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Returning 21 results for 'before bodies diffusing compared rations'.
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Species
Mythic Odysseys of Theros
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Noble and Fierce
Leonin tend to be tall compared to humans and move with a boldness that suggests their physical might. Tawny fur covers leonin bodies, and some grow thick manes ranging in shades from
exercise their minds and bodies. It follows, too, that leonin aren’t inclined to carry grudges. A warrior might react with sudden violence to an insult, but when the fight is over (and the leonin
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
using the cavern to store the bodies of creatures they’re forced to kill. With the duergar and the drow returning to Undermountain in force and the bullywugs on level 8 becoming more aggressive, such
. Further examination of the drow also yields an obsidian scarab bearing the insignia of House Freth (25 gp). One of the dead humans has a dungeoneer’s pack with spoiled rations and no torches
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
minstrel to write a ballad about this…”
“I hope he sings swiftly,” a Purple Dragon armsman growled. “Here they are!”
The howling spilled over the bodies in another rushing tide of flapping leather
virtually unknown on the Sword Coast and in the North, as compared to southern nations like Amn and Calimshan.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Compared to the other gods, Nylea’s goals are modest. She wants only to keep the natural world free and healthy, shepherd the seasons through their yearly cycle, and enjoy the beauty of the land. But
. Nylea acknowledges death as a crucial part of the life cycle, but scorns Erebos’s obsession with the afterlife. What matters is that nature takes nourishment from the bodies of the deceased, not from
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and Fierce Leonin tend to be tall compared to humans and move with a boldness that suggests their physical might. Tawny fur covers leonin bodies, and some grow thick manes ranging in shades from gold
their minds and bodies. It follows, too, that leonin aren’t inclined to carry grudges. A warrior might react with sudden violence to an insult, but when the fight is over (and the leonin’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
clutches a brass horn (see “Treasure” below). The minotaur shaman treats all intruders as enemies to be carved up and added to his pile of dismembered bodies. His first action in combat is to blow his
mushroom flour, a spider silk satchel containing 8 days of rations (dry moss and mushrooms), a silver holy symbol of Lolth (25 gp), and a glove of missile snaring (the matching glove can be found in area 8a). All these items are strewn atop 200 gp and 1,700 sp.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
between themselves, the hag, and Lulu. Their eyes still closed, the characters sense a brilliant flash of light, then darkness. A tingling sensation sweeps over the characters’ bodies as vibrant rainbows
characters’ choice, to assist in battles with devils and lycanthropes Two weeks of rations per character (the rations taste awful but retain their nutritional value) Warnings about other warlords (see
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to telepathically summon its thralls from area 21f to kill anyone who knows its secret. (It hides the bodies in area 22.) The room’s centerpiece consists of two elegant chairs made of petrified wood
21l. After showing the characters to their quarters, the goblin tells them where they can buy adventuring gear (area 21a) and rations (area 21t). 21o. Goblin Orphanage The sound of screaming goblin
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
demonstrating just how superior a giant’s strength is compared to smaller creatures. Such a boss might run a protection racket, a group of highway robbers, or a kidnapping ring. A giant boss might even take to
the countryside, carefully mapping its path and cataloging the destruction left in its wake. 5 Brave a dragon’s hoard to steal a device that tracks the positions of invisible celestial bodies. 6
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
leather boots protrude from a mound of fallen rock.
The corpses of fifteen derro and twelve Humanoid hunters lie on the floor, all casualties of the cave-in. More bodies are buried beneath the rocks
characters give her a generous portion of fresh meat—such as a recently slain derro—she devours it, then lies down for a nap, paying them no further attention. Rations, zombies, and similarly unappetizing fare
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the ruins for bodies. This was Splugoth, unconvinced by Hoobur Gran’Shoop that the orrery component known to be held by the Golden Mongoose company is gone from the area; see the note in area 12 of
franchise at Phandalin. More on Hoobur will be revealed in episode 3.) Treasure. The two intact wooden buildings hold seven tendays’ worth of rations, two explorer’s packs, and a dungeoneer’s pack, along
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
mantra, espousing courage and heroism above all. B5. Speaker’s Palace The Speaker’s Palace is the private residence of the town speaker. The “palace” part of its name is an overstatement, compared to
human commoner), runs the shop. Elza has expanded the business in recent years by offering a selection of adventuring supplies — rations, fur cloaks, leather gloves and boots, ice picks, snowshoes
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
happens only once. P36: West Chamber Four leather sacks sit on the floor of this 20-foot-long hallway. Each of the sacks contains 100 gp. P37: East Chamber The slain bodies of two wights, defeated by Uma
(area P51). Since then, she has been surviving on rations, but her supplies are running low. She doesn’t know how to get to the tomb’s next level. Hazem Ameen Uma, a valiant warrior who headed Amun Sa’s
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
that were contained within; the other is not in the dogs’ reach and contains enough rations to feed four people for three days. Starting the Ascent. The wind has obliterated the tracks made by
but the characters have the yeti tyke with them, they can trade the tyke for safe passage up or down the mountain. Here lie the bodies of Astrix the tiefling and an ill-fated mountaineer known only
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
scimitar and a shield, as well as 23 sp and 4 gp in a belt pouch. 4. Tower Shell This circular area is cobbled with cracked granite, upon which sprawl the bodies of four goblins, apparently slain in
masonry reaches thirty feet into the air, but the intervening floors and stairs are gone, except for a couple of crumbled ledges.
Bodies. Investigation reveals that the four goblins have been dead for
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
stop occurring throughout the mansion. The statue is a Medium object with AC 17, 36 hit points, and immunity to poison and psychic damage. D25: Storage Four severed heads and three headless bodies lie on
the floor of this room, which also contains four small crates in the far corner.
The severed heads and decapitated bodies belong to Elra Lionheart and her three human adventuring companions. The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
fickle and insubstantial compared to the power of elemental earth. Black Earth Guard Black Earth guards are the warriors of the earth cult. They are brutal, heavily armored thugs devoted to Ogrémoch
attack that would hit it. To do so, the monk must see the attacker.
Stonemelder Stonemelders are spellcasters who gain their power from Ogrémoch, using elemental earth magic to sheathe their bodies
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
boxed text to describe the room to the players: Lying on the floor of this otherwise empty room are the pale bodies of three humans in filthy black robes, arranged in a triangular formation. A lit torch
their robes. Any character who watches the bodies carefully can determine that they’re alive with a successful DC 10 Wisdom (Insight) check. The necromites leap to their feet and attack when any
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
in Calimshan, maybe, or some patriar’s estate in Baldur’s Gate? Let me tell you, you’ve seen nothing. Those places are hovels compared to the palaces of the skyejotuns.
— Volo
Fire Giants The
enemies are memorialized in trophies, too, but only rarely do giants put the heads or bodies on display. A human hero’s greatsword or a wizard’s staff is a more appropriate trophy in such cases. A frost
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, stars, and other celestial bodies. Skeletons. One of the skeletons in this room is that of a high-ranking officer, their decrepit uniform decorated with medals and ribbons. The other three skeletons
an alcove near the back wall. S29: Storage (Red) This emergency storage area contains dehydrated provisions sufficient to equal one hundred days of rations. There are also three healing syringes
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
their bodies.
Straw mattresses are scattered around the floor. Wooden tables hold earthenware cups, mugs, pitchers, and clay bowls filled with wild flowers. Chairs sit beside the tables, with wooden
cloth and makes a successful DC 15 Wisdom (Perception) check. It contains 5 gp, 11 sp, a topaz (10 gp), and an explorer’s pack that has all its contents except the rations and water. 48. Guard Post If






