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Returning 30 results for 'before bolt diffusing college revealing'.
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Monsters
Strixhaven: A Curriculum of Chaos
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Melancholic Bolt. Ranged Weapon Attack: +3;{"diceNotation":"1d20+3", "rollType":"to hit", "rollAction":"Melancholic Bolt"} to hit, range 30 ft., one target. Hit: 6 (2d4 + 1);{"diceNotation":"2d4+1
", "rollType":"damage", "rollAction":"Melancholic Bolt", "rollDamageType":"cold"} cold damage.
Captivating Artistry (1/Day). The elemental targets one creature it can see within 30 feet of itself. The target
Feats
Strixhaven: A Curriculum of Chaos
Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.
You can cast the chosen 1st-level spell without a spell slot
Intelligence, Wisdom, or Charisma (choose when you select this feat).
Strixhaven Spells
College
Cantrips
1st-Level Spell
Lorehold
Choose two from light, sacred flame, and thaumaturgy
Feats
Strixhaven: A Curriculum of Chaos
Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.
You can cast the chosen 1st-level spell without a spell slot
Intelligence, Wisdom, or Charisma (choose when you select this feat).
Strixhaven Spells
College
Cantrips
1st-Level Spell
Lorehold
Choose two from light, sacred flame, and thaumaturgy
Feats
Strixhaven: A Curriculum of Chaos
Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.
You can cast the chosen 1st-level spell without a spell slot
Intelligence, Wisdom, or Charisma (choose when you select this feat).
Strixhaven Spells
College
Cantrips
1st-Level Spell
Lorehold
Choose two from light, sacred flame, and thaumaturgy
Feats
Strixhaven: A Curriculum of Chaos
Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.
You can cast the chosen 1st-level spell without a spell slot
Intelligence, Wisdom, or Charisma (choose when you select this feat).
Strixhaven Spells
College
Cantrips
1st-Level Spell
Lorehold
Choose two from light, sacred flame, and thaumaturgy
Feats
Strixhaven: A Curriculum of Chaos
Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.
You can cast the chosen 1st-level spell without a spell slot
Intelligence, Wisdom, or Charisma (choose when you select this feat).
Strixhaven Spells
College
Cantrips
1st-Level Spell
Lorehold
Choose two from light, sacred flame, and thaumaturgy
Feats
Strixhaven: A Curriculum of Chaos
Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.
You can cast the chosen 1st-level spell without a spell slot
Intelligence, Wisdom, or Charisma (choose when you select this feat).
Strixhaven Spells
College
Cantrips
1st-Level Spell
Lorehold
Choose two from light, sacred flame, and thaumaturgy
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
one of Strixhaven’s colleges: Lorehold, Prismari, Quandrix, Silverquill, or Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven
you have. Your spellcasting ability for this feat’s spells is Intelligence, Wisdom, or Charisma (choose when you select this feat). Strixhaven Spells College Cantrips 1st-Level Spell Lorehold
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Art Elemental Mascot Often referred to as a “living expression,” an art elemental is an aspect of creativity and emotion given physical form—making it the perfect mascot for Prismari College. To
.
Actions
Joyful Flare. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) fire damage.
Melancholic Bolt. Ranged Weapon Attack: +3 to hit, range 30 ft., one target. Hit: 6 (2d4 + 1
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
time to take them down a notch. Challenge Details The opposing students challenge the characters to meet the following midnight at the Furygale Repository on the Prismari College campus. The repository
information if they win Stealing a magic item or personal heirloom from a character’s lodgings Revealing embarrassing information, perhaps to the whole school, an instructor, or a Beloved Fabricating
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Quandrix Student In preparation to become a student of Quandrix College, you have spent years working through the college’s math problems for prospective students. Your interests concentrate on the
spells are added to all of them.) Quandrix Spells Spell Level Spells 1st Entangle, Guiding Bolt 2nd Enlarge/Reduce, Vortex Warp (in this book) 3rd Aura of Vitality, Haste 4th Control Water, Freedom of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
from its head. It opens its mouth, revealing sharp teeth.
The giant slug used to be the cleric of Umberlee for whom the Typhoon Palace was built. The sea goddess transformed the cleric as a punishment
spells once per day, requiring no components: guiding bolt, sanctuary, and spiritual weapon. Its spellcasting ability is Wisdom (spell save DC 11; +3 to hit with spell attacks).
When the slug takes
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
druids have tracked heavenly patterns since time immemorial, discovering secrets hidden amid the constellations. By revealing and understanding these secrets, the Circle of the Stars seeks to harness
cantrip. You have the guiding bolt spell prepared. It counts as a druid spell for you, and it doesn’t count against the number of spells you can have prepared. You can cast guiding bolt without
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
apparitions intone ancient words in Giant, causing Reggaryarva to fade away as his throne rises 30 feet into the air, revealing a hidden staircase that descends to area J2. If she is present, Yselm Bloodfang
piece of ammunition, such as a crossbow bolt or sling stone. Liv (Life). Three drops of blood from a living creature must fall into this brazier to make its fire appear.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
at Turbine Heights, read the following text: The streets of this district are filled with steam. Through the haze, you can see bright streetlamps and abandoned buildings. Every fifteen seconds, a bolt
for 1 minute. L4. Infirmary A stone sign depicting a crutch hangs above the entrance to this one-story building. The double door below the sign is ajar, revealing a hallway beyond.
Beyond the double
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
this room can hear someone rummaging through the kitchen (area 8b). Lying on the floor in the middle of the room is a dead goblin with a crossbow bolt sticking out of its chest. The goblin fell prey
revealing her location. Any character who peers up through the hole in the ceiling can spot Kella lurking in the shadows with a successful Wisdom (Perception) check contested by Kella’s Dexterity
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
warped Test Market until its identity is discovered. Once caught, the Keymaster can be forced to open the inn’s basement door — revealing the dimensional caverns leading to the ritual site. Advancing to
until the Keymaster opens the door, revealing the dimensional caverns leading to the ritual site. 7. Upstairs Rooms The upstairs landing features four doors along each wall, leading into eight bedrooms
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
snowflake in the bottom middle of the frame causes the secret door to swing outward on hidden hinges, revealing a staircase to the storage cellar (area P18). A character who examines the painting or
of a fantastically beautiful fey creature who looks like winter incarnate. The pool’s water is perfectly clear, revealing a tile mosaic at the bottom of it. In the center of the pool’s mosaic are
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
stands open, its stone slab held ajar by the decaying body of a hobgoblin. A crossbow bolt protrudes from the corpse’s chest.
The corpse is that of an explorer who reached the ziggurat several weeks ago
bolts disarms the traps; the central crossbow is already empty. When a creature opens the door on the east or west cylinder, a crossbow trap shoots a bolt at that creature. The target must succeed on
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
conceal his identity, revealing it only when the time has come to display his true power. He is always well-dressed, donning the fine clothing of a noble or wearing the armor and gear of a successful
spells prepared:
Cantrips (at will): guidance, sacred flame, thaumaturgy
1st level (4 slots): bane, bless, cure wounds, guiding bolt (see “Actions” below)
2nd level (3 slots): blindness/deafness
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
a set of cartographer’s tools, six pints of oil, an illustrated book about ropers, an emerald worth 250 gp, and a lantern of revealing. G5: Showroom This room is empty, but crumbling wall carvings
spells and other magical effects.
Actions
Multiattack. Qunbraxel makes two Eldritch Bolt attacks, or one Eldritch Bolt attack and one Tentacle attack.
Tentacle. Melee Weapon Attack: +8 to hit
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
who examines the secret door immediately realizes they can trace the runes to cause that circular section of wall to disappear, revealing the remainder of the tunnel on the other side. The wall re
. V27: Armory Weapon racks and armor stands line the walls of this cramped storage room.
Treasure. The equipment here includes the following: Three longswords Two halberds Two crossbow bolt cases, each
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
alert, then shoots a crossbow bolt into the ground near the character’s feet as a final warning. Drop Box. The staircase in front of the double door to area G10 has a loose plank near the top. This plank
footlocker. An oil-filled lantern rests atop each nightstand. Beneath each bed is a copper chamber pot. Treasure. One of the lanterns is a lantern of revealing. No one in the guild is aware the lantern is
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
them is a Small object with AC 13; HP 10; and Immunity to Cold, Poison, and Psychic damage. Treasure. If they free the Backpack from the ice, the characters can open it, revealing a frozen bottle of Ink
contains several after effects of Aerstigga’s reckless use of her Wand of Wonder, such as the out-of-place grass and the charring from past Lightning Bolt spells. If the characters are particularly noisy
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
way against the walls, revealing a floor of black stone, much worn by the tread of countless feet. 2. Chamber of the Keeper A cluttered room near the marshaling area has skins on the floor, a bed, a
stationed at each position marked W on the map. Each of the barracks is secured by a barred gate through which the bugbears can keep an eye on the captives. Each set of bars is secured by a lock and a bolt
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
crowbar or similar tool, revealing nothing but dust within. The stuffed owlbear is a late addition to the crypt’s decor—a gift given to Strahd that wound up here. It looks almost alive but is harmless
. Inspection of the marble slab reveals a shallow, concave recess at one end. If the marble-knobbed end of Gralmore’s staff is placed in the recess, the slab levitates 5 feet upward, revealing a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. In addition, Ered’s spellbook contains burning hands, knock, and lightning bolt; Havi’s spellbook contains charm person, detect thoughts, and major image; and Savara’s spellbook contains comprehend
character can detect the shelf and discern how to open it with a successful DC 15 Wisdom (Perception) check. Tugging on the book causes the compartment to pop open, revealing Duhlark’s wand of binding hidden
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
and casts either a green-flamed fireball or a blue lightning bolt at random. Two Dry Cloaks also carries a scroll tube with three spell scrolls: prayer of healing, silence, and stone shape. Lady and
south through the Hall of War and east past dwarven residences. Ironbeard exits his quarters to join them, revealing the location of that area if the characters haven’t sussed it out already. The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
area 12. 12. Tomb of a Failed Dragonpriest Violet marble tiles cover the floor and walls, though all are cracked or broken, revealing rough-hewn stone beneath. Sconces are attached to the walls at each
scrolls: command, cure wounds (2nd level), inflict wounds (2nd level), and guiding bolt (2nd level). RANDOM ENCOUNTERS
In areas 13 and beyond, monsters move through the halls of the Sunless Citadel. For
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
with a lightning bolt rests on the floor of this room. Inside are 1d4 energy cells. 9 One spaceship trinket lies in a corner. Roll on the Spaceship Trinkets table to determine the trinket. 10 Schematics
aboard the ship, it attributes the destruction to malfunctioning androids and the vegepygmies that have since overtaken the ship. After revealing its plight, Aphelion asks the characters to help it






