate a larger vessel.
A jolly boat can be lowered into the
gravity plane of a larger ship or object, where it bobs like a boat in water. A jolly boat is too small to support a spelljamming helm, so the crew must use oars to steer and propel it as it “floats” in
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
.
6 The world has been convinced of a terrible lie. It’s up to me to reveal the truth.
7 I deeply miss someone and am quick to adopt people who remind me of them.
8 A great evil dwells
face a tragic end.
2 I’m convinced something is after me, appearing in mirrors, dreams, and places where no one could.
3 I’m especially superstitious and live life seeking to avoid bad luck
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
momentarily be convinced to converse with other creatures. However, those who talk with nosferatu typically find them selfish, duplicitous creatures whose memories are faded and whose basic respect for
takes 18 (4d8) necrotic damage, and it can’t regain hit points for 1 minute. On a successful save, the creature takes half as much damage with no additional effects.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
stunned silence. Then their questions come in a wave of shouting, anger, and fear.
With a successful DC 12 Charisma (Intimidation or Persuasion) check, the characters can help the mayor regain control
. A character proficient with water vehicles makes these checks with advantage. Boat Made of Boats. A character who succeeds on a DC 16 Wisdom (Survival) check formulates a plan to use rope and rings of
Magic Items
Infernal Machine Rebuild
make an Intelligence check or use divination magic to learn something about a creature, that knowledge comes with added trivia of the DM’s devising.
05
You emanate a weak magnetic aura
guardian appears next to you, functioning as if you had cast the Mordenkainen's faithful hound spell. The guardian disappears if you die, regain hit points, or regain consciousness.
No one takes you
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
his advisor. Her poisonous words gradually convinced him to attempt to topple Asmodeus. The conspiracy nearly succeeded, but was ultimately thwarted. Moloch was stripped of his station and sentenced to
demoted to an imp (see the Monster Manual) and can’t regain his normal powers until he leaves. Thus, he lives a split existence, sometimes plotting in Malbolge or other layers of the Hells and at other
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
bargaining or force, a demon might be convinced to carry a soul on this lengthy, dangerous flight. Should a soul manage to survive the harrowing journey, it finds itself restored to life in the mortal world
islands in the Tartyx might comprise the path. Those who follow the Path of Phenax might return to the mortal world,
but they never regain the lives they lost
(ZACK STELLA)
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Malagard for his advisor. Her words were poison, and gradually she convinced Moloch to direct his efforts to topple Asmodeus. Although the conspiracy nearly succeeded, it was thwarted. Moloch was stripped
return to his former status, but every time he enters the Nine Hells, he is demoted to an imp and can’t regain his normal powers until he leaves. Thus, he lives a split existence, sometimes scheming
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
children. Only by undoing that folly can giants return to their intended place in Annam’s creation and regain his favor. The Stewards of the Eternal Throne are organized as a knightly order with many
the giant is a dangerous marauder. 4 A giant knight is convinced the adventurers pose a threat and must be eliminated. 5 Following rumors of a “dangerous giants’ hideout” in the mountains, the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to deal 20 psychic damage to Lord Drylund. This damage is enough to kill Lord Drylund instantly. From dawn until dusk, the flat-bottomed wooden boat is moored at the city docks. Dockworkers come and
, she casts a detect thoughts spell to confirm or put to rest her suspicions. If she becomes convinced that someone is cheating, she uses her suggestion spell to convince the individual to take a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Paladin friend and roll Initiative to regain expended uses of Rage. In any situation where a character’s actions initiate combat, you can give the acting character Advantage on their Initiative roll
. For example, if a conversation with an NPC is cut short because the Sorcerer is convinced that NPC is a Doppelganger and targets it with a Chromatic Orb spell, everyone rolls Initiative, and the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
squandering most of it before his death. His family is now led by his niece, Yvandre, who has only recently begun to regain her family’s former standing. Yvandre Rillyn The characters’ status as
or Persuasion) check, Taresson can be convinced to grant the characters access to Machil’s possessions. Machil’s Remaining Possessions The office that Machil once kept in the east wing of Rillyn House
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
help. 5 The inhabitants see the characters as no more than insects and refuse to interact with them unless forced. 6 The inhabitants see the characters as gods and can be convinced to worship them
DM’s choice Hostile Island Leader Motivations d4 Motivation 1 The leader wants to commandeer a boat to conquer other islands. 2 The leader takes all treasure gained by its followers, growing rich
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
ounces of oil of slipperiness, three ounces of sovereign glue, three potions of water breathing, an immovable rod, a folding boat, a bag of holding containing several fishing nets and 500 feet of
survivors are convinced they will be back — perhaps as early as tonight, after the sun sets. Drowned Ones’ Threat. If the characters haven’t identified the ruined map found in area 13, Janore can
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
glides closer until it is near enough to board safely. The boat can carry up to eight Medium creatures. One creature can steer the boat using the tiller, and the boat has a speed of 20 feet. Dark Water
man.
The creatures on the bed are two lamias named Nemesatra and Trizzian. The demon prince Graz’zt sent them to parley with Zybilna, because he is convinced that the archfey knows the whereabouts of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
thick with sickly-colored fungal spores that make breathing difficult at times. Characters who expend Hit Dice while in the forest regain only half their normal hit points, and after each long rest a
make their way along its length. Some gangs stretch chains across the water to impede the path of a boat or raft, leaving it vulnerable to an attack. Somewhere along the river (accounts vary as to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
get Hatchrin out of his sister’s life.) Hatchrin promises any service to characters who can help him regain Erelal’s trust and thus enable him to see the birth of his child. The other drow prisoner
concessions she must to save herself and her unborn child. Erelal’s older brother is clad in a long gray robe with black, web-like tracery. Drivvin has convinced his sister that he has the power to enslave the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
has made Varakkta more paranoid and suspicious than usual. She’s convinced that other intellect snares lurk in the same area (which they don’t) or that the slime that gushed from the wall she pierced is
Varakkta doesn’t surrender or flee, particularly if she’s fighting to regain her silver greatsword, the warriors surrender if Varakkta falls. Talking to the Githyanki. If the characters surrender the sword
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
block, but Redbud’s movement speed is 0 feet) that joined the crew and grew into the lifeboat to strengthen its hull. The treant nearly died when the boat crashed, but Redbud survived by sending roots
has a Flame Tongue shortsword and a Ring of Evasion on her bedside table next to the Lantern of Revealing. If asked, Inda is reluctant to give away the shortsword or ring but can be convinced with a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
camp. His evil shaman has convinced him to take this drastic course of action. Once the characters’ presence becomes known, they are brought before King Gunvald. He treats them with respect and caution
for blessings as described in the Dungeon Master’s Guide: Blessing of the Frostmaiden. Your eyes become as cold as ice. You gain immunity to cold damage. In addition, you can cast the cone of cold spell (save DC 15) once. You regain the ability to cast this spell when you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
lifted, the centaurs exude a charnel stench, can’t regain hit points, and can’t eat or drink anything without making themselves sick. The centaurs are not spoiling for a fight and prefer to be left
Gauntlet. Helm’s Hold is firmly under the Gilded Eye’s control, and its members have taken Helm’s doctrine of protection to extremes. The high-minded inquisitors of the Gilded Eye are convinced that






