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Returning 26 results for 'before boat dried continuously regains'.
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Magic Items
Forgotten Realms: Heroes of Faerûn
If you want to travel between the Moonshaes, you won't be able to on foot, by horse, or by cart. You'll need to sail. And while you could simply hire a boat, where's the fun in that?
This small
piece of jewelry has 3 charges and regains all expended charges daily at dawn. While you are holding it, you can take a Magic action to expend 1 charge, which causes the jewelry to transform into a
Magic Items
Tales from the Yawning Portal
While you blow an eagle whistle continuously, you can fly twice as fast as your walking speed. You can blow the whistle continuously for a number of rounds equal to 5 + five times your Constitution
modifier (minimum of 1 round) or until you talk, hold your breath, or start suffocating. A use of the whistle also ends if you land. If you are aloft when you stop blowing the whistle, you fall. The whistle has three uses. It regains expended uses daily at dawn.
Magic Items
Ghosts of Saltmarsh
This fist-sized charm is made from a bundle of dried plant stems wrapped in silver thread. Hung on a leather thong, it is typically worn around the neck or attached to a belt.
This charm has 3
charges. While you bear the charm, you can expend 1 charge as an action to cast the speak with plants spell. For the duration of the spell, you also have advantage on Charisma checks made to influence the behavior, demeanor, and attitude of plants. The charm regains all expended charges at dawn each day.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Eagle Whistle Wondrous item, rare While you blow an eagle whistle continuously, you can fly twice as fast as your walking speed. You can blow the whistle continuously for a number of rounds equal to
blowing the whistle, you fall. The whistle has three uses. It regains expended uses daily at dawn. The Hidden Shrine of Tamoachan
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the center of each boat. The lake is covered in ice floes, which make travel dangerous. As the characters row out from Bremen, their boats must steer around 1d4 + 1 ice floes. Any character who
tries to steer a boat around an ice floe must succeed on a DC 14 Wisdom check, adding their proficiency bonus to the roll if they’re proficient with water vehicles. On a failed check, the boat hits the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Menga Leaves The dried leaves of a menga bush can be ground, dissolved in a liquid, heated, and ingested. A creature that ingests 1 ounce of menga leaves in this fashion regains 1 hit point. A
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Charm of Plant Command Wondrous item, rare (requires attunement) This fist-sized charm is made from a bundle of dried plant stems wrapped in silver thread. Hung on a leather thong, it is typically
, you also have advantage on Charisma checks made to influence the behavior, demeanor, and attitude of plants. The charm regains all expended charges at dawn each day. Tammeraut’s Fate
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
days inside the city before the duergar slavers start taking their measure. Arriving by way of the Darklake Docks is easier and more discreet. If the characters are traveling by boat, Buppido can
like the teeth of some great maw.
Light. Gracklstugh’s glowing forges and smithies operate continuously. Most of the city is dimly lit by a hellish red glow, with patches of darkness here and there
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
with Amanisha, the effects of Jijibisha’s wall of fire spell spring up, separating as many characters from their boat as possible. Read the following description: A woman with tattered, ancient robes and
has disadvantage on ability checks and attack rolls until she regains it. She fights to the death. A character who succeeds on a DC 20 Intelligence (History) check has heard of Jijibisha Manivarshi and can confirm that she was favored to win the Shankha Trials the year Manivarsha was destroyed.
Monsters
Fizban's Treasury of Dragons
legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary
realize they enjoy hunting together.
5
A tempestuous marid continually floods the carefully dried-out lair of a topaz dragon.
6
A sahuagin baron attempts to gain the support of other sahuagin
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
wearing this armor, you can expend 1 charge to change the number rolled to a 10. The armor regains 1d4 expended charges daily at dawn. Dried Leech Weapon (Any Ammunition), Uncommon This leech has been
of the following spells from the armor, targeting yourself: Jump (1 charge) or Levitate (2 charges). This armor regains 1d4 + 1 expended charges daily at dawn. Bloodrage Greataxe Weapon (Greataxe
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
shrieking of crows, and the crashing of the waves are the only sounds.
If the characters took the ferry to the island, Raserhill quickly offloads a shipment of dried beans and apples, several
. A steep path ascends ten feet from a short strand of beach up to an exterior door. A boat is pulled halfway up on the beach, its stern riding low in the water.
This partially concealed grotto served
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
activity attracts the attention of a grick alpha that uses the place as a lair. The water source at the bottom of the 30-foot-deep hole has long since dried up, making it an ideal place for the grick
casts a goodberry spell and force-feeds the berries to Hanah. If she regains even 1 hit point, Hanah becomes conscious. After she gets her bearings, Hanah says she’s able to travel. She wants nothing
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Once repaired, the lift continuously moves between the bunks and the mining tunnels, with a 1-minute stop at each location. Z5: Latrines The reek of waste wafts from these latrines. The walls here
feet deep. For every 10 minutes a creature spends submerged in the hot spring, that creature regains 3 (1d6) hit points. Vent. Located 40 feet above the hot spring’s surface is a vent in the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Located in just 15 feet of water, this small fishing boat is named for the exquisite, silvered fishing pole its prior owner once possessed. The fishing pole, worth 200 gp, rests with the wreck
heart made of pearl, which contains drops of dried blood from his true love. This pearl heart has exchanged hands for decades, and the undead captain desires it above all things. The remainder of the crew
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
cook is still making meals. He suspects the rest are being kept in the cistern under the castle. Crannoc won’t be happy until he regains control of the castle and his captors are punished for their
farther into the cistern. The lever that lowers and raises this gate is in area C22. The gate can also be opened with a knock spell or similar magic. Rowboat. This boat comes with two oars and can hold two
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A
regains 2d4 + 2 hit points. Drinking or administering a potion takes an action. Pouch. A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
wind. When the attuned wielder uses an action to say the correct words of power, which are engraved in Olman on the axe blade, one of these spells can be cast. The axe has 12 charges and regains 1d6
the skeleton lie two small containers, apparently of glazed clay, one fitted with flower-shaped plugs in both ends (it contains the dried remains of a potion of invisibility), the other holding a 1
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, then attack. Y6: Underground Garden This sanctuary might once have been a garden, but the only color here now comes from three green limestone rocks shaped like tall, wispy spirits. A dried-up
-hour period regains 7 (2d6) hit points. Lio Gong’s Vision. If the characters haven’t already activated the fountain, Lio Gong does so when she comes here. When the fountain’s basin is full, she touches
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature’s walking speed by 10 feet until the creature regains at least 1 hit point. A
Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. Potion of Healing. A character who drinks the magical red fluid in this vial regains
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the river’s tributaries floods right up to the garden gate (area 1), making the site easy to reach by boat. Traveling to Nangalore by foot is a nightmare, since the land within 1 mile is nothing but
pouch containing 15 gp, and a folding boat. This discovery can only be made once. If this result comes up again, re-roll on the table. 3. Spirit Domes A bell-shaped dome of sculpted stone rises from the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
another creature within 5 feet of yourself. The creature that drinks the magical red fluid in this vial regains 2d4 + 2 Hit Points. Pouch (5 SP) A Pouch holds up to 6 pounds within one-fifth of a cubic
check. Rations (5 SP) Rations consist of travel-ready food, including jerky, dried fruit, hardtack, and nuts. See “Malnutrition” in the Rules Glossary for the risks of not eating. Robe (1 GP) A Robe has
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
magical red fluid in this vial regains 2d4 + 2 Hit Points. Pouch (5 SP) A Pouch holds up to 6 pounds within one-fifth of a cubic foot. Priest’s Pack (33 GP) A Priest’s Pack contains the following items
, dried fruit, hardtack, and nuts. See “Malnutrition” in the rules glossary for the risks of not eating. Robe (1 GP) A Robe has vocational or ceremonial significance. Some events and locations admit only
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
center, forward of the mast, a jolly boat is lashed to the deck with ropes.
Aft of the mast is a hatch to the belowdecks area and a rope ladder climbing to a crow’s nest above.
Two human figures
its lower edge about three feet above the deck.
The area is unoccupied. The meat is salt beef; the sacks contain dried beans; the casks contain flour, salt, and ale; and the jars contain honey and
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
a DC 16 Dexterity saving throw or take 3 (1d6) piercing damage. The center cylinder’s trap has already been triggered, and a character who examines the floor notices dried blood flecking the dust
swarms are dealt with, characters can safely harvest 1d4 doses of healing honey from the hive. A creature that consumes one dose of this honey as an action regains 1d4 + 1 hit points. Treasure. The
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of the crypt. A wooden box is tucked under one bony hand. The box is unlocked. It contains seven wood-handled paintbrushes and seven small gourds of dried-up paint. Crypt 3 Lady Isolde Yunk (Isolde
boat is a skeleton draped in rags, with hundreds of gold coins piled around it. The coins are made of clay painted gold and are worthless. The funeral barge, which was assembled inside the crypt, is too






