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Returning 23 results for 'before body during compass repeating'.
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Compendium
- Sources->Dungeons & Dragons->Monster Manual
Symbol Is... Depicted As... 1 An alchemical sign A calendar or map 2 An animal A crest or as heraldry 3 A celestial body An elaborate diagram 4 A deity’s icon A metaphorical image 5 An element A mystical
being 6 An eye Part of an equation 7 A geometric shape A repeating pattern 8 A letter or number A series of scratches 9 Part of a monster A simple pictogram 10 A skull A weapon or tool
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
nosy and hungry for gossip. Animated trees use their branches to pick through backpacks when travelers aren’t looking; pixies spy on strangers; and birds eavesdrop on conversations, repeating what
. 8 Poisonous. Almost every plant here has spines or thorns that cause anything from itchy welts to damage or out-of-body experiences. Other sources of poison might be present as well (for example
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
than follow the prescribed method, he devised his own technique and botched the ritual spells. Consequently, his phylactery was shattered, and his body and mind have slowly crumbled away. The floating
skull and hanging skeletal arms are all that remain of him; they move like they’re attached to an invisible body. Nester educates Dweomercore’s pupils in the art of necromancy, but his knowledge has
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. It depicts either a cluster of arms with no central body or repeating red hand prints. A character who investigates at least two of the farmhouses can make a DC 14 Wisdom (Perception) check. On a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Earth Elemental Compositions 1d8 The Earth Elemental’s Body Features... 1 Colorful mineral formations. 2 Cooled magma in melted heaps. 3 Grass, moss, or plant roots. 4 Heaps of peat or decaying
of our weapons, the vaults of our greatest secrets—earth is nothing less than the grip of reality itself. It is the mightiest element. This cannot be denied.
—Kabril the Perfect Compass, ruler of dao
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Shipwreck Locations The following locations are keyed to map 4, which shows the layout of the shipwreck. Map 4: The Wreck of Compass Rose View Player Version C1: Main Deck The moldering wood of the
now serves as a nest for the harpy that has made Compass Rose its lair. The basket-shaped area is stuffed with wood shavings, dry grass, and shredded canvas from ships’ sails. Bits of bones, tufts of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
personality traits. Choose your character’s alignment (the moral compass that guides his or her decisions) and ideals. The Personality and Background section also helps you identify the things your character
smart character with low Strength.
For example, high Strength usually corresponds with a burly or athletic body, while a character with low Strength might be scrawny or plump.
A character with high
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
end, hundreds of saucer-sized eyes with fanged pupils open and begin repeating a random character’s name. The wall is a gibbering mouther controlled by the Drought Elder. It moves out of the way for any
falls away, opening into a void filled with floating chunks of insectile parts. Hundreds of feet away, a similar opening gapes in the other half of the massive body. That segment ends at a wide, cave-like
Magic Items
Infernal Machine Rebuild
body of the user and trailing behind them. When so attached, the wire becomes invisible, astral, and extends to virtually infinite length.
As long as the wire remains intact, the attuned user can make
, causing those creatures to recall their saddest memories.
08
You have a +1 bonus to Wisdom (Insight checks) involving creatures you can see.
Your body is ghostly and translucent except for your
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
cake are cursed. Over 1d4 hours, a cursed creature’s head takes on fiendish aspects. At the end of this time, the creature dies, and its head tears from its body as a hostile vargouille reflection
the destinations of each pipe and use them to their advantage in combat. Treasure Among the Cakers are two stale baguettes, three mincemeat pies, and a lemon tart. Additionally, Gertrube carries a portal compass (see Sigil and the Outlands).
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
with the water of Athis (see the “Pyramid Features” section). P30: North Entry A compass rose is carved into the floor of this arched corridor. The compass rose is accurate and can help reorient
reverently covers each body, and a single, unlit candle rests before them. The bodies are former adventurers and friends of Uma (see area P47), who dragged her comrades’ bodies here to give them a proper
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
with a behir and lost four of its eyestalks. Its spherical body is also covered with scars from the behir’s claws and breath weapon. Lorthuun has the statistics of a normal beholder, except that it no
magic. The gem’s star-shaped core is a magical compass that guides the ring’s wearer along the safest, shortest route to Gravenhollow. Ghazrim is aware of the ring’s property and gives the ring to the characters if they claim to be headed that way.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
attack. Luna, Thalen, Sigil, and Whiskey are hosts for four intellect devourers, having been overcome by those creatures’ Body Thief action. Speaking to any of them and succeeding on a DC 12 Wisdom
(2d8) bludgeoning damage and 5 (1d10) fire damage. The trap acts on initiative count 10, repeating this effect each turn until a character uses an action to replace the lid. Even with the lid on, the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
there are no mechanisms within it to pick or disarm. The sarcophagus is impervious to damage and spells. The crystal sarcophagus changes color every 6 seconds, shifting through the following repeating
sarcophagus receives a supernatural gift from Acererak that varies based on the key’s color. The character becomes aware of the gift when Acererak’s arcane sigil appears somewhere on his or her body. The
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Walking Castle Locations The following locations are keyed to map 4.1. The compass on the map and directions in the following descriptions are provided for ease of use. Marco Bernardini Map 4.1
incense sticks. Sarcophagus. Visible through the transparent lid of this sarcophagus is the mummified body of Iedcaru’s first caretaker, the githzerai scholar Laxuelu, whose name is etched on the lid. The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
unoccupied space within 5 feet of the kobold’s body. On its next turn, the ghost tries to possess one of the characters—preferably one who can take up its satchel. M12. Fossilized Skull and Psi Crystal
information only to the character’s player. The madness does not end until the character is no longer attuned to the psi crystal. While the madness lasts, the character can hear a repeating telepathic
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Treasure. Inside the toy chest is a doll that resembles a tall, pale human with black hair and a pronounced widow’s peak. Something papery rattles inside the doll’s hollow body. A character who removes the
chants issue from a hallway near the southwest corner. You discern many voices repeating, “She is slain, she is risen.”
Lurking in the shadows are two shambling mounds that move to attack as soon as
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-year-old person. Alhoons can extend their existence by repeating the ritual with new victims, effectively resetting the clocks for themselves.
Destruction of a periapt of mind trapping consigns
insidious suggestions fail to take hold, an elder brain asserts its dominance more directly. It seizes control of a resistant mind and controls the creature’s body as it would a puppet. Against the rare
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
corpse and succeeds on a DC 15 Wisdom (Perception) check notices tremors coursing through the body that warn of its imminent rise. Even before it animates, the corpse registers as undead to spells and
spellcaster put a mark on them (the dragon-skull symbol), then ordered Patsky to lock the creatures in this room. They pecked him before he could escape, and have been repeating the process every time
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Spiritual Inhabitation. A character who touches the robe must make a DC 16 Charisma saving throw. On a failed save, Demetrius’s spirit inhabits the character’s body, and the robe stops glowing. On a
two of their d6s again, repeating these steps until someone wins or only one player remains, winning by default. If multiple players simultaneously roll three of a kind, the player with the highest
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
provides direction for every arena of life; it is the only compass I need.”
Bond: “I can’t stand by and watch disorder spread through the city. Without the Azorius, Ravnica would collapse. In the
) 1d8 hours later, unless its body is destroyed. If all the Golgari in the lair die, the regional effects fade over 1d10 days.
Gruul NPCs Like the creatures that fight alongside them, warriors and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
repeating message carved in Celestial along the shelves’ edges: “A septet of libations I present to you,
But only one will help you escape this tomb.
Six drinks are magic; one is mundane.
Those marked
, with six arms and a gleaming curved sword in each hand; from the waist down, the statue’s body is serpentine. Two statues depicting large cobras with jade scales sit in alcoves to the east.
If one or
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
chamber. Dark vapors rise from the cauldron, and a huge, dragon-like monster is coiled around it. The dragon’s body twitches slightly, and its closed eyelids flutter as it dreams.
Two figures are
chair!” in Abyssal, repeating the line every minute until the creature gets out of the chair. Round Table. Zybilna uses the round table for meetings with her counselors. Characters who examine its






